wxWidgets/include/wx/qt/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKMENUH__
#define __GTKMENUH__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/window.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxMenuBar;
class wxMenuItem;
class wxMenu;
//-----------------------------------------------------------------------------
// const
//-----------------------------------------------------------------------------
#define ID_SEPARATOR (-1)
//-----------------------------------------------------------------------------
// wxMenuBar
//-----------------------------------------------------------------------------
class wxMenuBar: public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar();
void Append( wxMenu *menu, const wxString &title );
int FindMenuItem( const wxString &menuString, const wxString &itemString ) const;
wxMenuItem* FindMenuItemById( int id ) const;
void Check( int id, bool check );
bool Checked( int id ) const;
void Enable( int id, bool enable );
bool Enabled( int id ) const;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
inline bool IsChecked(int Id) const { return Checked(Id); };
int GetMenuCount() const { return m_menus.Number(); }
wxMenu *GetMenu(int n) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
wxList m_menus;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
class wxMenuItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
wxMenuItem();
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// the item's text
void SetText(const wxString& str);
const wxString& GetText() const { return m_text; }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// state
void Enable(bool enable = TRUE) { m_isEnabled = enable; }
bool IsEnabled() const { return m_isEnabled; }
void Check(bool check = TRUE);
bool IsChecked() const;
// help string (displayed in the status bar by default)
void SetHelpString(const wxString& str) { m_helpStr = str; }
private:
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
};
class wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// construction
wxMenu( const wxString &title = "" );
// operations
// menu creation
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Break() {};
// find item by name/id
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem(int id) const;
// get/set item's state
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
void SetLabel( int id, const wxString &label );
// accessors
wxList& GetItems() { return m_items; }
public:
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
};
#endif // __GTKMENUH__