156 lines
4.1 KiB
C
156 lines
4.1 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: menu.h
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKMENUH__
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#define __GTKMENUH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/window.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxMenuBar;
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class wxMenuItem;
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class wxMenu;
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//-----------------------------------------------------------------------------
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// const
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//-----------------------------------------------------------------------------
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#define ID_SEPARATOR (-1)
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//-----------------------------------------------------------------------------
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// wxMenuBar
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//-----------------------------------------------------------------------------
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class wxMenuBar: public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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public:
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wxMenuBar();
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void Append( wxMenu *menu, const wxString &title );
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int FindMenuItem( const wxString &menuString, const wxString &itemString ) const;
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wxMenuItem* FindMenuItemById( int id ) const;
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void Check( int id, bool check );
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bool Checked( int id ) const;
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void Enable( int id, bool enable );
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bool Enabled( int id ) const;
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inline bool IsEnabled(int Id) const { return Enabled(Id); };
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inline bool IsChecked(int Id) const { return Checked(Id); };
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int GetMenuCount() const { return m_menus.Number(); }
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wxMenu *GetMenu(int n) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
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wxList m_menus;
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};
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//-----------------------------------------------------------------------------
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// wxMenu
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//-----------------------------------------------------------------------------
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class wxMenuItem: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxMenuItem)
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public:
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wxMenuItem();
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// accessors
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// id
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void SetId(int id) { m_id = id; }
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int GetId() const { return m_id; }
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bool IsSeparator() const { return m_id == ID_SEPARATOR; }
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// the item's text
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void SetText(const wxString& str);
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const wxString& GetText() const { return m_text; }
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// what kind of menu item we are
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void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
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bool IsCheckable() const { return m_isCheckMenu; }
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void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
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wxMenu *GetSubMenu() const { return m_subMenu; }
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bool IsSubMenu() const { return m_subMenu != NULL; }
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// state
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void Enable(bool enable = TRUE) { m_isEnabled = enable; }
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bool IsEnabled() const { return m_isEnabled; }
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void Check(bool check = TRUE);
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bool IsChecked() const;
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// help string (displayed in the status bar by default)
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void SetHelpString(const wxString& str) { m_helpStr = str; }
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private:
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int m_id;
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wxString m_text;
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bool m_isCheckMenu;
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bool m_isChecked;
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bool m_isEnabled;
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wxMenu *m_subMenu;
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wxString m_helpStr;
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};
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class wxMenu: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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// construction
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wxMenu( const wxString &title = "" );
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// operations
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// menu creation
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void AppendSeparator();
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void Append(int id, const wxString &item,
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const wxString &helpStr = "", bool checkable = FALSE);
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void Append(int id, const wxString &item,
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wxMenu *subMenu, const wxString &helpStr = "" );
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void Break() {};
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// find item by name/id
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int FindItem( const wxString itemString ) const;
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wxMenuItem *FindItem(int id) const;
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// get/set item's state
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void Enable( int id, bool enable );
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bool IsEnabled( int id ) const;
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void Check( int id, bool check );
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bool IsChecked( int id ) const;
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void SetLabel( int id, const wxString &label );
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// accessors
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wxList& GetItems() { return m_items; }
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public:
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void SetInvokingWindow( wxWindow *win );
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wxWindow *GetInvokingWindow();
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wxString m_title;
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wxList m_items;
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wxWindow *m_invokingWindow;
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};
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#endif // __GTKMENUH__
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