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\section{Toolbar overview}\label{wxtoolbaroverview}
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Classes: \helpref{wxToolBar}{wxtoolbar}
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The toolbar family of classes allows an application to use toolbars
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in a variety of configurations and styles.
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The toolbar is a popular user interface component and contains a set of bitmap
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buttons or toggles. A toolbar gives faster access to an application's facilities than
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menus, which have to be popped up and selected rather laboriously.
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Instead of supplying one toolbar class with a number
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of different implementations depending on platform, wxWindows separates
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out the classes. This is because there are a number of different toolbar
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styles that you may wish to use simultaneously, and also, future
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toolbar implementations will emerge (for example, using the
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new-style Windows `coolbar' as seen in Microsoft applications) which
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cannot all be shoe-horned into the one class.
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For each platform, the symbol {\bf wxToolBar} is defined to be one of the
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specific toolbar classes.
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The following is a summary of the toolbar classes and their differences.
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\begin{itemize}\itemsep=0pt
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\item {\bf wxToolBarBase.} This is a base class with pure virtual functions,
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and should not be used directly.
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\item {\bf wxToolBarSimple.} A simple toolbar class written entirely with generic wxWindows
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functionality. A simply 3D effect for buttons is possible, but it is not consistent
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with the Windows look and feel. This toolbar can scroll, and you can have arbitrary
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numbers of rows and columns.
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\item {\bf wxToolBarMSW.} This class implements an old-style Windows toolbar, only on
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Windows. There are small, three-dimensional buttons, which do not (currently) reflect
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the current Windows colour settings: the buttons are grey. This is the default wxToolBar
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on 16-bit windows.
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\item {\bf wxToolBar95.} Uses the native Windows 95 toolbar class. It dynamically adjusts its
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background and button colours according to user colour settings.
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CreateTools must be called after the tools have been added.
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No absolute positioning is supported but you can specify the number
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of rows, and add tool separators with {\bf AddSeparator}.
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Tooltips are supported. {\bf OnRightClick} is not supported. This is the default wxToolBar
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on Windows 95, Windows NT 4 and above.
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\end{itemize}
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A toolbar might appear as a single row of images under
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the menubar, or it might be in a separate frame layout in several rows
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and columns. The class handles the layout of the images, unless explicit
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positioning is requested.
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A tool is a bitmap which can either be a button (there is no `state',
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it just generates an event when clicked) or it can be a toggle. If a
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toggle, a second bitmap can be provided to depict the `on' state; if
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the second bitmap is omitted, either the inverse of the first bitmap
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will be used (for monochrome displays) or a thick border is drawn
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around the bitmap (for colour displays where inverting will not have
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the desired result).
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The Windows-specific toolbar classes expect 16-colour bitmaps that are 16 pixels wide and 15 pixels
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high. If you want to use a different size, call {\bf SetToolBitmapSize}\rtfsp
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as the demo shows, before adding tools to the button bar. Don't supply more than
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one bitmap for each tool, because the toolbar generates all three images (normal,
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depressed and checked) from the single bitmap you give it.
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To intercept
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\subsection{Using the toolbar library}
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Include {\tt "wx/toolbar.h"}, or if using a class directly, one of:
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1998-07-27 05:47:57 -04:00
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\begin{itemize}\itemsep=0pt
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\item {\tt "wx/msw/tbarmsw.h} for wxToolBarMSW
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\item {\tt "wx/msw/tbar95.h} for wxToolBar95
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\item {\tt "wx/tbarsmpl.h} for wxToolBarSimple
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\end{itemize}
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Example of toolbar use are given in the sample program ``toolbar''. The
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source is given below.
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{\small
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\begin{verbatim}
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/////////////////////////////////////////////////////////////////////////////
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// Name: test.cpp
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// Purpose: wxToolBar sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/toolbar.h"
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#include "test.h"
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IMPLEMENT_APP(MyApp)
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#ifdef __X__
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// TODO: include XBM or XPM icons for X apps
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#endif
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// The `main program' equivalent, creating the windows and returning the
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// main frame
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bool MyApp::OnInit(void)
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{
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// Create the main frame window
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MyFrame* frame = new MyFrame(NULL, -1, "wxToolBar Sample",
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wxPoint(100, 100), wxSize(450, 300));
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// Give it a status line
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frame->CreateStatusBar();
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// Give it an icon
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#ifdef __WXMSW__
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frame->SetIcon(wxIcon("mondrian"));
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#endif
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#ifdef __X__
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frame->SetIcon(wxIcon("mondrian.xbm"));
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#endif
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// Make a menubar
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_EXIT, "E&xit");
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(wxID_HELP, "&About");
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wxMenuBar* menuBar = new wxMenuBar;
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menuBar->Append(fileMenu, "&File");
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menuBar->Append(helpMenu, "&Help");
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// Associate the menu bar with the frame
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frame->SetMenuBar(menuBar);
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// Create the toolbar
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frame->CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT, ID_TOOLBAR);
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InitToolbar(frame->GetToolBar());
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// Force a resize. This should probably be replaced by a call to a wxFrame
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// function that lays out default decorations and the remaining content window.
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frame->OnSize(wxSizeEvent(wxSize(-1, -1), frame->GetId()));
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frame->Show(TRUE);
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frame->SetStatusText("Hello, wxWindows");
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SetTopWindow(frame);
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return TRUE;
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}
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bool MyApp::InitToolbar(wxToolBar* toolBar)
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{
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toolBar->SetMargins(5, 5);
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// Set up toolbar
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wxBitmap* toolBarBitmaps[8];
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#ifdef __WXMSW__
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toolBarBitmaps[0] = new wxBitmap("icon1");
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toolBarBitmaps[1] = new wxBitmap("icon2");
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toolBarBitmaps[2] = new wxBitmap("icon3");
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toolBarBitmaps[3] = new wxBitmap("icon4");
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toolBarBitmaps[4] = new wxBitmap("icon5");
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toolBarBitmaps[5] = new wxBitmap("icon6");
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toolBarBitmaps[6] = new wxBitmap("icon7");
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toolBarBitmaps[7] = new wxBitmap("icon8");
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#endif
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#ifdef __X__
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// TODO
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toolBarBitmaps[0] = new wxBitmap(...);
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toolBarBitmaps[1] = new wxBitmap(...);
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toolBarBitmaps[2] = new wxBitmap(...);
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toolBarBitmaps[3] = new wxBitmap(...);
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toolBarBitmaps[4] = new wxBitmap(...);
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toolBarBitmaps[5] = new wxBitmap(...);
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toolBarBitmaps[6] = new wxBitmap(...);
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toolBarBitmaps[7] = new wxBitmap(...);
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#endif
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#ifdef __WXMSW__
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int width = 24;
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#else
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int width = 16;
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#endif
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int offX = 5;
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int currentX = 5;
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toolBar->AddTool(wxID_NEW, *(toolBarBitmaps[0]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "New file");
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currentX += width + 5;
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toolBar->AddTool(wxID_OPEN, *(toolBarBitmaps[1]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Open file");
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currentX += width + 5;
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toolBar->AddTool(wxID_SAVE, *(toolBarBitmaps[2]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Save file");
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currentX += width + 5;
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toolBar->AddSeparator();
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toolBar->AddTool(wxID_COPY, *(toolBarBitmaps[3]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Copy");
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currentX += width + 5;
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toolBar->AddTool(wxID_CUT, *(toolBarBitmaps[4]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Cut");
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currentX += width + 5;
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toolBar->AddTool(wxID_PASTE, *(toolBarBitmaps[5]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Paste");
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currentX += width + 5;
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toolBar->AddSeparator();
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toolBar->AddTool(wxID_PRINT, *(toolBarBitmaps[6]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Print");
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currentX += width + 5;
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toolBar->AddSeparator();
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toolBar->AddTool(wxID_HELP, *(toolBarBitmaps[7]), wxNullBitmap, FALSE, currentX, -1, NULL, "Help");
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toolBar->Realize();
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// Can delete the bitmaps since they're reference counted
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int i;
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for (i = 0; i < 8; i++)
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delete toolBarBitmaps[i];
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return TRUE;
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}
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// wxID_HELP will be processed for the 'About' menu and the toolbar help button.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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EVT_MENU(wxID_HELP, MyFrame::OnAbout)
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EVT_CLOSE(MyFrame::OnCloseWindow)
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EVT_TOOL_RANGE(wxID_OPEN, wxID_PASTE, MyFrame::OnToolLeftClick)
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EVT_TOOL_ENTER(ID_TOOLBAR, MyFrame::OnToolEnter)
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END_EVENT_TABLE()
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// Define my frame constructor
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MyFrame::MyFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style):
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wxFrame(parent, id, title, pos, size, style)
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{
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m_textWindow = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(-1, -1), wxTE_MULTILINE);
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}
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void MyFrame::OnQuit(wxCommandEvent& event)
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{
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& event)
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{
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(void)wxMessageBox("wxWindows wxToolBar demo\n", "About wxToolBar");
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}
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// Define the behaviour for the frame closing
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// - must delete all frames except for the main one.
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void MyFrame::OnCloseWindow(wxCloseEvent& event)
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{
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Destroy();
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}
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void MyFrame::OnToolLeftClick(wxCommandEvent& event)
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{
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wxString str;
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str.Printf("Clicked on tool %d", event.GetId());
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SetStatusText(str);
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}
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void MyFrame::OnToolEnter(wxCommandEvent& event)
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{
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if (event.GetSelection() > -1)
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{
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wxString str;
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str.Printf("This is tool number %d", event.GetSelection());
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SetStatusText(str);
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}
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else
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SetStatusText("");
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}
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\end{verbatim}
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}
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