wxWidgets/demos/forty/canvas.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: canvas.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "forty.h"
#include "card.h"
#include "game.h"
#include "scorefil.h"
#include "playerdg.h"
#include "canvas.h"
wxBEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
wxEND_EVENT_TABLE()
FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
m_helpingHand(true),
m_rightBtnUndo(true),
m_playerDialog(0),
m_leftBtnDown(false)
{
SetScrollbars(0, 0, 0, 0);
#ifdef __WXGTK__
m_font = wxTheFontList->FindOrCreateFont(wxFontInfo(12).Family(wxFONTFAMILY_ROMAN));
#else
m_font = wxTheFontList->FindOrCreateFont(wxFontInfo(10).Family(wxFONTFAMILY_SWISS));
#endif
SetBackgroundColour(FortyApp::BackgroundColour());
m_handCursor = new wxCursor(wxCURSOR_HAND);
m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
if ( name.empty() ) name = wxT("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
}
FortyCanvas::~FortyCanvas()
{
UpdateScores();
delete m_game;
delete m_scoreFile;
delete m_handCursor;
delete m_arrowCursor;
}
/*
Write the current player's score back to the score file
*/
void FortyCanvas::UpdateScores()
{
if (!m_player.empty() && m_scoreFile && m_game)
{
m_scoreFile->WritePlayersScore(
m_player,
m_game->GetNumWins(),
m_game->GetNumGames(),
m_game->GetScore()
);
}
}
void FortyCanvas::OnDraw(wxDC& dc)
{
dc.SetFont(* m_font);
m_game->Redraw(dc);
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
m_game->DisplayScore(dc);
m_playerDialog->Destroy();
m_playerDialog = 0;
Refresh(false);
}
else
{
// user cancelled the dialog - exit the app
((wxFrame*)GetParent())->Close(true);
}
}
#endif
}
void FortyCanvas::ShowPlayerDialog()
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
wxClientDC dc(this);
dc.SetFont(* m_font);
m_game->DisplayScore(dc);
m_playerDialog->Destroy();
m_playerDialog = 0;
Refresh(false);
}
else
{
// user cancelled the dialog - exit the app
((wxFrame*)GetParent())->Close(true);
}
}
}
/*
Called when the main frame is closed
*/
bool FortyCanvas::OnCloseCanvas()
{
if (m_game->InPlay() &&
wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
{
return false;
}
return true;
}
void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
{
int mouseX = (int)event.GetX();
int mouseY = (int)event.GetY();
wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
if (event.LeftDClick())
{
if (m_leftBtnDown)
{
m_leftBtnDown = false;
ReleaseMouse();
m_game->LButtonUp(dc, mouseX, mouseY);
}
m_game->LButtonDblClk(dc, mouseX, mouseY);
}
else if (event.LeftDown())
{
if (!m_leftBtnDown)
{
m_leftBtnDown = true;
CaptureMouse();
m_game->LButtonDown(dc, mouseX, mouseY);
}
}
else if (event.LeftUp())
{
if (m_leftBtnDown)
{
m_leftBtnDown = false;
ReleaseMouse();
m_game->LButtonUp(dc, mouseX, mouseY);
}
}
else if (event.RightDown() && !event.LeftIsDown())
{
// only allow right button undo if m_rightBtnUndo is true
if (m_rightBtnUndo)
{
if (event.ControlDown() || event.ShiftDown())
{
m_game->Redo(dc);
}
else
{
m_game->Undo(dc);
}
}
}
else if (event.Dragging())
{
m_game->MouseMove(dc, mouseX, mouseY);
}
if (!event.LeftIsDown())
{
SetCursorStyle(mouseX, mouseY);
}
}
void FortyCanvas::SetCursorStyle(int x, int y)
{
// Only set cursor to a hand if 'helping hand' is enabled and
// the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
{
SetCursor(* m_handCursor);
}
else
{
SetCursor(* m_arrowCursor);
}
}
void FortyCanvas::NewGame()
{
m_game->Deal();
Refresh();
}
void FortyCanvas::Undo()
{
wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Undo(dc);
}
void FortyCanvas::Redo()
{
wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Redo(dc);
}
void FortyCanvas::LayoutGame()
{
m_game->Layout();
}