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/////////////////////////////////////////////////////////////////////////////
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// Name: treectrl.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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2008-03-01 23:32:30 -05:00
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@page overview_treectrl wxTreeCtrl Overview
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Classes: wxTreeCtrl, wxImageList
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The tree control displays its items in a tree like structure. Each item has
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its own (optional) icon and a label. An item may be either collapsed (meaning
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that its children are not visible) or expanded (meaning that its children are
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shown). Each item in the tree is identified by its @c itemId which is of opaque
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data type wxTreeItemId. You can test whether an item is valid by calling
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wxTreeItemId::IsOk.
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The items text and image may be retrieved and changed with (Get|Set)ItemText
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and (Get|Set)ItemImage. In fact, an item may even have two images associated
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with it: the normal one and another one for selected state which is
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set/retrieved with (Get|Set)ItemSelectedImage functions, but this functionality
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might be unavailable on some platforms.
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Tree items have several attributes: an item may be selected or not, visible or
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not, bold or not. It may also be expanded or collapsed. All these attributes
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may be retrieved with the corresponding functions: IsSelected, IsVisible,
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IsBold and IsExpanded. Only one item at a time may be selected, selecting
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another one (with SelectItem) automatically unselects the previously selected
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one.
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In addition to its icon and label, a user-specific data structure may be
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associated with all tree items. If you wish to do it, you should derive a class
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from wxTreeItemData which is a very simple class having only one function
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GetId() which returns the id of the item this data is associated with. This
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data will be freed by the control itself when the associated item is deleted
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(all items are deleted when the control is destroyed), so you shouldn't delete
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it yourself (if you do it, you should call SetItemData(@NULL) to prevent the
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tree from deleting the pointer second time). The associated data may be
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retrieved with GetItemData() function.
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Working with trees is relatively straightforward if all the items are added to
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the tree at the moment of its creation. However, for large trees it may be
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very inefficient. To improve the performance you may want to delay adding the
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items to the tree until the branch containing the items is expanded: so, in the
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beginning, only the root item is created (with AddRoot). Other items are added
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when EVT_TREE_ITEM_EXPANDING event is received: then all items lying
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immediately under the item being expanded should be added, but, of course, only
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when this event is received for the first time for this item - otherwise, the
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items would be added twice if the user expands/collapses/re-expands the branch.
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The tree control provides functions for enumerating its items. There are 3
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groups of enumeration functions: for the children of a given item, for the
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sibling of the given item and for the visible items (those which are currently
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shown to the user: an item may be invisible either because its branch is
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collapsed or because it is scrolled out of view). Child enumeration functions
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require the caller to give them a @e cookie parameter: it is a number which
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is opaque to the caller but is used by the tree control itself to allow
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multiple enumerations to run simultaneously (this is explicitly allowed). The
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only thing to remember is that the @e cookie passed to GetFirstChild and to
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GetNextChild should be the same variable (and that nothing should be done with
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it by the user code).
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Among other features of the tree control are: item sorting with SortChildren
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which uses the user-defined comparison function OnCompareItems (by default the
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comparison is the alphabetic comparison of tree labels), hit testing
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(determining to which portion of the control the given point belongs, useful
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for implementing drag-and-drop in the tree) with HitTest and editing of the
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tree item labels in place (see EditLabel).
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Finally, the tree control has a keyboard interface: the cursor navigation
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(arrow) keys may be used to change the current selection. HOME and END are used
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to go to the first/last sibling of the current item. '+', '-' and '*' expand,
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collapse and toggle the current branch. Note, however, that DEL and INS keys do
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nothing by default, but it is common to associate them with deleting an item
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from a tree and inserting a new one into it.
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*/
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