wxWidgets/include/wx/valgen.h

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/////////////////////////////////////////////////////////////////////////////
// Name: valgen.h
// Purpose: wxGenericValidator class
// Author: Kevin Smith
// Modified by:
// Created: Jan 22 1999
// RCS-ID:
// Copyright: (c) 1999 Kevin Smith
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALGENH__
#define _WX_VALGENH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "valgen.h"
#endif
#include "wx/validate.h"
#if wxUSE_VALIDATORS
class WXDLLEXPORT wxGenericValidator: public wxValidator
{
DECLARE_CLASS(wxGenericValidator)
public:
wxGenericValidator(bool* val);
wxGenericValidator(int* val);
wxGenericValidator(wxString* val);
wxGenericValidator(wxArrayInt* val);
wxGenericValidator(const wxGenericValidator& copyFrom);
~wxGenericValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const { return new wxGenericValidator(*this); }
bool Copy(const wxGenericValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow * WXUNUSED(parent)) { return TRUE; }
// Called to transfer data to the window
virtual bool TransferToWindow();
// Called to transfer data to the window
virtual bool TransferFromWindow();
protected:
void Initialize();
bool* m_pBool;
int* m_pInt;
wxString* m_pString;
wxArrayInt* m_pArrayInt;
};
#endif
// wxUSE_VALIDATORS
#endif
// _WX_VALGENH__