wxWidgets/utils/HelpGen/include/sourcepainter.h

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/////////////////////////////////////////////////////////////////////////////
// Name: No names yet.
// Purpose: Contrib. demo
// Author: Aleksandras Gluchovas
// Modified by:
// Created: 22/09/98
// RCS-ID: $Id$
// Copyright: (c) Aleskandars Gluchovas
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __SOURCEPAINTER_G__
#define __SOURCEPAINTER_G__
#ifndef ASSERT
#define ASSERT(x) if (!(x)) throw
#endif
#if defined( wxUSE_TEMPLATE_STL )
#include <vector.h>
typedef vector<int> SPBlockListT;
#ifdef WIN32
#include <bstring.h>
#else
#include <strclass.h>
#include <string.h>
#endif
#else
#include "wxstlvec.h"
#include "wx/string.h"
// FIXME:: dirty!
#define string wxString
typedef WXSTL_VECTOR_SHALLOW_COPY(int) SPBlockListT;
#endif
#include "markup.h" // import MarkupTagsT definition
// "colored" codes for highlighted blocks
#define RANK_BLACK 0 // common source fragments
#define RANK_BLUE 1 // basic types
#define RANK_RED 2 // reserved words
#define RANK_GREEN 3 // comments
// colored block description format :
// int( ( rank << 16 ) | ( source_range_len ) )
// FOR NOW:: no lagnguage-map selection
// source code syntax heighlighter (CPP+JAVA+VB+PASCAL)
class SourcePainter
{
protected:
string mResultStr;
SPBlockListT mBlocks;
bool mCollectResultsOn;
// state variables
bool mIsInComment;
bool mCommentIsMultiline;
public:
// assembleResultString == TRUE - instructs painter
// to collect each chunk of srouce passed to ProcessSource(),
// so that results cann be futher obtained in a single string
// instead of vector of block descriptions
SourcePainter( bool assembleResultString = TRUE );
virtual ~SourcePainter() {}
// can be called multiple times (e.g. on each source line)
void ProcessSource( char* src, int srcLen );
// method, for manually adjusting state of source painter
void SetState( bool isInComment,
bool commentIsMultiline );
// reinitializes object - clears results of previouse processing
void Init( bool assembleResultString = TRUE );
// generates string of highlighted source for the scipting
// language given by "tags" argument
virtual void GetResultString(string& result, MarkupTagsT tags);
// returns vector of block descriptors, see SPBlockListT definition
// (block descriptors can be used for fast custom hightlighted text generation)
SPBlockListT& GetBlocks();
// NOTE:: static method
// returns if the given word is a reserved word or basic type identifier
static bool IsKeyword( char* word, int wordLen );
};
#endif