wxWidgets/include/wx/fontenum.h

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/////////////////////////////////////////////////////////////////////////////
// Name: fontenum.h
// Purpose: wxFontEnumerator class for getting available fonts
// Author: Julian Smart, Vadim Zeitlin
// Modified by: extended to enumerate more than just font families and work ot
// only on Windows (VZ)
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONTENUM_H_
#define _WX_FONTENUM_H_
#ifdef __GNUG__
#pragma interface "fontenum.h"
#endif
// ----------------------------------------------------------------------------
// wxFontEnumerator enumerates all available fonts on the system or only the
// fonts with given attributes
// ----------------------------------------------------------------------------
class wxFontEnumerator
{
public:
// start enumerating font families - will result in OnFontFamily() being
// called for each available font family (unless it returns FALSE)
virtual bool EnumerateFamilies(bool fixedWidthOnly = FALSE);
// enumerate the different encodings either for given font family or for
// all font families - will result in OnFontEncoding() being called for
// each available (family, encoding) couple
virtual bool EnumerateEncodings(const wxString& family = T(""));
// callbacks which are called after one of EnumerateXXX() functions from
// above is invoked - all of them may return FALSE to stop enumeration or
// TRUE to continue with it
// called by EnumerateFamilies
virtual bool OnFontFamily(const wxString& WXUNUSED(family))
{ return FALSE; }
// called by EnumerateEncodings
virtual bool OnFontEncoding(const wxString& WXUNUSED(family),
const wxString& WXUNUSED(encoding))
{ return FALSE; }
};
#endif // _WX_FONTENUM_H_