wxWidgets/interface/wx/ribbon/control.h

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///////////////////////////////////////////////////////////////////////////////
// Name: ribbon/control.h
// Purpose: interface of wxRibbonControl
// Author: Peter Cawley
// RCS-ID: $Id$
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/**
@class wxRibbonControl
wxRibbonControl serves as a base class for all controls which share the
ribbon charactertics of having a ribbon art provider, and (optionally)
non-continous resizing. Despite what the name may imply, it is not the
top-level control for creating a ribbon interface - that is wxRibbonBar.
Ribbon controls often have a region which is "transparent", and shows the
contents of the ribbon page or panel behind it. If implementing a new
ribbon control, then it may be useful to realise that this effect is done
by the art provider when painting the background of the control, and hence
in the paint handler for the new control, you should call a draw background
method on the art provider (wxRibbonArtProvider::DrawButtonBarBackground()
and wxRibbonArtProvider::DrawToolBarBackground() typically just redraw what
is behind the rectangle being painted) if you want transparent regions.
@library{wxribbon}
@category{ribbon}
*/
class wxRibbonControl : public wxControl
{
public:
/**
Constructor.
*/
wxRibbonControl();
/**
Constructor.
If @a parent is a wxRibbonControl with a non-NULL art provider, then
the art provider of new control is set to that of @a parent.
*/
wxRibbonControl(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
/**
Set the art provider to be used. In many cases, setting the art provider
will also set the art provider on all child windows which extend
wxRibbonControl.
In most cases, controls will not take ownership of the given pointer,
with the notable exception being wxRibbonBar::SetArtProvider().
*/
virtual void SetArtProvider(wxRibbonArtProvider* art);
/**
Get the art provider to be used. Note that until an art provider has
been set in some way, this function may return NULL.
*/
wxRibbonArtProvider* GetArtProvider() const;
/**
@return @true if this window can take any size (greater than its minimum
size), @false if it can only take certain sizes.
@see GetNextSmallerSize()
@see GetNextLargerSize()
*/
virtual bool IsSizingContinuous() const;
/**
If sizing is not continuous, then return a suitable size for the control
which is smaller than the current size.
@param direction
The direction(s) in which the size should reduce.
@return
The current size if there is no smaller size, otherwise a suitable
size which is smaller in the given direction(s), and the same as the
current size in the other direction (if any).
@see IsSizingContinuous()
*/
wxSize GetNextSmallerSize(wxOrientation direction) const;
/**
If sizing is not continuous, then return a suitable size for the control
which is smaller than the given size.
@param direction
The direction(s) in which the size should reduce.
@param relative_to
The size for which a smaller size should be found.
@return
@a relative_to if there is no smaller size, otherwise a suitable
size which is smaller in the given direction(s), and the same as
@a relative_to in the other direction (if any).
@see IsSizingContinuous()
@see DoGetNextSmallerSize()
*/
wxSize GetNextSmallerSize(wxOrientation direction, wxSize relative_to) const;
/**
If sizing is not continuous, then return a suitable size for the control
which is larger then the current size.
@param direction
The direction(s) in which the size should increase.
@return
The current size if there is no larger size, otherwise a suitable
size which is larger in the given direction(s), and the same as the
current size in the other direction (if any).
@see IsSizingContinuous()
*/
wxSize GetNextLargerSize(wxOrientation direction) const;
/**
If sizing is not continuous, then return a suitable size for the control
which is larger then the given size.
@param direction
The direction(s) in which the size should increase.
@param relative_to
The size for which a larger size should be found.
@return
@a relative_to if there is no larger size, otherwise a suitable
size which is larger in the given direction(s), and the same as
@a relative_to in the other direction (if any).
@see IsSizingContinuous()
@see DoGetNextLargerSize()
*/
wxSize GetNextLargerSize(wxOrientation direction, wxSize relative_to) const;
/**
Perform initial size and layout calculations after children have been
added, and/or realize children.
*/
virtual bool Realize();
/**
Alias for Realize().
*/
bool Realise();
protected:
/**
Implementation of GetNextSmallerSize().
Controls which have non-continuous sizing must override this virtual
function rather than GetNextSmallerSize().
*/
virtual wxSize DoGetNextSmallerSize(wxOrientation direction,
wxSize relative_to) const;
/**
Implementation of GetNextLargerSize().
Controls which have non-continuous sizing must override this virtual
function rather than GetNextLargerSize().
*/
virtual wxSize DoGetNextLargerSize(wxOrientation direction,
wxSize relative_to) const;
};