wxWidgets/include/wx/animate.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/animate.h
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIMATE_H_
#define _WX_ANIMATE_H_
#include "wx/defs.h"
#if wxUSE_ANIMATIONCTRL
#include "wx/animdecod.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/bitmap.h"
class WXDLLIMPEXP_FWD_CORE wxAnimation;
extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation;
extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
// ----------------------------------------------------------------------------
// wxAnimationImpl
// ----------------------------------------------------------------------------
enum wxAnimationImplType
{
wxANIMATION_IMPL_TYPE_NATIVE,
wxANIMATION_IMPL_TYPE_GENERIC
};
class WXDLLIMPEXP_CORE wxAnimationImpl : public wxObject, public wxRefCounter
{
public:
wxAnimationImpl() {}
virtual wxAnimationImplType GetImplType() = 0;
virtual bool IsOk() const = 0;
// can be -1
virtual int GetDelay(unsigned int frame) const = 0;
virtual unsigned int GetFrameCount() const = 0;
virtual wxImage GetFrame(unsigned int frame) const = 0;
virtual wxSize GetSize() const = 0;
virtual bool LoadFile(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
};
// ----------------------------------------------------------------------------
// wxAnimation
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnimation : public wxObject
{
public:
explicit wxAnimation(wxAnimationImplType implType = wxANIMATION_IMPL_TYPE_NATIVE);
explicit wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY,
wxAnimationImplType implType = wxANIMATION_IMPL_TYPE_NATIVE);
wxAnimation(const wxAnimation& other);
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wxAnimation& operator=(const wxAnimation& other);
wxAnimationImpl* GetImpl() const
{ return static_cast<wxAnimationImpl*>(m_refData); }
bool IsOk() const
{ return GetImpl() && GetImpl()->IsOk(); }
int GetDelay(unsigned int frame) const;
unsigned int GetFrameCount() const;
wxImage GetFrame(unsigned int frame);
wxSize GetSize() const;
bool LoadFile(const wxString& name, wxAnimationType type = wxANIMATION_TYPE_ANY);
bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
protected:
wxDECLARE_DYNAMIC_CLASS(wxAnimation);
};
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
// do not autoresize to the animation's size when SetAnimation() is called
#define wxAC_NO_AUTORESIZE (0x0010)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
class WXDLLIMPEXP_CORE wxAnimationCtrlBase : public wxControl
{
public:
wxAnimationCtrlBase() { }
// public API
virtual bool LoadFile(const wxString& filename,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimation &anim) = 0;
virtual wxAnimation GetAnimation() const = 0;
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
// always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
// the inactive bitmap as it was set by the user
wxBitmap m_bmpStatic;
// the inactive bitmap currently shown in the control
// (may differ in the size from m_bmpStatic)
wxBitmap m_bmpStaticReal;
// updates m_bmpStaticReal from m_bmpStatic if needed
virtual void UpdateStaticImage();
// called by SetInactiveBitmap
virtual void DisplayStaticImage() = 0;
private:
wxDECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase);
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the wxAnimationCtrl class
// ----------------------------------------------------------------------------
#include "wx/generic/animate.h"
#if defined(__WXGTK20__)
#include "wx/gtk/animate.h"
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#else
class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
{
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public:
wxAnimationCtrl()
: wxGenericAnimationCtrl()
{}
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr)
: wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name)
{}
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static wxAnimationImpl* CreateAnimationImpl(wxAnimationImplType WXUNUSED(implType))
{
// For the generic widget we always use the generic impl and ignore the given type
return new wxAnimationGenericImpl();
}
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private:
wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
};
#endif // defined(__WXGTK20__)
#endif // wxUSE_ANIMATIONCTRL
#endif // _WX_ANIMATE_H_