wxWidgets/interface/wx/ipc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: ipc.h
// Purpose: interface of wxConnection
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxConnection
A wxConnection object represents the connection between a client
and a server. It is created by making a connection using a
wxClient object, or by the acceptance of a
connection by a wxServer object. The
bulk of a DDE-like (Dynamic Data Exchange) conversation is
controlled by calling members in a @b wxConnection object or
by overriding its members. The actual DDE-based implementation
using wxDDEConnection is available on Windows only, but a
platform-independent, socket-based version of this API is
available using wxTCPConnection, which has the same API.
An application should normally derive a new connection class from
wxConnection, in order to override the communication event
handlers to do something interesting.
@library{wxbase}
@category{FIXME}
@see wxClient, wxServer, @ref overview_ipcoverview "Interprocess communications
overview"
*/
class wxConnection : public wxObject
{
public:
//@{
/**
Constructs a connection object. If no user-defined connection
object is to be derived from wxConnection, then the constructor
should not be called directly, since the default connection
object will be provided on requesting (or accepting) a
connection. However, if the user defines his or her own derived
connection object, the wxServer::OnAcceptConnection
and/or wxClient::OnMakeConnection
members should be replaced by functions which construct the new
connection object.
If the arguments of the wxConnection constructor are void then
the wxConnection object manages its own connection buffer,
allocating memory as needed. A programmer-supplied buffer cannot
be increased if necessary, and the program will assert if it is
not large enough. The programmer-supplied buffer is included
mainly for backwards compatibility.
*/
wxConnection();
wxConnection(void* buffer, size_t size);
//@}
//@{
/**
Called by the server application to advise the client of a change
in the data associated with the given item. Causes the client
connection's OnAdvise() member
to be called. Returns @true if successful.
*/
bool Advise(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Advise(const wxString& item, const char* data);
bool Advise(const wxString& item, const wchar_t* data);
bool Advise(const wxString& item, const wxString data);
//@}
/**
Called by the client or server application to disconnect from the
other program; it causes the OnDisconnect()
message to be sent to the corresponding connection object in the
other program. Returns @true if successful or already disconnected.
The application that calls @b Disconnect must explicitly delete
its side of the connection.
*/
bool Disconnect();
//@{
/**
Called by the client application to execute a command on the
server. Can also be used to transfer arbitrary data to the server
(similar to Poke() in
that respect). Causes the server connection's OnExec()
member to be called. Returns @true if successful.
*/
bool Execute(const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Execute(const char* data);
bool Execute(const wchar_t* data);
bool Execute(const wxString data);
//@}
/**
Message sent to the client application when the server notifies
it of a change in the data associated with the given item, using
Advise().
*/
virtual bool OnAdvise(const wxString& topic,
const wxString& item,
const void* data,
size_t size,
wxIPCFormat format);
/**
Message sent to the client or server application when the other
application notifies it to end the connection. The default
behaviour is to delete the connection object and return @true, so
applications should generally override @b OnDisconnect
(finally calling the inherited method as well) so that they know
the connection object is no longer available.
*/
virtual bool OnDisconnect();
/**
Message sent to the server application when the client notifies
it to execute the given data, using Execute().
Note that there is no item associated with this message.
*/
virtual bool OnExec(const wxString& topic, const wxString& data);
/**
Message sent to the server application when the client notifies it to
accept the given data.
*/
virtual bool OnPoke(const wxString& topic, const wxString& item,
const void* data,
size_t size,
wxIPCFormat format);
/**
Message sent to the server application when the client calls
Request(). The
server's OnRequest() method
should respond by returning a character string, or @NULL to
indicate no data, and setting *size. The character string must of
course persist after the call returns.
*/
virtual const void* OnRequest(const wxString& topic,
const wxString& item,
size_t* size,
wxIPCFormat format);
/**
Message sent to the server application by the client, when the client
wishes to start an 'advise loop' for the given topic and item. The
server can refuse to participate by returning @false.
*/
virtual bool OnStartAdvise(const wxString& topic,
const wxString& item);
/**
Message sent to the server application by the client, when the client
wishes to stop an 'advise loop' for the given topic and item. The
server can refuse to stop the advise loop by returning @false, although
this doesn't have much meaning in practice.
*/
virtual bool OnStopAdvise(const wxString& topic,
const wxString& item);
//@{
/**
Called by the client application to poke data into the server.
Can be used to transfer arbitrary data to the server. Causes the
server connection's OnPoke() member to
be called. If size is -1 the size is computed from the string
length of data.
Returns @true if successful.
*/
bool Poke(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Poke(const wxString& item, const char* data);
bool Poke(const wxString& item, const wchar_t* data);
bool Poke(const wxString& item, const wxString data);
//@}
/**
Called by the client application to request data from the server.
Causes the server connection's OnRequest()
member to be called. Size may be @NULL or a pointer to a variable
to receive the size of the requested item.
Returns a character string (actually a pointer to the
connection's buffer) if successful, @NULL otherwise. This buffer
does not need to be deleted.
*/
const void* Request(const wxString& item, size_t* size,
wxIPCFormat format = wxIPC_TEXT);
/**
Called by the client application to ask if an advise loop can be
started with the server. Causes the server connection's
OnStartAdvise()
member to be called. Returns @true if the server okays it, @false
otherwise.
*/
bool StartAdvise(const wxString& item);
/**
Called by the client application to ask if an advise loop can be
stopped. Causes the server connection's OnStopAdvise()
member to be called. Returns @true if the server okays it, @false
otherwise.
*/
bool StopAdvise(const wxString& item);
};
/**
@class wxClient
A wxClient object represents the client part of a client-server
DDE-like (Dynamic Data Exchange) conversation. The actual
DDE-based implementation using wxDDEClient is available on Windows
only, but a platform-independent, socket-based version of this
API is available using wxTCPClient, which has the same API.
To create a client which can communicate with a suitable server,
you need to derive a class from wxConnection and another from
wxClient. The custom wxConnection class will intercept
communications in a 'conversation' with a server, and the custom
wxClient is required so that a user-overridden
wxClient::OnMakeConnection
member can return a wxConnection of the required class, when a
connection is made. Look at the IPC sample and the
@ref overview_ipcoverview "Interprocess communications overview" for
an example of how to do this.
@library{wxbase}
@category{FIXME}
@see wxServer, wxConnection, @ref overview_ipcoverview "Interprocess
communications overview"
*/
class wxClient : public wxObject
{
public:
/**
Constructs a client object.
*/
wxClient();
/**
Tries to make a connection with a server by host (machine name
under UNIX - use 'localhost' for same machine; ignored when using
native DDE in Windows), service name and topic string. If the
server allows a connection, a wxConnection object will be
returned. The type of wxConnection returned can be altered by
overriding the
OnMakeConnection()
member to return your own derived connection object.
Under Unix, the service name may be either an integer port
identifier in which case an Internet domain socket will be used
for the communications, or a valid file name (which shouldn't
exist and will be deleted afterwards) in which case a Unix domain
socket is created.
@b SECURITY NOTE: Using Internet domain sockets if extremely
insecure for IPC as there is absolutely no access control for
them, use Unix domain sockets whenever possible!
*/
wxConnectionBase* MakeConnection(const wxString& host,
const wxString& service,
const wxString& topic);
/**
Called by MakeConnection(), by
default this simply returns a new wxConnection object. Override
this method to return a wxConnection descendant customised for the
application.
The advantage of deriving your own connection class is that it
will enable you to intercept messages initiated by the server,
such as wxConnection::OnAdvise. You
may also want to store application-specific data in instances of
the new class.
*/
wxConnectionBase* OnMakeConnection();
/**
Returns @true if this is a valid host name, @false otherwise. This always
returns @true under MS Windows.
*/
bool ValidHost(const wxString& host);
};
/**
@class wxServer
A wxServer object represents the server part of a client-server
DDE-like (Dynamic Data Exchange) conversation. The actual
DDE-based implementation using wxDDEServer is available on Windows
only, but a platform-independent, socket-based version of this
API is available using wxTCPServer, which has the same API.
To create a server which can communicate with a suitable client,
you need to derive a class from wxConnection and another from
wxServer. The custom wxConnection class will intercept
communications in a 'conversation' with a client, and the custom
wxServer is required so that a user-overridden wxServer::OnAcceptConnection
member can return a wxConnection of the required class, when a
connection is made. Look at the IPC sample and the @ref overview_ipcoverview
"Interprocess communications overview" for
an example of how to do this.
@library{wxbase}
@category{FIXME}
@see wxClient, wxConnection, IPC, overview()
*/
class wxServer
{
public:
/**
Constructs a server object.
*/
wxServer();
/**
Registers the server using the given service name. Under Unix,
the service name may be either an integer port identifier in
which case an Internet domain socket will be used for the
communications, or a valid file name (which shouldn't exist and
will be deleted afterwards) in which case a Unix domain socket is
created. @false is returned if the call failed (for example, the
port number is already in use).
*/
bool Create(const wxString& service);
/**
When a client calls @b MakeConnection, the server receives the
message and this member is called. The application should derive a
member to intercept this message and return a connection object of
either the standard wxConnection type, or (more likely) of a
user-derived type.
If the topic is @b STDIO, the application may wish to refuse the
connection. Under UNIX, when a server is created the
OnAcceptConnection message is always sent for standard input and
output, but in the context of DDE messages it doesn't make a lot
of sense.
*/
virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
};