wxWidgets/interface/wx/geometry.h

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/////////////////////////////////////////////////////////////////////////////
// Name: geometry.h
// Purpose: interface of geometry classes
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
enum wxOutCode
{
wxInside = 0x00 ,
wxOutLeft = 0x01 ,
wxOutRight = 0x02 ,
wxOutTop = 0x08 ,
wxOutBottom = 0x04
};
class wxPoint2DInt
{
public :
wxPoint2DInt();
wxPoint2DInt( wxInt32 x , wxInt32 y );
wxPoint2DInt( const wxPoint2DInt &pt );
wxPoint2DInt( const wxPoint &pt );
// noops for this class, just return the coords
void GetFloor( wxInt32 *x , wxInt32 *y ) const;
void GetRounded( wxInt32 *x , wxInt32 *y ) const;
wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const;
void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
// set the vector length to 1.0, preserving the angle
void Normalize();
wxDouble GetDistance( const wxPoint2DInt &pt ) const;
wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
// the reflection of this point
wxPoint2DInt operator-();
wxPoint2DInt& operator=(const wxPoint2DInt& pt);
wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
wxPoint2DInt& operator*=(wxDouble n);
wxPoint2DInt& operator*=(wxInt32 n);
wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
wxPoint2DInt& operator/=(wxDouble n);
wxPoint2DInt& operator/=(wxInt32 n);
operator wxPoint() const;
bool operator==(const wxPoint2DInt& pt) const;
bool operator!=(const wxPoint2DInt& pt) const;
wxInt32 m_x;
wxInt32 m_y;
};
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
class wxPoint2DDouble
{
public :
wxPoint2DDouble();
wxPoint2DDouble( wxDouble x , wxDouble y );
wxPoint2DDouble( const wxPoint2DDouble &pt );
wxPoint2DDouble( const wxPoint2DInt &pt );
wxPoint2DDouble( const wxPoint &pt );
// two different conversions to integers, floor and rounding
void GetFloor( wxInt32 *x , wxInt32 *y ) const;
void GetRounded( wxInt32 *x , wxInt32 *y ) const;
wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const ;
void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
// set the vector length to 1.0, preserving the angle
void Normalize();
wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point
wxPoint2DDouble operator-();
wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
wxPoint2DDouble& operator*=(wxDouble n);
wxPoint2DDouble& operator*=(wxInt32 n);
wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
wxPoint2DDouble& operator/=(wxDouble n);
wxPoint2DDouble& operator/=(wxInt32 n);
bool operator==(const wxPoint2DDouble& pt) const;
bool operator!=(const wxPoint2DDouble& pt) const;
wxDouble m_x;
wxDouble m_y;
};
wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
class wxRect2DDouble
{
public:
wxRect2DDouble();
wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// single attribute accessors
wxPoint2DDouble GetPosition() const;
wxSize GetSize() const;
// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
wxDouble GetLeft() const;
void SetLeft( wxDouble n );
void MoveLeftTo( wxDouble n );
wxDouble GetTop() const;
void SetTop( wxDouble n );
void MoveTopTo( wxDouble n );
wxDouble GetBottom() const;
void SetBottom( wxDouble n );
void MoveBottomTo( wxDouble n );
wxDouble GetRight() const;
void SetRight( wxDouble n );
void MoveRightTo( wxDouble n );
wxPoint2DDouble GetLeftTop() const;
void SetLeftTop( const wxPoint2DDouble &pt );
void MoveLeftTopTo( const wxPoint2DDouble &pt );
wxPoint2DDouble GetLeftBottom() const;
void SetLeftBottom( const wxPoint2DDouble &pt );
void MoveLeftBottomTo( const wxPoint2DDouble &pt );
wxPoint2DDouble GetRightTop() const;
void SetRightTop( const wxPoint2DDouble &pt );
void MoveRightTopTo( const wxPoint2DDouble &pt );
wxPoint2DDouble GetRightBottom() const;
void SetRightBottom( const wxPoint2DDouble &pt );
void MoveRightBottomTo( const wxPoint2DDouble &pt );
wxPoint2DDouble GetCentre() const;
void SetCentre( const wxPoint2DDouble &pt );
void MoveCentreTo( const wxPoint2DDouble &pt );
wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const;
wxOutCode GetOutcode(const wxPoint2DDouble &pt) const;
bool Contains( const wxPoint2DDouble &pt ) const;
bool Contains( const wxRect2DDouble &rect ) const;
bool IsEmpty() const;
bool HaveEqualSize( const wxRect2DDouble &rect ) const;
void Inset( wxDouble x , wxDouble y );
void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom );
void Offset( const wxPoint2DDouble &pt );
void ConstrainTo( const wxRect2DDouble &rect );
wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
void Intersect( const wxRect2DDouble &otherRect );
wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const;
bool Intersects( const wxRect2DDouble &rect ) const;
static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
void Union( const wxRect2DDouble &otherRect );
void Union( const wxPoint2DDouble &pt );
wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const;
void Scale( wxDouble f );
void Scale( wxInt32 num , wxInt32 denum );
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
bool operator == (const wxRect2DDouble& rect) const;
bool operator != (const wxRect2DDouble& rect) const;
wxDouble m_x;
wxDouble m_y;
wxDouble m_width;
wxDouble m_height;
};
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
class wxRect2DInt
{
public:
wxRect2DInt();
wxRect2DInt( const wxRect& r );
wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h);
wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
wxRect2DInt(const wxRect2DInt& rect);
// single attribute accessors
wxPoint2DInt GetPosition() const;
wxSize GetSize() const;
// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
wxInt32 GetLeft() const;
void SetLeft( wxInt32 n );
void MoveLeftTo( wxInt32 n );
wxInt32 GetTop() const;
void SetTop( wxInt32 n );
void MoveTopTo( wxInt32 n );
wxInt32 GetBottom() const;
void SetBottom( wxInt32 n );
void MoveBottomTo( wxInt32 n );
wxInt32 GetRight() const;
void SetRight( wxInt32 n );
void MoveRightTo( wxInt32 n );
wxPoint2DInt GetLeftTop() const;
void SetLeftTop( const wxPoint2DInt &pt ) ;
void MoveLeftTopTo( const wxPoint2DInt &pt ) ;
wxPoint2DInt GetLeftBottom() const ;
void SetLeftBottom( const wxPoint2DInt &pt ) ;
void MoveLeftBottomTo( const wxPoint2DInt &pt ) ;
wxPoint2DInt GetRightTop() const ;
void SetRightTop( const wxPoint2DInt &pt ) ;
void MoveRightTopTo( const wxPoint2DInt &pt ) ;
wxPoint2DInt GetRightBottom() const ;
void SetRightBottom( const wxPoint2DInt &pt ) ;
void MoveRightBottomTo( const wxPoint2DInt &pt ) ;
wxPoint2DInt GetCentre() const ;
void SetCentre( const wxPoint2DInt &pt ) ;
void MoveCentreTo( const wxPoint2DInt &pt ) ;
wxOutCode GetOutCode( const wxPoint2DInt &pt ) const;
wxOutCode GetOutcode( const wxPoint2DInt &pt ) const;
bool Contains( const wxPoint2DInt &pt ) const;
bool Contains( const wxRect2DInt &rect ) const;
bool IsEmpty() const;
bool HaveEqualSize( const wxRect2DInt &rect ) const;
void Inset( wxInt32 x , wxInt32 y );
void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom );
void Offset( const wxPoint2DInt &pt );
void ConstrainTo( const wxRect2DInt &rect );
wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
void Intersect( const wxRect2DInt &otherRect );
wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const;
bool Intersects( const wxRect2DInt &rect ) const;
static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
void Union( const wxRect2DInt &otherRect );
void Union( const wxPoint2DInt &pt );
wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const;
void Scale( wxInt32 f );
void Scale( wxInt32 num , wxInt32 denum );
wxRect2DInt& operator = (const wxRect2DInt& rect);
bool operator == (const wxRect2DInt& rect) const;
bool operator != (const wxRect2DInt& rect) const;
wxInt32 m_x;
wxInt32 m_y;
wxInt32 m_width;
wxInt32 m_height;
};
class wxTransform2D
{
public :
virtual ~wxTransform2D();
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
virtual void InverseTransform( wxRect2DInt* r ) const ;
virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
};