wxWidgets/include/wx/univ/statusbr.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/statusbr.h
// Purpose: wxStatusBarUniv: wxStatusBar for wxUniversal declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 14.10.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_STATUSBR_H_
#define _WX_UNIV_STATUSBR_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univstatusbr.h"
#endif
#include "wx/univ/inpcons.h"
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// wxStatusBar: a window near the bottom of the frame used for status info
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStatusBarUniv : public wxStatusBarBase,
public wxInputConsumer
{
public:
wxStatusBarUniv() { Init(); }
wxStatusBarUniv(wxWindow *parent,
wxWindowID id = wxID_ANY,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
(void)Create(parent, id, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
long style = 0,
const wxString& name = wxPanelNameStr);
// set field count/widths
virtual void SetFieldsCount(int number = 1, const int *widths = NULL);
virtual void SetStatusWidths(int n, const int widths[]);
// get/set the text of the given field
virtual void SetStatusText(const wxString& text, int number = 0);
virtual wxString GetStatusText(int number = 0) const;
// Get the position and size of the field's internal bounding rectangle
virtual bool GetFieldRect(int i, wxRect& rect) const;
// sets the minimal vertical size of the status bar
virtual void SetMinHeight(int height);
// get the dimensions of the horizontal and vertical borders
virtual int GetBorderX() const;
virtual int GetBorderY() const;
protected:
// recalculate the field widths
void OnSize(wxSizeEvent& event);
// draw the statusbar
virtual void DoDraw(wxControlRenderer *renderer);
// wxInputConsumer pure virtual
virtual wxWindow *GetInputWindow() const
{ return wxConstCast(this, wxStatusBar); }
// tell them about our preferred height
virtual wxSize DoGetBestSize() const;
// override DoSetSize() to prevent the status bar height from changing
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
// get the (fixed) status bar height
wxCoord GetHeight() const;
// get the rectangle containing all the fields and the border between them
//
// also updates m_widthsAbs if necessary
wxRect GetTotalFieldRect(wxCoord *borderBetweenFields);
// get the rect for this field without ani side effects (see code)
wxRect DoGetFieldRect(int n) const;
// refresh the given field
void RefreshField(int i);
// common part of all ctors
void Init();
private:
// the status fields strings
wxArrayString m_statusText;
// the absolute status fields widths
wxArrayInt m_widthsAbs;
DECLARE_DYNAMIC_CLASS(wxStatusBarUniv)
DECLARE_EVENT_TABLE()
WX_DECLARE_INPUT_CONSUMER()
};
#endif // _WX_UNIV_STATUSBR_H_