wxWidgets/contrib/samples/deprecated/treelay/treelay.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: treelay.cpp
// Purpose: wxTreeLayout sample
// Author: Julian Smart
// Modified by:
// Created: 7/4/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/deprecated/setup.h"
#if !wxUSE_TREELAYOUT
#error Please set wxUSE_TREELAYOUT to 1 in contrib/include/wx/deprecated/setup.h and recompile.
#endif
#include "wx/deprecated/treelay.h"
#include "treelay.h"
wxTreeLayoutStored *myTree = (wxTreeLayoutStored *) NULL;
// A macro needed for some compilers (AIX) that need 'main' to be defined
// in the application itself.
IMPLEMENT_APP(MyApp)
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxDefaultPosition, wxSize(400, 550));
#if wxUSE_STATUSBAR
// Give it a status line
frame->CreateStatusBar(2);
#endif // wxUSE_STATUSBAR
// Give it an icon
#ifdef __WINDOWS__
wxIcon icon(_T("tree_icn"));
frame->SetIcon(icon);
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"), _T("Redraw left to right"));
file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"), _T("Redraw top to bottom"));
file_menu->AppendSeparator();
file_menu->Append(TEST_QUIT, _T("E&xit"), _T("Quit program"));
wxMenu *help_menu = new wxMenu;
help_menu->Append(TEST_ABOUT, _T("&About"), _T("About Tree Test"));
wxMenuBar* menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _T("&File"));
menu_bar->Append(help_menu, _T("&Help"));
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
MyCanvas *canvas = new MyCanvas(frame);
// Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
canvas->SetScrollbars(20, 20, 50, 50);
frame->canvas = canvas;
myTree = new wxTreeLayoutStored();
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
TreeTest(*myTree, dc);
frame->Show(true);
#if wxUSE_STATUSBAR
frame->SetStatusText(_T("Hello, tree!"));
#endif // wxUSE_STATUSBAR
// Return the main frame window
return true;
}
int MyApp::OnExit()
{
if (myTree)
{
delete myTree;
myTree = (wxTreeLayoutStored *) NULL;
}
return 0;
}
void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc)
{
tree.Initialize(200);
tree.AddChild(_T("animal"));
tree.AddChild(_T("mammal"), _T("animal"));
tree.AddChild(_T("insect"), _T("animal"));
tree.AddChild(_T("bird"), _T("animal"));
tree.AddChild(_T("man"), _T("mammal"));
tree.AddChild(_T("cat"), _T("mammal"));
tree.AddChild(_T("dog"), _T("mammal"));
tree.AddChild(_T("giraffe"), _T("mammal"));
tree.AddChild(_T("elephant"), _T("mammal"));
tree.AddChild(_T("donkey"), _T("mammal"));
tree.AddChild(_T("horse"), _T("mammal"));
tree.AddChild(_T("fido"), _T("dog"));
tree.AddChild(_T("domestic cat"), _T("cat"));
tree.AddChild(_T("lion"), _T("cat"));
tree.AddChild(_T("tiger"), _T("cat"));
tree.AddChild(_T("felix"), _T("domestic cat"));
tree.AddChild(_T("socks"), _T("domestic cat"));
tree.AddChild(_T("beetle"), _T("insect"));
tree.AddChild(_T("earwig"), _T("insect"));
tree.AddChild(_T("eagle"), _T("bird"));
tree.AddChild(_T("bluetit"), _T("bird"));
tree.AddChild(_T("sparrow"), _T("bird"));
tree.AddChild(_T("blackbird"), _T("bird"));
tree.AddChild(_T("emu"), _T("bird"));
tree.AddChild(_T("crow"), _T("bird"));
tree.DoLayout(dc);
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
EVT_CLOSE(MyFrame::OnCloseWindow)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(parent, wxID_ANY, title, pos, size)
{
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close(true);
}
void MyFrame::OnLeftRight(wxCommandEvent& WXUNUSED(event))
{
if (myTree)
{
myTree->SetOrientation(false);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnTopBottom(wxCommandEvent& WXUNUSED(event))
{
if (myTree)
{
myTree->SetOrientation(true);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
(void)wxMessageBox(_T("wxWidgets tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998"), _T("About tree test"));
}
void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
Destroy();
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent):
wxScrolledWindow(parent, wxID_ANY)
{
SetBackgroundColour(*wxWHITE);
}
// Define the repainting behaviour
void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
PrepareDC(dc);
if (myTree)
{
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
myTree->Draw(dc);
}
}