323 lines
10 KiB
C++
323 lines
10 KiB
C++
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/////////////////////////////////////////////////////////////////////////////
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// Name: drawing.cpp
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// Purpose: Minimal wxWindows sample
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// Author: Robert Roebling
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "minimal.cpp"
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#pragma interface "minimal.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// ressources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnPaint(wxPaintEvent &event);
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void OnOption(wxCommandEvent &event);
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void OnMouseMove(wxMouseEvent &event);
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int m_mapMode;
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double m_xUserScale;
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double m_yUserScale;
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int m_xLogicalOrigin;
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int m_yLogicalOrigin;
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Minimal_Quit = 1,
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Minimal_About,
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MapMode_Text,
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MapMode_Lometric,
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MapMode_Twips,
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MapMode_Points,
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MapMode_Metric,
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UserScale_StretchHoriz,
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UserScale_ShrinkHoriz,
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UserScale_StretchVertic,
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UserScale_ShrinkVertic,
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AxisMirror_Horiz,
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AxisMirror_Vertic,
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LogicalOrigin_MoveDown,
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LogicalOrigin_MoveUp,
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LogicalOrigin_MoveLeft,
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LogicalOrigin_MoveRight,
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MOTION (MyFrame::OnMouseMove)
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EVT_PAINT (MyFrame::OnPaint)
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EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU(Minimal_About, MyFrame::OnAbout)
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EVT_MENU(MapMode_Text, MyFrame::OnOption)
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EVT_MENU(MapMode_Lometric, MyFrame::OnOption)
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EVT_MENU(MapMode_Twips, MyFrame::OnOption)
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EVT_MENU(MapMode_Points, MyFrame::OnOption)
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EVT_MENU(MapMode_Metric, MyFrame::OnOption)
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EVT_MENU(UserScale_StretchHoriz, MyFrame::OnOption)
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EVT_MENU(UserScale_ShrinkHoriz, MyFrame::OnOption)
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EVT_MENU(UserScale_StretchVertic, MyFrame::OnOption)
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EVT_MENU(UserScale_ShrinkVertic, MyFrame::OnOption)
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EVT_MENU(AxisMirror_Horiz, MyFrame::OnOption)
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EVT_MENU(AxisMirror_Vertic, MyFrame::OnOption)
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EVT_MENU(LogicalOrigin_MoveDown, MyFrame::OnOption)
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EVT_MENU(LogicalOrigin_MoveUp, MyFrame::OnOption)
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EVT_MENU(LogicalOrigin_MoveLeft, MyFrame::OnOption)
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EVT_MENU(LogicalOrigin_MoveRight, MyFrame::OnOption)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame("Minimal wxWindows App",
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wxPoint(50, 50), wxSize(450, 340));
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// Show it and tell the application that it's our main window
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// @@@ what does it do exactly, in fact? is it necessary here?
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *menuMapMode = new wxMenu;
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menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
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menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
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menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
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menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
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menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
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wxMenu *menuUserScale = new wxMenu;
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menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tAlt-P" );
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menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tAlt-M" );
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menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-P" );
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menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-M" );
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wxMenu *menuAxis = new wxMenu;
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menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally" );
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menuAxis->Append( AxisMirror_Vertic, "Mirror vertically" );
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wxMenu *menuLogical = new wxMenu;
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menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
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menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
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menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
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menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuMapMode, "&MapMode");
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menuBar->Append(menuUserScale, "&UserScale");
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menuBar->Append(menuAxis, "&Axis");
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menuBar->Append(menuLogical, "&LogicalOrigin");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWindows!");
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m_mapMode = wxMM_TEXT;
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m_xUserScale = 1.0;
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m_yUserScale = 1.0;
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m_xLogicalOrigin = 0;
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m_yLogicalOrigin = 0;
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the about dialog of the drawing sample.\n")
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_T("Welcome to %s")
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#ifdef wxBETA_NUMBER
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_T(" (beta %d)!")
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#endif // wxBETA_NUMBER
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, wxVERSION_STRING
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#ifdef wxBETA_NUMBER
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, wxBETA_NUMBER
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#endif // wxBETA_NUMBER
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);
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wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnOption(wxCommandEvent &event)
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{
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switch (event.GetInt())
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{
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case MapMode_Text:
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m_mapMode = wxMM_LOMETRIC;
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break;
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case MapMode_Lometric:
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m_mapMode = wxMM_LOMETRIC;
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break;
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case MapMode_Twips:
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m_mapMode = wxMM_TWIPS;
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break;
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case MapMode_Points:
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m_mapMode = wxMM_POINTS;
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break;
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case MapMode_Metric:
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m_mapMode = wxMM_METRIC;
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break;
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}
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Refresh();
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}
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void MyFrame::OnPaint(wxPaintEvent &WXUNUSED(event) )
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{
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wxPaintDC dc(this);
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dc.SetMapMode( m_mapMode );
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dc.SetUserScale( m_xUserScale, m_yUserScale );
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dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
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dc.DrawRectangle( 10, 10, 90, 90 );
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dc.DrawRoundedRectangle( 10, 110, 90, 90, 5 );
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}
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void MyFrame::OnMouseMove(wxMouseEvent &event)
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{
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wxClientDC dc(this);
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dc.SetMapMode( m_mapMode );
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dc.SetUserScale( m_xUserScale, m_yUserScale );
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dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
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wxPoint pos = event.GetPosition();
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long x = dc.DeviceToLogicalX( pos.x );
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long y = dc.DeviceToLogicalY( pos.y );
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wxString str;
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str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
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SetStatusText( str );
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}
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