1998-09-07 05:27:34 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: sashwin.h
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// Purpose: wxSashWindow implementation. A sash window has an optional
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// sash on each edge, allowing it to be dragged. An event
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// is generated when the sash is released.
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SASHWIN_H_G_
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#define _WX_SASHWIN_H_G_
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#ifdef __GNUG__
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#pragma interface "sashwin.h"
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#endif
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/string.h"
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#define wxSASH_DRAG_NONE 0
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#define wxSASH_DRAG_DRAGGING 1
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#define wxSASH_DRAG_LEFT_DOWN 2
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enum wxSashEdgePosition {
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wxSASH_TOP = 0,
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wxSASH_RIGHT,
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wxSASH_BOTTOM,
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wxSASH_LEFT,
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wxSASH_NONE = 100
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};
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/*
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* wxSashEdge represents one of the four edges of a window.
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*/
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class WXDLLEXPORT wxSashEdge
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{
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public:
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wxSashEdge() { m_show = FALSE; m_border = FALSE; m_margin = 0; }
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bool m_show; // Is the sash showing?
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bool m_border; // Do we draw a border?
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int m_margin; // The margin size
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};
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/*
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* wxSashWindow flags
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*/
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#define wxSW_3D 0x0004
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/*
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* wxSashWindow allows any of its edges to have a sash which can be dragged
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* to resize the window. The actual content window will be created as a child
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* of wxSashWindow.
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*/
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class WXDLLEXPORT wxSashWindow: public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxSashWindow)
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public:
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////////////////////////////////////////////////////////////////////////////
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// Public API
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// Default constructor
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wxSashWindow();
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// Normal constructor
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wxSashWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "sashWindow");
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~wxSashWindow();
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// Set whether there's a sash in this position
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void SetSashVisible(wxSashEdgePosition edge, bool sash);
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// Get whether there's a sash in this position
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inline bool GetSashVisible(wxSashEdgePosition edge) const { return m_sashes[edge].m_show; }
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// Set whether there's a border in this position
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inline void SetSashBorder(wxSashEdgePosition edge, bool border) { m_sashes[edge].m_border = border; }
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// Get whether there's a border in this position
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inline bool HasBorder(wxSashEdgePosition edge) const { return m_sashes[edge].m_border; }
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// Get border size
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inline int GetEdgeMargin(wxSashEdgePosition edge) const { return m_sashes[edge].m_margin; }
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// Sets the default sash border size
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inline void SetDefaultBorderSize(int width) { m_borderSize = width; }
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// Gets the default sash border size
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inline int GetDefaultBorderSize() const { return m_borderSize; }
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// Sets the addition border size between child and sash window
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inline void SetExtraBorderSize(int width) { m_extraBorderSize = width; }
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// Gets the addition border size between child and sash window
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inline int GetExtraBorderSize() const { return m_extraBorderSize; }
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virtual void SetMinimumSizeX(int min) { m_minimumPaneSizeX = min; }
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virtual void SetMinimumSizeY(int min) { m_minimumPaneSizeY = min; }
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virtual int GetMinimumSizeX() const { return m_minimumPaneSizeX; }
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virtual int GetMinimumSizeY() const { return m_minimumPaneSizeY; }
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virtual void SetMaximumSizeX(int max) { m_maximumPaneSizeX = max; }
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virtual void SetMaximumSizeY(int max) { m_maximumPaneSizeY = max; }
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virtual int GetMaximumSizeX() const { return m_maximumPaneSizeX; }
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virtual int GetMaximumSizeY() const { return m_maximumPaneSizeY; }
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////////////////////////////////////////////////////////////////////////////
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// Implementation
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// Paints the border and sash
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void OnPaint(wxPaintEvent& event);
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// Handles mouse events
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void OnMouseEvent(wxMouseEvent& ev);
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// Adjusts the panes
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void OnSize(wxSizeEvent& event);
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// Draws borders
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void DrawBorders(wxDC& dc);
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// Draws the sashes
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void DrawSash(wxSashEdgePosition edge, wxDC& dc);
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// Draws the sashes
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void DrawSashes(wxDC& dc);
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// Draws the sash tracker (for whilst moving the sash)
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void DrawSashTracker(wxSashEdgePosition edge, int x, int y);
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// Tests for x, y over sash
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wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2);
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// Resizes subwindows
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void SizeWindows();
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// Initialize colours
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void InitColours();
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protected:
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wxSashEdge m_sashes[4];
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int m_dragMode;
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wxSashEdgePosition m_draggingEdge;
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int m_oldX;
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int m_oldY;
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int m_borderSize;
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int m_extraBorderSize;
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int m_firstX;
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int m_firstY;
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int m_minimumPaneSizeX;
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int m_minimumPaneSizeY;
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int m_maximumPaneSizeX;
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int m_maximumPaneSizeY;
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wxCursor* m_sashCursorWE;
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wxCursor* m_sashCursorNS;
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wxColour m_lightShadowColour;
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wxColour m_mediumShadowColour;
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wxColour m_darkShadowColour;
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wxColour m_hilightColour;
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wxColour m_faceColour;
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DECLARE_EVENT_TABLE()
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};
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#define wxEVT_SASH_DRAGGED (wxEVT_FIRST + 1200)
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enum wxSashDragStatus
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{
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wxSASH_STATUS_OK,
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wxSASH_STATUS_OUT_OF_RANGE
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};
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class WXDLLEXPORT wxSashEvent: public wxCommandEvent
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{
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DECLARE_DYNAMIC_CLASS(wxSashEvent)
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public:
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inline wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE) {
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m_eventType = (wxEventType) wxEVT_SASH_DRAGGED; m_id = id; m_edge = edge; }
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inline void SetEdge(wxSashEdgePosition edge) { m_edge = edge; }
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inline wxSashEdgePosition GetEdge() const { return m_edge; }
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//// The rectangle formed by the drag operation
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inline void SetDragRect(const wxRect& rect) { m_dragRect = rect; }
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inline wxRect GetDragRect() const { return m_dragRect; }
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//// Whether the drag caused the rectangle to be reversed (e.g.
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//// dragging the top below the bottom)
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inline void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; }
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inline wxSashDragStatus GetDragStatus() const { return m_dragStatus; }
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private:
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wxSashEdgePosition m_edge;
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wxRect m_dragRect;
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wxSashDragStatus m_dragStatus;
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};
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typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&);
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#define EVT_SASH_DRAGGED(id, fn) { wxEVT_SASH_DRAGGED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSashEventFunction) & fn, NULL },
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#define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) { wxEVT_SASH_DRAGGED, id1, id2, (wxObjectEventFunction) (wxEventFunction) (wxSashEventFunction) & fn, NULL },
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#endif
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// _WX_SASHWIN_H_G_
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