wxWidgets/include/wx/ctrlsub.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems")
// Purpose: wxControlWithItems interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.10.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CTRLSUB_H_BASE_
#define _WX_CTRLSUB_H_BASE_
#include "wx/defs.h"
#if wxUSE_CONTROLS
#include "wx/arrstr.h"
#include "wx/control.h" // base class
// ----------------------------------------------------------------------------
// wxItemContainer defines an interface which is implemented by all controls
// which have string subitems each of which may be selected.
//
// It is decomposed in wxItemContainerImmutable which omits all methods
// adding/removing items and is used by wxRadioBox and wxItemContainer itself.
//
// Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which
// implements an extended interface deriving from this one)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxItemContainerImmutable
{
public:
wxItemContainerImmutable() { }
virtual ~wxItemContainerImmutable();
// accessing strings
// -----------------
virtual unsigned int GetCount() const = 0;
bool IsEmpty() const { return GetCount() == 0; }
virtual wxString GetString(unsigned int n) const = 0;
wxArrayString GetStrings() const;
virtual void SetString(unsigned int n, const wxString& s) = 0;
// finding string natively is either case sensitive or insensitive
// but never both so fall back to this base version for not
// supported search type
virtual int FindString(const wxString& s, bool bCase = false) const
{
unsigned int count = GetCount();
for ( unsigned int i = 0; i < count ; ++i )
{
if (GetString(i).IsSameAs( s , bCase ))
return (int)i;
}
return wxNOT_FOUND;
}
// selection
// ---------
virtual void SetSelection(int n) = 0;
virtual int GetSelection() const = 0;
// set selection to the specified string, return false if not found
bool SetStringSelection(const wxString& s);
// return the selected string or empty string if none
wxString GetStringSelection() const;
// this is the same as SetSelection( for single-selection controls but
// reads better for multi-selection ones
void Select(int n) { SetSelection(n); }
protected:
// check that the index is valid
bool IsValid(unsigned int n) const { return n < GetCount(); }
bool IsValidInsert(unsigned int n) const { return n <= GetCount(); }
};
// ----------------------------------------------------------------------------
// wxItemContainer extends wxItemContainerImmutable interface with methods
// for adding/removing items.
//
// Classes deriving from this one must override DoInsertItems() to implement
// adding items to the control. This can often be implemented more efficiently
// than simply looping over the elements and inserting them but if this is not
// the case, the generic DoInsertItemsInLoop can be used in implementation, but
// in this case DoInsertItem() needs to be overridden.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxItemContainer : public wxItemContainerImmutable
{
private:
// AppendItems() and InsertItems() helpers just call DoAppend/InsertItems()
// after doing some checks
//
// NB: they're defined here so that they're inlined when used in public part
int AppendItems(const wxArrayStringsAdapter& items,
void **clientData,
wxClientDataType type)
{
if ( items.IsEmpty() )
return wxNOT_FOUND;
return DoAppendItems(items, clientData, type);
}
int AppendItems(const wxArrayStringsAdapter& items)
{
return AppendItems(items, NULL, wxClientData_None);
}
int AppendItems(const wxArrayStringsAdapter& items, void **clientData)
{
wxASSERT_MSG( GetClientDataType() != wxClientData_Object,
_T("can't mix different types of client data") );
return AppendItems(items, clientData, wxClientData_Void);
}
int AppendItems(const wxArrayStringsAdapter& items,
wxClientData **clientData)
{
wxASSERT_MSG( GetClientDataType() != wxClientData_Void,
_T("can't mix different types of client data") );
return AppendItems(items, wx_reinterpret_cast(void **, clientData),
wxClientData_Object);
}
int InsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData,
wxClientDataType type)
{
wxASSERT_MSG( !IsSorted(), _T("can't insert items in sorted control") );
wxCHECK_MSG( pos <= GetCount(), wxNOT_FOUND,
_T("position out of range") );
// not all derived classes handle empty arrays correctly in
// DoInsertItems() and besides it really doesn't make much sense to do
// this (for append it could correspond to creating an initially empty
// control but why would anybody need to insert 0 items?)
wxCHECK_MSG( !items.IsEmpty(), wxNOT_FOUND,
_T("need something to insert") );
return DoInsertItems(items, pos, clientData, type);
}
int InsertItems(const wxArrayStringsAdapter& items, unsigned int pos)
{
return InsertItems(items, pos, NULL, wxClientData_None);
}
int InsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData)
{
wxASSERT_MSG( GetClientDataType() != wxClientData_Object,
_T("can't mix different types of client data") );
return InsertItems(items, pos, clientData, wxClientData_Void);
}
int InsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
wxClientData **clientData)
{
wxASSERT_MSG( GetClientDataType() != wxClientData_Void,
_T("can't mix different types of client data") );
return InsertItems(items, pos,
wx_reinterpret_cast(void **, clientData),
wxClientData_Object);
}
public:
wxItemContainer() { m_clientDataItemsType = wxClientData_None; }
virtual ~wxItemContainer();
// adding items
// ------------
// append single item, return its position in the control (which can be
// different from the last one if the control is sorted)
int Append(const wxString& item)
{ return AppendItems(item); }
int Append(const wxString& item, void *clientData)
{ return AppendItems(item, &clientData); }
int Append(const wxString& item, wxClientData *clientData)
{ return AppendItems(item, &clientData); }
// append several items at once to the control, return the position of the
// last item appended
int Append(const wxArrayString& items)
{ return AppendItems(items); }
int Append(const wxArrayString& items, void **clientData)
{ return AppendItems(items, clientData); }
int Append(const wxArrayString& items, wxClientData **clientData)
{ return AppendItems(items, clientData); }
int Append(unsigned int n, const wxString *items)
{ return AppendItems(wxArrayStringsAdapter(n, items)); }
int Append(unsigned int n, const wxString *items, void **clientData)
{ return AppendItems(wxArrayStringsAdapter(n, items), clientData); }
int Append(unsigned int n,
const wxString *items,
wxClientData **clientData)
{ return AppendItems(wxArrayStringsAdapter(n, items), clientData); }
// only for RTTI needs (separate name)
void AppendString(const wxString& item)
{ Append(item); }
// inserting items: not for sorted controls!
// -----------------------------------------
// insert single item at the given position, return its effective position
int Insert(const wxString& item, unsigned int pos)
{ return InsertItems(item, pos); }
int Insert(const wxString& item, unsigned int pos, void *clientData)
{ return InsertItems(item, pos, &clientData); }
int Insert(const wxString& item, unsigned int pos, wxClientData *clientData)
{ return InsertItems(item, pos, &clientData); }
// insert several items at once into the control, return the index of the
// last item inserted
int Insert(const wxArrayString& items, unsigned int pos)
{ return InsertItems(items, pos); }
int Insert(const wxArrayString& items, unsigned int pos, void **clientData)
{ return InsertItems(items, pos, clientData); }
int Insert(const wxArrayString& items,
unsigned int pos,
wxClientData **clientData)
{ return InsertItems(items, pos, clientData); }
int Insert(unsigned int n, const wxString *items, unsigned int pos)
{ return InsertItems(wxArrayStringsAdapter(n, items), pos); }
int Insert(unsigned int n,
const wxString *items,
unsigned int pos,
void **clientData)
{ return InsertItems(wxArrayStringsAdapter(n, items), pos, clientData); }
int Insert(unsigned int n,
const wxString *items,
unsigned int pos,
wxClientData **clientData)
{ return InsertItems(wxArrayStringsAdapter(n, items), pos, clientData); }
// replacing items
// ---------------
void Set(const wxArrayString& items)
{ Clear(); Append(items); }
void Set(const wxArrayString& items, void **clientData)
{ Clear(); Append(items, clientData); }
void Set(const wxArrayString& items, wxClientData **clientData)
{ Clear(); Append(items, clientData); }
void Set(unsigned int n, const wxString *items)
{ Clear(); Append(n, items); }
void Set(unsigned int n, const wxString *items, void **clientData)
{ Clear(); Append(n, items, clientData); }
void Set(unsigned int n, const wxString *items, wxClientData **clientData)
{ Clear(); Append(n, items, clientData); }
// deleting items
// --------------
void Clear();
void Delete(unsigned int pos);
// various accessors
// -----------------
// The control may maintain its items in a sorted order in which case
// items are automatically inserted at the right position when they are
// inserted or appended. Derived classes have to override this method if
// they implement sorting, typically by returning HasFlag(wxXX_SORT)
virtual bool IsSorted() const { return false; }
// client data stuff
// -----------------
void SetClientData(unsigned int n, void* clientData);
void* GetClientData(unsigned int n) const;
void SetClientObject(unsigned int n, wxClientData* clientData);
wxClientData* GetClientObject(unsigned int n) const;
// return the type of client data stored in this control: usually it just
// returns m_clientDataItemsType but must be overridden in the controls
// which delegate their client data storage to another one (e.g. wxChoice
// in wxUniv which stores data in wxListBox which it uses anyhow); don't
// forget to override SetClientDataType() if you override this one
//
// NB: for this to work no code should ever access m_clientDataItemsType
// directly but only via this function!
virtual wxClientDataType GetClientDataType() const
{ return m_clientDataItemsType; }
bool HasClientData() const
{ return GetClientDataType() != wxClientData_None; }
bool HasClientObjectData() const
{ return GetClientDataType() == wxClientData_Object; }
bool HasClientUntypedData() const
{ return GetClientDataType() == wxClientData_Void; }
protected:
// there is usually no need to override this method but you can do it if it
// is more convenient to only do "real" insertions in DoInsertItems() and
// to implement items appending here (in which case DoInsertItems() should
// call this method if pos == GetCount() as it can still be called in this
// case if public Insert() is called with such position)
virtual int DoAppendItems(const wxArrayStringsAdapter& items,
void **clientData,
wxClientDataType type)
{
return DoInsertItems(items, GetCount(), clientData, type);
}
// this method must be implemented to insert the items into the control at
// position pos which can be GetCount() meaning that the items should be
// appended; for the sorted controls the position can be ignored
//
// the derived classes typically use AssignNewItemClientData() to
// associate the data with the items as they're being inserted
//
// the method should return the index of the position the last item was
// inserted into or wxNOT_FOUND if an error occurred
virtual int DoInsertItems(const wxArrayStringsAdapter & items,
unsigned int pos,
void **clientData,
wxClientDataType type) = 0;
// before the client data is set for the first time for the control which
// hadn't had it before, DoInitItemClientData() is called which gives the
// derived class the possibility to initialize its client data storage only
// when client data is really used
virtual void DoInitItemClientData() { }
virtual void DoSetItemClientData(unsigned int n, void *clientData) = 0;
virtual void *DoGetItemClientData(unsigned int n) const = 0;
virtual void DoClear() = 0;
virtual void DoDeleteOneItem(unsigned int pos) = 0;
// methods useful for the derived classes which don't have any better way
// of adding multiple items to the control than doing it one by one: such
// classes should call DoInsertItemsInLoop() from their DoInsert() and
// override DoInsertOneItem() to perform the real insertion
virtual int DoInsertOneItem(const wxString& item, unsigned int pos);
int DoInsertItemsInLoop(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData,
wxClientDataType type);
// helper for DoInsertItems(): n is the index into clientData, pos is the
// position of the item in the control
void AssignNewItemClientData(unsigned int pos,
void **clientData,
unsigned int n,
wxClientDataType type);
// free the client object associated with the item at given position and
// set it to NULL (must only be called if HasClientObjectData())
void ResetItemClientObject(unsigned int n);
// set the type of the client data stored in this control: override this if
// you override GetClientDataType()
virtual void SetClientDataType(wxClientDataType clientDataItemsType)
{
m_clientDataItemsType = clientDataItemsType;
}
private:
// the type of the client data for the items
wxClientDataType m_clientDataItemsType;
};
// this macro must (unfortunately) be used in any class deriving from both
// wxItemContainer and wxControl because otherwise there is ambiguity when
// calling GetClientXXX() functions -- the compiler can't choose between the
// two versions
#define wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST \
void SetClientData(void *data) \
{ wxEvtHandler::SetClientData(data); } \
void *GetClientData() const \
{ return wxEvtHandler::GetClientData(); } \
void SetClientObject(wxClientData *data) \
{ wxEvtHandler::SetClientObject(data); } \
wxClientData *GetClientObject() const \
{ return wxEvtHandler::GetClientObject(); } \
void SetClientData(unsigned int n, void* clientData) \
{ wxItemContainer::SetClientData(n, clientData); } \
void* GetClientData(unsigned int n) const \
{ return wxItemContainer::GetClientData(n); } \
void SetClientObject(unsigned int n, wxClientData* clientData) \
{ wxItemContainer::SetClientObject(n, clientData); } \
wxClientData* GetClientObject(unsigned int n) const \
{ return wxItemContainer::GetClientObject(n); }
class WXDLLEXPORT wxControlWithItemsBase : public wxControl,
public wxItemContainer
{
public:
wxControlWithItemsBase() { }
// we have to redefine these functions here to avoid ambiguities in classes
// deriving from us which would arise otherwise because both base classses
// have the methods with the same names - hopefully, a smart compiler can
// optimize away these simple inline wrappers so we don't suffer much from
// this
wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
// usually the controls like list/combo boxes have their own background
// colour
virtual bool ShouldInheritColours() const { return false; }
protected:
// fill in the client object or data field of the event as appropriate
//
// calls InitCommandEvent() and, if n != wxNOT_FOUND, also sets the per
// item client data
void InitCommandEventWithItems(wxCommandEvent& event, int n);
private:
DECLARE_NO_COPY_CLASS(wxControlWithItemsBase)
};
// define the platform-specific wxControlWithItems class
#if defined(__WXMSW__)
#include "wx/msw/ctrlsub.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/ctrlsub.h"
#else
class WXDLLEXPORT wxControlWithItems : public wxControlWithItemsBase
{
public:
wxControlWithItems() { }
private:
DECLARE_ABSTRACT_CLASS(wxControlWithItems)
DECLARE_NO_COPY_CLASS(wxControlWithItems)
};
#endif
#endif // wxUSE_CONTROLS
#endif // _WX_CTRLSUB_H_BASE_