wxWidgets/include/wx/button.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/button.h
// Purpose: wxButtonBase class
// Author: Vadim Zetlin
// Modified by:
// Created: 15.08.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zetlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
#include "wx/defs.h"
// ----------------------------------------------------------------------------
// wxButton flags shared with other classes
// ----------------------------------------------------------------------------
#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
// These flags affect label alignment
#define wxBU_LEFT 0x0040
#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif
#if wxUSE_BUTTON
// ----------------------------------------------------------------------------
// wxButton specific flags
// ----------------------------------------------------------------------------
// These two flags are obsolete
#define wxBU_NOAUTODRAW 0x0000
#define wxBU_AUTODRAW 0x0004
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
// small as possible
#define wxBU_EXACTFIT 0x0001
#include "wx/control.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
{
public:
wxButtonBase() { }
// show the image in the button in addition to the label
virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
// set the margins around the image
virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
// make this button the default button in its top level window
//
// returns the old default item (possibly NULL)
virtual wxWindow *SetDefault();
// Buttons on MSW can look bad if they are not native colours, because
// then they become owner-drawn and not theme-drawn. Disable it here
// in wxButtonBase to make it consistent.
virtual bool ShouldInheritColours() const { return false; }
// returns the default button size for this platform
static wxSize GetDefaultSize();
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/button.h"
#elif defined(__WXMSW__)
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
#include "wx/osx/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON
#endif
// _WX_BUTTON_H_BASE_