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/////////////////////////////////////////////////////////////////////////////
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// Name: textfile.h
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// Purpose: interface of wxTextFile
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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2009-04-25 10:42:59 -04:00
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// TODO: document wxTextBuffer
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2008-11-22 08:56:16 -05:00
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/**
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The line termination type.
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*/
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enum wxTextFileType
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{
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wxTextFileType_None, //!< incomplete (the last line of the file only)
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wxTextFileType_Unix, //!< line is terminated with 'LF' = 0xA = 10 = '\\n'
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wxTextFileType_Dos, //!< line is terminated with 'CR' 'LF'
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wxTextFileType_Mac, //!< line is terminated with 'CR' = 0xD = 13 = '\\r'
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wxTextFileType_Os2 //!< line is terminated with 'CR' 'LF'
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};
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/**
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@class wxTextFile
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The wxTextFile is a simple class which allows to work with text files on line by
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line basis. It also understands the differences in line termination characters
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under different platforms and will not do anything bad to files with "non
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native" line termination sequences - in fact, it can be also used to modify the
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text files and change the line termination characters from one type (say DOS) to
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another (say Unix).
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One word of warning: the class is not at all optimized for big files and thus
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it will load the file entirely into memory when opened. Of course, you should
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not work in this way with large files (as an estimation, anything over 1 Megabyte
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is surely too big for this class). On the other hand, it is not a serious
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limitation for small files like configuration files or program sources
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which are well handled by wxTextFile.
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The typical things you may do with wxTextFile in order are:
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- Create and open it: this is done with either wxTextFile::Create or wxTextFile::Open
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function which opens the file (name may be specified either as the argument to
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these functions or in the constructor), reads its contents in memory (in the
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case of wxTextFile::Open()) and closes it.
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- Work with the lines in the file: this may be done either with "direct
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access" functions like wxTextFile::GetLineCount and wxTextFile::GetLine
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(@e operator[] does exactly the same but looks more like array addressing)
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or with "sequential access" functions which include wxTextFile::GetFirstLine,
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wxTextFile::GetNextLine and also wxTextFile::GetLastLine, wxTextFile::GetPrevLine.
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For the sequential access functions the current line number is maintained: it is
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returned by wxTextFile::GetCurrentLine and may be changed with wxTextFile::GoToLine.
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- Add/remove lines to the file: wxTextFile::AddLine and wxTextFile::InsertLine
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add new lines while wxTextFile::RemoveLine deletes the existing ones.
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wxTextFile::Clear resets the file to empty.
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- Save your changes: notice that the changes you make to the file will @b not be
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saved automatically; calling wxTextFile::Close or doing nothing discards them!
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To save the changes you must explicitly call wxTextFile::Write - here, you may
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also change the line termination type if you wish.
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@library{wxbase}
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@category{file}
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@see wxFile
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*/
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class wxTextFile
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{
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public:
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/**
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Default type for current platform determined at compile time.
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*/
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static const wxTextFileType typeDefault;
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/**
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Default constructor, use Create() or Open() with a file name parameter to
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initialize the object.
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*/
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wxTextFile();
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/**
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Constructor does not load the file into memory, use Open() to do it.
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*/
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wxTextFile(const wxString& strFile);
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/**
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Destructor does nothing.
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*/
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virtual ~wxTextFile();
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/**
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Adds a line to the end of file.
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*/
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void AddLine(const wxString& str, wxTextFileType type = typeDefault);
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/**
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Delete all lines from the file, set current line number to 0.
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*/
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void Clear();
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/**
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Closes the file and frees memory, @b "losing all changes".
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Use Write() if you want to save them.
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*/
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bool Close();
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/**
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Creates the file with the name which was given in the
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wxTextFile(const wxString&) constructor.
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The array of file lines is initially empty.
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It will fail if the file already exists, Open() should be used in this case.
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*/
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bool Create();
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/**
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Creates the file with the given name.
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The array of file lines is initially empty.
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It will fail if the file already exists, Open() should be used in this case.
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*/
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bool Create(const wxString& strFile);
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/**
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Returns @true if the current line is the last one.
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*/
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bool Eof() const;
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/**
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Return @true if file exists - the name of the file should have been specified
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in the constructor before calling Exists().
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*/
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bool Exists() const;
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/**
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Returns the current line: it has meaning only when you're using
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GetFirstLine()/GetNextLine() functions, it doesn't get updated when
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you're using "direct access" functions like GetLine().
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GetFirstLine() and GetLastLine() also change the value of the current line,
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as well as GoToLine().
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*/
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size_t GetCurrentLine() const;
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/**
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Get the line termination string corresponding to given constant.
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@e typeDefault is the value defined during the compilation and corresponds
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to the native format of the platform, i.e. it will be @c wxTextFileType_Dos
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under Windows, @c wxTextFileType_Unix under Unix (including Mac OS X when
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compiling with the Apple Developer Tools) and @c wxTextFileType_Mac under
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Mac OS (including Mac OS X when compiling with CodeWarrior).
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*/
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static const wxChar* GetEOL(wxTextFileType type = typeDefault);
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/**
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This method together with GetNextLine() allows more "iterator-like"
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traversal of the list of lines, i.e. you may write something like:
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@code
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wxTextFile file;
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...
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for ( str = file.GetFirstLine(); !file.Eof(); str = file.GetNextLine() )
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{
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// do something with the current line in str
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}
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// do something with the last line in str
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@endcode
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*/
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wxString& GetFirstLine();
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/**
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Gets the last line of the file.
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Together with GetPrevLine() it allows to enumerate the lines
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in the file from the end to the beginning like this:
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@code
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wxTextFile file;
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...
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for ( str = file.GetLastLine();
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file.GetCurrentLine() > 0;
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str = file.GetPrevLine() )
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{
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// do something with the current line in str
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}
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// do something with the first line in str
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@endcode
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*/
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wxString& GetLastLine();
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/**
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Retrieves the line number @a n from the file.
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The returned line may be modified but you shouldn't add line terminator
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at the end - this will be done by wxTextFile.
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*/
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wxString& GetLine(size_t n) const;
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/**
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Get the number of lines in the file.
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*/
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size_t GetLineCount() const;
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/**
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Get the type of the line (see also wxTextFile::GetEOL).
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*/
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wxTextFileType GetLineType(size_t n) const;
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/**
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Get the name of the file.
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*/
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const wxString& GetName() const;
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/**
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Gets the next line (see GetFirstLine() for the example).
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*/
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wxString& GetNextLine();
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/**
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Gets the previous line in the file.
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*/
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wxString& GetPrevLine();
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/**
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Changes the value returned by GetCurrentLine() and used by GetFirstLine()
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and GetNextLine().
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*/
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void GoToLine(size_t n);
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/**
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Guess the type of file (which is supposed to be opened).
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If sufficiently many lines of the file are in DOS/Unix/Mac format,
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the corresponding value will be returned.
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If the detection mechanism fails @c wxTextFileType_None is returned.
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*/
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wxTextFileType GuessType() const;
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/**
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Insert a line before the line number @a n.
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*/
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void InsertLine(const wxString& str, size_t n,
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wxTextFileType type = typeDefault);
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/**
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Returns @true if the file is currently opened.
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*/
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bool IsOpened() const;
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/**
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Opens the file with the name which was given in the wxTextFile(const wxString&)
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constructor and also loads file in memory on success.
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It will fail if the file does not exist, Create() should be used in this case.
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The @a conv argument is only meaningful in Unicode build of wxWidgets when
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it is used to convert the file to wide character representation.
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*/
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bool Open(const wxMBConv& conv = wxConvAuto()) const;
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/**
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Opens the file with the given name and also loads file in memory on success.
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It will fail if the file does not exist, Create() should be used in this case.
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The @a conv argument is only meaningful in Unicode build of wxWidgets when
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it is used to convert the file to wide character representation.
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*/
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bool Open(const wxString& strFile, const wxMBConv& conv = wxConvAuto()) const;
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/**
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Delete line number @a n from the file.
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*/
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void RemoveLine(size_t n);
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/**
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Change the file on disk.
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The @a typeNew parameter allows you to change the file format
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(default argument means "don't change type") and may be used to convert,
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for example, DOS files to Unix.
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The @a conv argument is only meaningful in Unicode build of wxWidgets when
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it is used to convert all lines to multibyte representation before writing
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them to physical file.
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@return
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@true if operation succeeded, @false if it failed.
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*/
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bool Write(wxTextFileType typeNew = wxTextFileType_None,
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const wxMBConv& conv = wxConvAuto());
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/**
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The same as GetLine().
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*/
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2008-10-28 11:36:26 -04:00
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wxString& operator[](size_t n) const;
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2008-03-08 08:52:38 -05:00
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};
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2008-03-10 11:24:38 -04:00
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