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/////////////////////////////////////////////////////////////////////////////
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// Name: button.h
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// Purpose: interface of wxButton
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxButton
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A button is a control that contains a text string, and is one of the most
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common elements of a GUI.
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It may be placed on a @ref wxDialog "dialog box" or on a @ref wxPanel panel,
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or indeed on almost any other window.
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@beginStyleTable
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@style{wxBU_LEFT}
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Left-justifies the label. Windows and GTK+ only.
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@style{wxBU_TOP}
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Aligns the label to the top of the button. Windows and GTK+ only.
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@style{wxBU_RIGHT}
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Right-justifies the bitmap label. Windows and GTK+ only.
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@style{wxBU_BOTTOM}
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Aligns the label to the bottom of the button. Windows and GTK+ only.
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@style{wxBU_EXACTFIT}
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Creates the button as small as possible instead of making it of the
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standard size (which is the default behaviour ).
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@style{wxBORDER_NONE}
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Creates a flat button. Windows and GTK+ only.
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@endStyleTable
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@beginEventEmissionTable{wxCommandEvent}
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@event{EVT_BUTTON(id, func)}
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Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
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@endEventTable
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Since version 2.9.1 wxButton supports showing both text and an image, see
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SetBitmap() and SetBitmapLabel(), SetBitmapDisabled() &c methods. In the
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previous wxWidgets versions this functionality was only available in (the
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now trivial) wxBitmapButton class which was only capable of showing an
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image without text.
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A button may have either a single image for all states or different images
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for the following states:
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@li @b normal: the default state
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@li @b disabled: bitmap shown when the button is disabled.
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@li @b pressed: bitmap shown when the button is pushed (e.g. while the user
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keeps the mouse button pressed on it)
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@li @b focus: bitmap shown when the button has keyboard focus (but is not
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pressed as in this case the button is in the pressed state)
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@li @b current: bitmap shown when the mouse is over the button (but it is
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not pressed although it may have focus). Notice that if current bitmap
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is not specified but the current platform UI uses hover images for the
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buttons (such as Windows XP or GTK+), then the focus bitmap is used for
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hover state as well. This makes it possible to set focus bitmap only to
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get reasonably good behaviour on all platforms.
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All of the bitmaps must be of the same size and the normal bitmap must be
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set first (to a valid bitmap), before setting any other ones.
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The position of the image inside the button be configured using
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SetBitmapPosition(). By default the image is on the left of the text.
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@library{wxcore}
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@category{ctrl}
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@appearance{button.png}
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@see wxBitmapButton
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*/
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class wxButton : public wxControl
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{
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public:
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/**
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Default ctor.
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*/
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wxButton();
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/**
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Constructor, creating and showing a button.
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The preferred way to create standard buttons is to use default value of
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@a label. If no label is supplied and @a id is one of standard IDs from
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@ref page_stockitems "this list", a standard label will be used.
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In addition to that, the button will be decorated with stock icons under GTK+ 2.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Button identifier. A value of wxID_ANY indicates a default value.
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@param label
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Text to be displayed on the button.
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@param pos
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Button position.
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@param size
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Button size. If the default size is specified then the button is sized
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appropriately for the text.
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@param style
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Window style. See wxButton class description.
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@param validator
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Window validator.
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@param name
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Window name.
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@see Create(), wxValidator
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*/
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wxButton(wxWindow* parent, wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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/**
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Button creation function for two-step creation.
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For more details, see wxButton().
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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/**
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Return the bitmap shown by the button.
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The returned bitmap may be invalid only if the button doesn't show any
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images.
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@see SetBitmap()
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@since 2.9.1
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*/
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wxBitmap GetBitmap() const;
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/**
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Returns the bitmap used when the mouse is over the button, which may be
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invalid.
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@see SetBitmapCurrent()
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@since 2.9.1 (available as wxBitmapButton::GetBitmapHover() in previous
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versions)
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*/
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wxBitmap GetBitmapCurrent() const;
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/**
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Returns the bitmap for the disabled state, which may be invalid.
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@see SetBitmapDisabled()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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wxBitmap GetBitmapDisabled() const;
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/**
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Returns the bitmap for the focused state, which may be invalid.
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@see SetBitmapFocus()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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wxBitmap GetBitmapFocus() const;
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/**
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Returns the bitmap for the normal state.
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This is exactly the same as GetBitmap() but uses a name
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backwards-compatible with wxBitmapButton.
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@see SetBitmap(), SetBitmapLabel()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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wxBitmap GetBitmapLabel() const;
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/**
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Returns the bitmap for the pressed state, which may be invalid.
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@see SetBitmapPressed()
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@since 2.9.1 (available as wxBitmapButton::GetBitmapSelected() in
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previous versions)
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*/
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wxBitmap GetBitmapPressed() const;
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/**
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Returns the default size for the buttons. It is advised to make all the dialog
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buttons of the same size and this function allows to retrieve the (platform and
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current font dependent size) which should be the best suited for this.
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*/
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static wxSize GetDefaultSize();
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/**
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Returns the string label for the button.
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@see SetLabel()
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*/
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wxString GetLabel() const;
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/**
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Sets the bitmap to display in the button.
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The bitmap is displayed together with the button label. This method
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sets up a single bitmap which is used in all button states, use
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SetBitmapDisabled(), SetBitmapPressed(), SetBitmapCurrent() or
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SetBitmapFocus() to change the individual images used in different
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states.
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@param bitmap
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The bitmap to display in the button. May be invalid to remove any
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currently displayed bitmap.
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@param dir
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The position of the bitmap inside the button. By default it is
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positioned to the left of the text, near to the left button border.
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Other possible values include wxRIGHT, wxTOP and wxBOTTOM.
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@see SetBitmapPosition(), SetBitmapMargins()
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@since 2.9.1
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*/
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void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT);
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/**
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Sets the bitmap to be shown when the mouse is over the button.
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@see GetBitmapCurrent()
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@since 2.9.1 (available as wxBitmapButton::SetBitmapHover() in previous
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versions)
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*/
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void SetBitmapCurrent(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the disabled button appearance.
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@see GetBitmapDisabled(), SetBitmapLabel(),
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SetBitmapPressed(), SetBitmapFocus()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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void SetBitmapDisabled(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the button appearance when it has the keyboard
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focus.
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@see GetBitmapFocus(), SetBitmapLabel(),
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SetBitmapPressed(), SetBitmapDisabled()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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void SetBitmapFocus(const wxBitmap& bitmap);
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/**
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Sets the bitmap label for the button.
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@remarks This is the bitmap used for the unselected state, and for all
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other states if no other bitmaps are provided.
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@see SetBitmap(), GetBitmapLabel()
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@since 2.9.1 (available in wxBitmapButton only in previous versions)
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*/
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void SetBitmapLabel(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the selected (depressed) button appearance.
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@since 2.9.1 (available as wxBitmapButton::SetBitmapSelected() in
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previous versions)
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*/
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void SetBitmapPressed(const wxBitmap& bitmap);
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/**
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Set the margins between the bitmap and the text of the button.
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This method is currently only implemented under MSW. If it is not
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called, default margin is used around the bitmap.
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@see SetBitmap(), SetBitmapPosition()
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@since 2.9.1
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*/
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//@{
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void SetBitmapMargins(wxCoord x, wxCoord y);
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void SetBitmapMargins(const wxSize& sz);
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//@}
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/**
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Set the position at which the bitmap is displayed.
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This method should only be called if the button does have an associated
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bitmap.
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@since 2.9.1
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@param dir
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Direction in which the bitmap should be positioned, one of wxLEFT,
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wxRIGHT, wxTOP or wxBOTTOM.
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*/
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void SetBitmapPosition(wxDirection dir);
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/**
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This sets the button to be the default item in its top-level window
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(e.g. the panel or the dialog box containing it).
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As normal, pressing return causes the default button to be depressed when
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the return key is pressed.
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See also wxWindow::SetFocus() which sets the keyboard focus for windows
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and text panel items, and wxTopLevelWindow::SetDefaultItem().
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@remarks Under Windows, only dialog box buttons respond to this function.
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@return the old default item (possibly NULL)
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*/
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virtual wxWindow* SetDefault();
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/**
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Sets the string label for the button.
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@param label
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The label to set.
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*/
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void SetLabel(const wxString& label);
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};
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