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/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.h
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2004-05-23 10:56:36 -04:00
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// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWidgets and GTK
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2000-02-28 03:22:57 -05:00
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// Author: Robert Roebling
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// Modified by:
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// Created: 17/8/98
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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2004-07-25 12:36:51 -04:00
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/scrolwin.h"
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#include "wx/app.h"
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extern "C" {
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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}
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLContext;
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class WXDLLEXPORT wxGLCanvas;
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//---------------------------------------------------------------------------
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// wxGLContext
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLContext: public wxObject
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{
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public:
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wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
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wxGLContext(
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bool WXUNUSED(isRGB), wxWindow *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */
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);
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~wxGLContext();
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void SetCurrent();
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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inline wxWindow* GetWindow() const { return m_window; }
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inline GtkWidget* GetWidget() const { return m_widget; }
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inline GLXContext GetContext() const { return m_glContext; }
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public:
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GLXContext m_glContext;
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GtkWidget *m_widget;
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wxPalette m_palette;
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wxWindow* m_window;
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private:
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DECLARE_CLASS(wxGLContext)
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};
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//---------------------------------------------------------------------------
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// wxGLCanvas
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxWindow
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{
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public:
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inline wxGLCanvas() {
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m_glContext = (wxGLContext*) NULL;
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m_sharedContext = (wxGLContext*) NULL;
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m_glWidget = (GtkWidget*) NULL;
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m_vi = (void*) NULL;
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m_exposed = FALSE;
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}
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wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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bool Create( wxWindow *parent,
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const wxGLContext *shared = (wxGLContext*)NULL,
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const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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void SetCurrent();
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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void OnInternalIdle();
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inline wxGLContext* GetContext() const { return m_glContext; }
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// implementation
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wxGLContext *m_glContext,
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*m_sharedContext;
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wxGLCanvas *m_sharedContextOf;
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void *m_vi; // actually an XVisualInfo*
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GLXFBConfig *m_fbc;
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bool m_canFreeVi;
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bool m_canFreeFBC;
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GtkWidget *m_glWidget;
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bool m_exposed;
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// returns an XVisualInfo* based on desired GL attributes;
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// returns NULL if an appropriate visual is not found. The
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// caller is reponsible for using XFree() to deallocate
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// the returned structure.
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static void* ChooseGLVisual(int *attribList);
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static void* ChooseGLFBC(int *attribList);
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static void GetGLAttribListFromWX(int *wx_attribList, int *gl_attribList );
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static void QueryGLXVersion();
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static int GetGLXVersion();
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static int m_glxVersion;
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private:
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif
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// _WX_GLCANVAS_H_
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