wxWidgets/tests/streams/socketstream.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/streams/socketstream.cpp
// Purpose: Test wxSocketInputStream/wxSocketOutputStream
// Author: Vadim Zeitlin
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin
// Licence: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
// and "wx/cppunit.h"
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/log.h"
#endif
#include "wx/socket.h"
#include "wx/sckstrm.h"
#include "wx/thread.h"
#include "bstream.h"
namespace
{
const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
const int TEST_PORT_WRITE = 0x7779; // well, "wy"
// these cond and mutex are used to minimize the risk of the main thread
// Connect()-ing before this thread starts Accept()-ing connections but
// unfortunately we can't make this truly safe, see comment in
// SocketServerThread::Entry()
wxMutex gs_mutex;
wxCondition gs_cond(gs_mutex);
} // anonymous namespace
// return address for the given port on local host
static inline wxIPV4address LocalAddress(int port)
{
wxIPV4address addr;
addr.LocalHost();
addr.Service(port);
return addr;
}
// A thread which creates a listening socket on the specified port and executes
// the given function with each socket which connects to it
class SocketServerThread : public wxThread
{
public:
// port is the port to listen on and function will be called on each
// accepted socket
SocketServerThread(int port, void (*accept)(wxSocketBase&))
: wxThread(wxTHREAD_JOINABLE),
m_port(port),
m_accept(accept)
{
Create();
Run();
}
protected:
virtual void *Entry()
{
wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
// FIXME: this is still not atomic, of course and the main thread could
// call Connect() before we have time to Accept() but there is
// no way to fix it with current API
{
wxMutexLocker lock(gs_mutex);
gs_cond.Signal();
}
wxSocketBase *socket = srv.Accept();
if ( socket )
{
(*m_accept)(*socket);
delete socket;
}
return NULL;
}
int m_port;
void (*m_accept)(wxSocketBase&);
DECLARE_NO_COPY_CLASS(SocketServerThread)
};
// The test case for socket streams
class socketStream :
public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
{
public:
socketStream();
virtual ~socketStream();
virtual void setUp();
virtual void tearDown();
// repeat all socket tests several times with different socket flags, so we
// define this macro which is used several times in the test suite
//
// there must be some more elegant way to do this but I didn't find it...
#define ALL_SOCKET_TESTS() \
CPPUNIT_TEST(Input_GetC); \
CPPUNIT_TEST(Input_Eof); \
CPPUNIT_TEST(Input_Read); \
CPPUNIT_TEST(Input_LastRead); \
CPPUNIT_TEST(Input_CanRead); \
CPPUNIT_TEST(Input_Peek); \
CPPUNIT_TEST(Input_Ungetch); \
\
CPPUNIT_TEST(Output_PutC); \
CPPUNIT_TEST(Output_Write); \
CPPUNIT_TEST(Output_LastWrite)
CPPUNIT_TEST_SUITE(socketStream);
ALL_SOCKET_TESTS();
CPPUNIT_TEST( PseudoTest_SetNoWait );
ALL_SOCKET_TESTS();
CPPUNIT_TEST( PseudoTest_SetWaitAll );
ALL_SOCKET_TESTS();
CPPUNIT_TEST_SUITE_END();
private:
// Implement base class functions.
virtual wxSocketInputStream *DoCreateInStream();
virtual wxSocketOutputStream *DoCreateOutStream();
// socket thread functions
static void WriteSocket(wxSocketBase& socket)
{
socket.Write("hello, world!", 13);
}
static void ReadSocket(wxSocketBase& socket)
{
char ch;
while ( socket.Read(&ch, 1).LastCount() == 1 )
;
}
void PseudoTest_SetNoWait() { m_flags = wxSOCKET_NOWAIT; }
void PseudoTest_SetWaitAll() { m_flags = wxSOCKET_WAITALL; }
wxSocketClient *m_readSocket,
*m_writeSocket;
wxThread *m_writeThread,
*m_readThread;
wxSocketFlags m_flags;
};
socketStream::socketStream()
{
m_readSocket =
m_writeSocket = NULL;
m_writeThread =
m_readThread = NULL;
m_flags = wxSOCKET_NONE;
wxSocketBase::Initialize();
}
socketStream::~socketStream()
{
wxSocketBase::Shutdown();
}
void socketStream::setUp()
{
// create the socket threads and wait until they are ready to accept
// connections (if we called Connect() before this happens, it would fail)
{
wxMutexLocker lock(gs_mutex);
m_writeThread =
new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
m_readThread =
new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
}
m_readSocket = new wxSocketClient(m_flags);
CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
m_writeSocket = new wxSocketClient(m_flags);
CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
}
void socketStream::tearDown()
{
wxDELETE(m_readSocket);
wxDELETE(m_writeSocket);
m_writeThread->Wait();
wxDELETE(m_writeThread);
m_readThread->Wait();
wxDELETE(m_readThread);
}
wxSocketInputStream *socketStream::DoCreateInStream()
{
wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
CPPUNIT_ASSERT(pStrInStream->IsOk());
return pStrInStream;
}
wxSocketOutputStream *socketStream::DoCreateOutStream()
{
wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
CPPUNIT_ASSERT(pStrOutStream->IsOk());
return pStrOutStream;
}
// Register the stream sub suite, by using some stream helper macro.
STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)