wxWidgets/docs/latex/wx/wizevt.tex

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: wizevt.tex
%% Purpose: wxWizardEvent class documentation
%% Author: Vadim Zeitlin
%% Modified by:
%% Created: 02.04.00
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxWizardEvent}}\label{wxwizardevent}
wxWizardEvent class represents an event generated by the
\helpref{wizard}{wxwizard}: this event is first sent to the page itself and,
if not processed there, goes up the window hierarchy as usual.
\wxheading{Derived from}
\helpref{wxNotifyEvent}{wxnotifyevent}\\
\helpref{wxCommandEvent}{wxcommandevent}\\
\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/wizard.h>
\wxheading{Event table macros}
To process input from a wizard dialog, use these event handler macros to
direct input to member functions that take a wxWizardEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=2pt
\twocolitem{{\bf EVT\_WIZARD\_PAGE\_CHANGED(id, func)}}{The page has been just
changed (this event can not be vetoed).}
\twocolitem{{\bf EVT\_WIZARD\_PAGE\_CHANGING(id, func)}}{The page is being
changed (this event can be vetoed).}
\twocolitem{{\bf EVT\_WIZARD\_CANCEL(id, func)}}{The user attempted to cancel
the wizard (this event may also be vetoed).}
\end{twocollist}%
\wxheading{See also}
\helpref{wxWizard}{wxwizard}, \helpref{wxWizard sample}{samplewizard}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxWizardEvent::wxWizardEvent}\label{wxwizardeventwxwizardevent}
\func{}{wxWizardEvent}{\param{wxEventType }{type = wxEVT\_NULL}, \param{int }{id = -1}, \param{bool }{direction = TRUE}}
Constructor. It is not normally used by the user code as the objects of this
type are constructed by wxWizard.
\membersection{wxWizardEvent::GetDirection}\label{wxwizardeventgetdirection}
\constfunc{bool}{GetDirection}{\void}
Return the direction in which the page is changing: for {\tt
EVT\_WIZARD\_PAGE\_CHANGING}, return {\tt TRUE} if we're going forward or
FALSE otherwise and for {\tt EVT\_WIZARD\_PAGE\_CHANGED} return {\tt TRUE} if
we came from the previous page and {\tt FALSE} if we returned from the next
one.