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/////////////////////////////////////////////////////////////////////////////
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// Name: xml.h
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// Purpose: wxXmlDocument - XML parser & data holder class
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// Author: Vaclav Slavik
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// Created: 2000/03/05
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XML_H_
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#define _WX_XML_H_
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#ifdef __GNUG__
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#pragma interface "xml.h"
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#endif
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#ifdef WXXMLISDLL
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#define WXXMLDLLEXPORT WXDLLEXPORT
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#else
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#define WXXMLDLLEXPORT
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#endif
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class WXXMLDLLEXPORT wxXmlNode;
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class WXXMLDLLEXPORT wxXmlProperty;
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class WXXMLDLLEXPORT wxXmlDocument;
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class WXXMLDLLEXPORT wxXmlIOHandler;
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class WXDLLEXPORT wxInputStream;
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class WXDLLEXPORT wxOutputStream;
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// Represents XML node type.
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enum wxXmlNodeType
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{
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// note: values are synchronized with xmlElementType from libxml
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wxXML_ELEMENT_NODE = 1,
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wxXML_ATTRIBUTE_NODE = 2,
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wxXML_TEXT_NODE = 3,
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wxXML_CDATA_SECTION_NODE = 4,
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wxXML_ENTITY_REF_NODE = 5,
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wxXML_ENTITY_NODE = 6,
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wxXML_PI_NODE = 7,
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wxXML_COMMENT_NODE = 8,
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wxXML_DOCUMENT_NODE = 9,
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wxXML_DOCUMENT_TYPE_NODE = 10,
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wxXML_DOCUMENT_FRAG_NODE = 11,
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wxXML_NOTATION_NODE = 12,
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wxXML_HTML_DOCUMENT_NODE = 13
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};
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// Types of XML files:
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enum wxXmlIOType
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{
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wxXML_IO_AUTO = 0, // detect it automatically
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wxXML_IO_EXPAT, // use Expat to load from text/xml document
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wxXML_IO_TEXT_OUTPUT, // generic saver into text/xml
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wxXML_IO_BIN, // save in binary uncompressed proprietary format
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wxXML_IO_BINZ // svae in binary zlib-compressed proprietary format
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};
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// Represents node property(ies).
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// Example: in <img src="hello.gif" id="3"/> "src" is property with value
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// "hello.gif" and "id" is prop. with value "3".
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class WXXMLDLLEXPORT wxXmlProperty
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{
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public:
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wxXmlProperty() : m_next(NULL) {}
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wxXmlProperty(const wxString& name, const wxString& value,
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wxXmlProperty *next)
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: m_name(name), m_value(value), m_next(next) {}
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~wxXmlProperty() { delete m_next; }
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wxString GetName() const { return m_name; }
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wxString GetValue() const { return m_value; }
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wxXmlProperty *GetNext() const { return m_next; }
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void SetName(const wxString& name) { m_name = name; }
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void SetValue(const wxString& value) { m_value = value; }
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void SetNext(wxXmlProperty *next) { m_next = next; }
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private:
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wxString m_name;
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wxString m_value;
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wxXmlProperty *m_next;
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};
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// Represents node in XML document. Node has name and may have content
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// and properties. Most common node types are wxXML_TEXT_NODE (name and props
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// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
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// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
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// with content="hi").
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//
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// If wxUSE_UNICODE is 0, all strings are encoded in UTF-8 encoding (same as
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// ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
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// desired encoding:
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//
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// wxCSConv myConv("iso8859-2");
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// wxString s(cMB2WC(node->GetContent().c_str()), myConv);
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class WXXMLDLLEXPORT wxXmlNode
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{
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public:
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wxXmlNode() : m_properties(NULL), m_parent(NULL),
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m_children(NULL), m_next(NULL) {}
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wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
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const wxString& name, const wxString& content,
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wxXmlProperty *props, wxXmlNode *next);
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~wxXmlNode() { delete m_properties; delete m_next; delete m_children; }
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// copy ctor & operator=. Note that this does NOT copy syblings
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// and parent pointer, i.e. m_parent and m_next will be NULL
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// after using copy ctor and are never unmodified by operator=.
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// On the other hand, it DOES copy children and properties.
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wxXmlNode(const wxXmlNode& node);
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wxXmlNode& operator=(const wxXmlNode& node);
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// user-friendly creation:
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wxXmlNode(wxXmlNodeType type, const wxString& name,
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const wxString& content = wxEmptyString);
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void AddChild(wxXmlNode *child);
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void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
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bool RemoveChild(wxXmlNode *child);
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void AddProperty(const wxString& name, const wxString& value);
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bool DeleteProperty(const wxString& name);
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// access methods:
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wxXmlNodeType GetType() const { return m_type; }
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wxString GetName() const { return m_name; }
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wxString GetContent() const { return m_content; }
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wxXmlNode *GetParent() const { return m_parent; }
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wxXmlNode *GetNext() const { return m_next; }
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wxXmlNode *GetChildren() const { return m_children; }
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wxXmlProperty *GetProperties() const { return m_properties; }
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bool GetPropVal(const wxString& propName, wxString *value) const;
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wxString GetPropVal(const wxString& propName,
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const wxString& defaultVal) const;
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bool HasProp(const wxString& propName) const;
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void SetType(wxXmlNodeType type) { m_type = type; }
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void SetName(const wxString& name) { m_name = name; }
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void SetContent(const wxString& con) { m_content = con; }
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void SetParent(wxXmlNode *parent) { m_parent = parent; }
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void SetNext(wxXmlNode *next) { m_next = next; }
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void SetChildren(wxXmlNode *child) { m_children = child; }
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void SetProperties(wxXmlProperty *prop) { m_properties = prop; }
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void AddProperty(wxXmlProperty *prop);
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private:
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wxXmlNodeType m_type;
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wxString m_name;
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wxString m_content;
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wxXmlProperty *m_properties;
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wxXmlNode *m_parent, *m_children, *m_next;
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void DoCopy(const wxXmlNode& node);
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};
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// This class holds XML data/document as parsed by libxml. Note that
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// internal representation is independant on libxml and you can use
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// it without libxml (see Load/SaveBinary).
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class WXXMLDLLEXPORT wxXmlDocument : public wxObject
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{
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public:
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wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL) {}
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wxXmlDocument(const wxString& filename,
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wxXmlIOType io_type = wxXML_IO_AUTO);
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wxXmlDocument(wxInputStream& stream,
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wxXmlIOType io_type = wxXML_IO_AUTO);
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~wxXmlDocument() { delete m_root; }
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wxXmlDocument(const wxXmlDocument& doc);
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wxXmlDocument& operator=(const wxXmlDocument& doc);
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// Parses .xml file and loads data. Returns TRUE on success, FALSE
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// otherwise.
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// NOTE: Any call to this method will result into linking against libxml
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// and app's binary size will grow by ca. 250kB
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bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
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bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
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// Saves document as .xml file.
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bool Save(const wxString& filename,
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wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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bool Save(wxOutputStream& stream,
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wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
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bool IsOk() const { return m_root != NULL; }
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// Returns root node of the document.
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wxXmlNode *GetRoot() const { return m_root; }
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// Returns version of document (may be empty).
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wxString GetVersion() const { return m_version; }
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// Returns encoding of document (may be empty).
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// Note: this is the encoding original fail was saved in, *not* the
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// encoding of in-memory representation! Data in wxXmlNode are always
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// stored in wchar_t (in Unicode build) or UTF-8 encoded
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// (if wxUSE_UNICODE is 0).
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wxString GetEncoding() const { return m_encoding; }
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// Write-access methods:
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void SetRoot(wxXmlNode *node) { delete m_root ; m_root = node; }
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void SetVersion(const wxString& version) { m_version = version; }
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void SetEncoding(const wxString& encoding) { m_encoding = encoding; }
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static void AddHandler(wxXmlIOHandler *handler);
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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protected:
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static wxList *sm_handlers;
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private:
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wxString m_version, m_encoding;
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wxXmlNode *m_root;
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void DoCopy(const wxXmlDocument& doc);
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};
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// wxXmlIOHandler takes care of loading and/or saving XML data.
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// see xmlio.h for available handlers
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class WXXMLDLLEXPORT wxXmlIOHandler : public wxObject
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{
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public:
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wxXmlIOHandler() {}
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virtual wxXmlIOType GetType() = 0;
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virtual bool CanLoad(wxInputStream& stream) = 0;
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virtual bool CanSave() = 0;
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virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0;
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virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
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};
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void wxXmlInitXmlModule();
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#endif // _WX_XML_H_
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