wxWidgets/interface/wx/hashmap.h

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/////////////////////////////////////////////////////////////////////////////
// Name: hashmap.h
// Purpose: interface of wxHashMap
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxHashMap
This is a simple, type-safe, and reasonably efficient hash map class,
whose interface is a subset of the interface of STL containers.
In particular, the interface is modeled after std::map, and the various,
non-standard, std::hash_map.
Example:
@code
class MyClass { ... };
// declare a hash map with string keys and int values
WX_DECLARE_STRING_HASH_MAP( int, MyHash5 );
// same, with int keys and MyClass* values
WX_DECLARE_HASH_MAP( int, MyClass*, wxIntegerHash, wxIntegerEqual, MyHash1 );
// same, with wxString keys and int values
WX_DECLARE_STRING_HASH_MAP( int, MyHash3 );
// same, with wxString keys and values
WX_DECLARE_STRING_HASH_MAP( wxString, MyHash2 );
MyHash1 h1;
MyHash2 h2;
// store and retrieve values
h1[1] = new MyClass( 1 );
h1[10000000] = NULL;
h1[50000] = new MyClass( 2 );
h2["Bill"] = "ABC";
wxString tmp = h2["Bill"];
// since element with key "Joe" is not present, this will return
// the default value, which is an empty string in the case of wxString
MyClass tmp2 = h2["Joe"];
// iterate over all the elements in the class
MyHash2::iterator it;
for( it = h2.begin(); it != h2.end(); ++it )
{
wxString key = it->first, value = it->second;
// do something useful with key and value
}
@endcode
@section hashmap_declaringnew Declaring new hash table types
@code
WX_DECLARE_STRING_HASH_MAP( VALUE_T, // type of the values
CLASSNAME ); // name of the class
@endcode
Declares a hash map class named CLASSNAME, with wxString keys and VALUE_T values.
@code
WX_DECLARE_VOIDPTR_HASH_MAP( VALUE_T, // type of the values
CLASSNAME ); // name of the class
@endcode
Declares a hash map class named CLASSNAME, with void* keys and VALUE_T values.
@code
WX_DECLARE_HASH_MAP( KEY_T, // type of the keys
VALUE_T, // type of the values
HASH_T, // hasher
KEY_EQ_T, // key equality predicate
CLASSNAME); // name of the class
@endcode
The HASH_T and KEY_EQ_T are the types used for the hashing function and
key comparison. wxWidgets provides three predefined hashing functions:
wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ),
wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for
any kind of pointer.
Similarly three equality predicates: wxIntegerEqual, wxStringEqual,
wxPointerEqual are provided.
Using this you could declare a hash map mapping int values to wxString like this:
@code
WX_DECLARE_HASH_MAP( int,
wxString,
wxIntegerHash,
wxIntegerEqual,
MyHash );
// using an user-defined class for keys
class MyKey { ... };
// hashing function
class MyKeyHash
{
public:
MyKeyHash() { }
unsigned long operator()( const MyKey& k ) const
{
// compute the hash
}
MyKeyHash& operator=(const MyKeyHash&) { return *this; }
};
// comparison operator
class MyKeyEqual
{
public:
MyKeyEqual() { }
bool operator()( const MyKey& a, const MyKey& b ) const
{
// compare for equality
}
MyKeyEqual& operator=(const MyKeyEqual&) { return *this; }
};
WX_DECLARE_HASH_MAP( MyKey, // type of the keys
SOME_TYPE, // any type you like
MyKeyHash, // hasher
MyKeyEqual, // key equality predicate
CLASSNAME); // name of the class
@endcode
@section hashmap_types Types
In the documentation below you should replace wxHashMap with the name you used
in the class declaration.
- wxHashMap::key_type: Type of the hash keys.
- wxHashMap::mapped_type: Type of the values stored in the hash map.
- wxHashMap::value_type: Equivalent to struct { key_type first; mapped_type second }.
- wxHashMap::iterator: Used to enumerate all the elements in a hash map;
it is similar to a value_type*.
- wxHashMap::const_iterator: Used to enumerate all the elements in a constant
hash map; it is similar to a const value_type*.
- wxHashMap::size_type: Used for sizes.
- wxHashMap::Insert_Result: The return value for insert().
@section hashmap_iter Iterators
An iterator is similar to a pointer, and so you can use the usual pointer operations:
++it ( and it++ ) to move to the next element, *it to access the element pointed to,
it->first ( it->second ) to access the key ( value ) of the element pointed to.
Hash maps provide forward only iterators, this means that you can't use --it,
it + 3, it1 - it2.
@library{wxbase}
@category{containers}
*/
class wxHashMap
{
public:
/**
The size parameter is just a hint, the table will resize automatically
to preserve performance.
*/
wxHashMap(size_type size = 10);
/**
Copy constructor.
*/
wxHashMap(const wxHashMap& map);
//@{
/**
Returns an iterator pointing at the first element of the hash map.
Please remember that hash maps do not guarantee ordering.
*/
const_iterator begin() const;
iterator begin();
//@}
/**
Removes all elements from the hash map.
*/
void clear();
/**
Counts the number of elements with the given key present in the map.
This function returns only 0 or 1.
*/
size_type count(const key_type& key) const;
/**
Returns @true if the hash map does not contain any elements, @false otherwise.
*/
bool empty() const;
//@{
/**
Returns an iterator pointing at the one-after-the-last element of the hash map.
Please remember that hash maps do not guarantee ordering.
*/
const_iterator end() const;
iterator end();
//@}
//@{
/**
Erases the element with the given key, and returns the number of elements
erased (either 0 or 1).
*/
size_type erase(const key_type& key);
/**
Erases the element pointed to by the iterator. After the deletion
the iterator is no longer valid and must not be used.
*/
void erase(iterator it);
void erase(const_iterator it);
//@}
//@{
/**
If an element with the given key is present, the functions returns an
iterator pointing at that element, otherwise an invalid iterator is
returned; i.e.
@code
hashmap.find( non_existent_key ) == hashmap.end()
@endcode
*/
iterator find(const key_type& key) const;
const_iterator find(const key_type& key) const;
//@}
/**
Inserts the given value in the hash map.
The return value is equivalent to a
@code std::pair<wxHashMap::iterator, bool> @endcode
The iterator points to the inserted element, the boolean value is @true
if @a v was actually inserted.
*/
Insert_Result insert(const value_type& v);
/**
Use the key as an array subscript.
The only difference is that if the given key is not present in the hash map,
an element with the default @c value_type() is inserted in the table.
*/
mapped_type operator[](const key_type& key);
/**
Returns the number of elements in the map.
*/
size_type size() const;
};