wxWidgets/include/wx/os2/colour.h

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/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Purpose: wxColour class
// Author: David Webster
// Modified by:
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
public:
//
// Ctors
//
//
// Default
//
wxColour();
//
// from RGB
//
wxColour( unsigned char cRed
,unsigned char cGreen
,unsigned char cBlue
);
//
// Implicit conversion from the colour name
//
wxColour(const wxString& rColourName) { InitFromName(rColourName); }
wxColour(const char* zColourName) { InitFromName(zColourName); }
//
// Copy ctors and assignment operators
//
wxColour(const wxColour& rCol);
wxColour(const wxColour* pCol);
wxColour&operator = (const wxColour& rCol);
//
// Dtor
//
~wxColour();
//
// Set functions
//
void Set( unsigned char cRed
,unsigned char cGreen
,unsigned char cBlue
);
void Set(unsigned long lColRGB)
{
//
// We don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
//
Set( (unsigned char)lColRGB
,(unsigned char)(lColRGB >> 8)
,(unsigned char)(lColRGB >> 16)
);
}
//
// Accessors
bool Ok(void) const {return m_bIsInit; }
//
// Let's remove this inelegant function
//
#if WXWIN_COMPATIBILITY
void Get( unsigned char* pRed
,unsigned char* pGreen
,unsigned char* pBlue
) const;
#endif
unsigned char Red(void) const { return m_cRed; }
unsigned char Green(void) const { return m_cGreen; }
unsigned char Blue(void) const { return m_cBlue; }
//
// Comparison
//
bool operator == (const wxColour& rColour) const
{
return (m_cRed == rColour.m_cRed &&
m_cGreen == rColour.m_cGreen &&
m_cBlue == rColour.m_cBlue
);
}
bool operator != (const wxColour& rColour) const { return !(*this == rColour); }
void InitFromName(const wxString& rCol);
WXCOLORREF GetPixel(void) const { return m_vPixel; };
private:
bool m_bIsInit;
unsigned char m_cRed;
unsigned char m_cBlue;
unsigned char m_cGreen;
public:
WXCOLORREF m_vPixel ;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
}; // end of class wxColour
#endif
// _WX_COLOUR_H_