wxWidgets/include/wx/gauge.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/gauge.h
// Purpose: wxGauge interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.02.01
// Copyright: (c) 1996-2001 wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_
#include "wx/defs.h"
#if wxUSE_GAUGE
#include "wx/control.h"
// ----------------------------------------------------------------------------
// wxGauge style flags
// ----------------------------------------------------------------------------
#define wxGA_HORIZONTAL wxHORIZONTAL
#define wxGA_VERTICAL wxVERTICAL
// Win32 only, is default (and only) on some other platforms
#define wxGA_SMOOTH 0x0020
// GTK and Mac always have native implementation of the indeterminate mode
// wxMSW has native implementation only if comctl32.dll >= 6.00
#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
#define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
#else
#define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
#endif
extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
// ----------------------------------------------------------------------------
// wxGauge: a progress bar
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGaugeBase : public wxControl
{
public:
wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
virtual ~wxGaugeBase();
bool Create(wxWindow *parent,
wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
// determinate mode API
// set/get the control range
virtual void SetRange(int range);
virtual int GetRange() const;
virtual void SetValue(int pos);
virtual int GetValue() const;
// indeterminate mode API
virtual void Pulse();
// simple accessors
bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
// appearance params (not implemented for most ports)
virtual void SetShadowWidth(int w);
virtual int GetShadowWidth() const;
virtual void SetBezelFace(int w);
virtual int GetBezelFace() const;
// overridden base class virtuals
virtual bool AcceptsFocus() const { return false; }
protected:
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
// the max position
int m_rangeMax;
// the current position
int m_gaugePos;
#if wxGAUGE_EMULATE_INDETERMINATE_MODE
int m_nDirection; // can be wxRIGHT or wxLEFT
#endif
wxDECLARE_NO_COPY_CLASS(wxGaugeBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/gauge.h"
#elif defined(__WXMSW__)
#include "wx/msw/gauge.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/gauge.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/gauge.h"
#elif defined(__WXMAC__)
#include "wx/osx/gauge.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/gauge.h"
#elif defined(__WXPM__)
#include "wx/os2/gauge.h"
#endif
#endif // wxUSE_GAUGE
#endif
// _WX_GAUGE_H_BASE_