wxWidgets/interface/wx/richtext/richtexthtml.h

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/////////////////////////////////////////////////////////////////////////////
// Name: richtext/richtexthtml.h
// Purpose: interface of wxRichTextHTMLHandler
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxRichTextHTMLHandler
Handles HTML output (only) for wxRichTextCtrl content.
The most flexible way to use this class is to create a temporary object and call
its functions directly, rather than use wxRichTextBuffer::SaveFile or
wxRichTextCtrl::SaveFile.
Image handling requires a little extra work from the application, to choose an
appropriate image format for the target HTML viewer and to clean up the temporary
images later.
If you are planning to load the HTML into a standard web browser, you can
specify the handler flag wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_BASE64 (the default)
and no extra work is required: the images will be written with the HTML.
However, if you want wxHTML compatibility, you will need to use
@c wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_MEMORY or
@c wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_FILES.
In this case, you must either call wxRichTextHTMLHandler::DeleteTemporaryImages
before the next load operation, or you must store the image locations and
delete them yourself when appropriate.
You can call wxRichTextHTMLHandler::GetTemporaryImageLocations to
get the array of temporary image names.
@section richtexthtmlhandler_flags Handler flags
The following flags can be used with this handler, via the handler's SetFlags()
function or the buffer or control's SetHandlerFlags() function:
- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_MEMORY
Images are saved to the memory filesystem: suitable for showing wxHTML windows.
- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_FILES
Images are saved to temporary files: suitable for showing in wxHTML windows.
- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_BASE64
Images are written with the HTML files in Base 64 format: suitable for showing
in web browsers.
- wxRICHTEXT_HANDLER_NO_HEADER_FOOTER
Don't include header and footer tags (HTML, HEAD, BODY), so that the HTML
can be used as part of a larger document.
@library{wxrichtext}
@category{richtext}
*/
class wxRichTextHTMLHandler : public wxRichTextFileHandler
{
public:
/**
Constructor.
*/
wxRichTextHTMLHandler(const wxString& name = wxT("HTML"),
const wxString& ext = wxT("html"),
int type = wxRICHTEXT_TYPE_HTML);
/**
Clears the image locations generated by the last operation.
*/
void ClearTemporaryImageLocations();
/**
Deletes the in-memory or temporary files generated by the last operation.
*/
bool DeleteTemporaryImages();
/**
Delete the in-memory or temporary files generated by the last operation.
This is a static function that can be used to delete the saved locations
from an earlier operation, for example after the user has viewed the HTML file.
*/
bool DeleteTemporaryImages(int flags,
const wxArrayString& imageLocations);
/**
Saves the buffer content to the HTML stream.
*/
bool DoSaveFile(wxRichTextBuffer* buffer, wxOutputStream& stream);
/**
Returns the mapping for converting point sizes to HTML font sizes.
*/
wxArrayInt GetFontSizeMapping() const;
/**
Returns the directory used to store temporary image files.
*/
const wxString GetTempDir() const;
/**
Returns the image locations for the last operation.
*/
const wxArrayString GetTemporaryImageLocations() const;
/**
Reset the file counter, in case, for example, the same names are required each
time.
*/
static void SetFileCounter(int counter);
/**
Sets the mapping for converting point sizes to HTML font sizes.
There should be 7 elements, one for each HTML font size, each element
specifying the maximum point size for that HTML font size.
For example:
@code
wxArrayInt fontSizeMapping;
fontSizeMapping.Add(7);
fontSizeMapping.Add(9);
fontSizeMapping.Add(11);
fontSizeMapping.Add(12);
fontSizeMapping.Add(14);
fontSizeMapping.Add(22);
fontSizeMapping.Add(100);
htmlHandler.SetFontSizeMapping(fontSizeMapping);
@endcode
*/
void SetFontSizeMapping(const wxArrayInt& fontSizeMapping);
/**
Sets the directory for storing temporary files.
If empty, the system temporary directory will be used.
*/
void SetTempDir(const wxString& tempDir);
/**
Sets the list of image locations generated by the last operation.
*/
void SetTemporaryImageLocations(const wxArrayString& locations);
};