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/////////////////////////////////////////////////////////////////////////////
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// Name: richtext/richtexthtml.h
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// Purpose: interface of wxRichTextHTMLHandler
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxRichTextHTMLHandler
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Handles HTML output (only) for wxRichTextCtrl content.
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The most flexible way to use this class is to create a temporary object and call
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its functions directly, rather than use wxRichTextBuffer::SaveFile or
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wxRichTextCtrl::SaveFile.
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Image handling requires a little extra work from the application, to choose an
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appropriate image format for the target HTML viewer and to clean up the temporary
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images later.
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If you are planning to load the HTML into a standard web browser, you can
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specify the handler flag wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_BASE64 (the default)
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and no extra work is required: the images will be written with the HTML.
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However, if you want wxHTML compatibility, you will need to use
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@c wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_MEMORY or
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@c wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_FILES.
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In this case, you must either call wxRichTextHTMLHandler::DeleteTemporaryImages
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before the next load operation, or you must store the image locations and
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delete them yourself when appropriate.
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You can call wxRichTextHTMLHandler::GetTemporaryImageLocations to
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get the array of temporary image names.
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@section richtexthtmlhandler_flags Handler flags
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The following flags can be used with this handler, via the handler's SetFlags()
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function or the buffer or control's SetHandlerFlags() function:
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- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_MEMORY
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Images are saved to the memory filesystem: suitable for showing wxHTML windows.
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- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_FILES
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Images are saved to temporary files: suitable for showing in wxHTML windows.
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- wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_BASE64
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Images are written with the HTML files in Base 64 format: suitable for showing
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in web browsers.
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- wxRICHTEXT_HANDLER_NO_HEADER_FOOTER
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Don't include header and footer tags (HTML, HEAD, BODY), so that the HTML
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can be used as part of a larger document.
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@library{wxrichtext}
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@category{richtext}
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*/
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class wxRichTextHTMLHandler : public wxRichTextFileHandler
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{
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public:
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/**
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Constructor.
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*/
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wxRichTextHTMLHandler(const wxString& name = wxT("HTML"),
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const wxString& ext = wxT("html"),
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int type = wxRICHTEXT_TYPE_HTML);
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/**
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Clears the image locations generated by the last operation.
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*/
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void ClearTemporaryImageLocations();
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/**
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Deletes the in-memory or temporary files generated by the last operation.
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*/
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bool DeleteTemporaryImages();
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/**
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Delete the in-memory or temporary files generated by the last operation.
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This is a static function that can be used to delete the saved locations
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from an earlier operation, for example after the user has viewed the HTML file.
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*/
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bool DeleteTemporaryImages(int flags,
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const wxArrayString& imageLocations);
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/**
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Saves the buffer content to the HTML stream.
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*/
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bool DoSaveFile(wxRichTextBuffer* buffer, wxOutputStream& stream);
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/**
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Returns the mapping for converting point sizes to HTML font sizes.
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*/
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wxArrayInt GetFontSizeMapping() const;
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/**
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Returns the directory used to store temporary image files.
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*/
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const wxString GetTempDir() const;
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/**
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Returns the image locations for the last operation.
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*/
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const wxArrayString GetTemporaryImageLocations() const;
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/**
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Reset the file counter, in case, for example, the same names are required each
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time.
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*/
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static void SetFileCounter(int counter);
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/**
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Sets the mapping for converting point sizes to HTML font sizes.
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There should be 7 elements, one for each HTML font size, each element
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specifying the maximum point size for that HTML font size.
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For example:
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@code
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wxArrayInt fontSizeMapping;
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fontSizeMapping.Add(7);
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fontSizeMapping.Add(9);
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fontSizeMapping.Add(11);
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fontSizeMapping.Add(12);
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fontSizeMapping.Add(14);
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fontSizeMapping.Add(22);
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fontSizeMapping.Add(100);
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htmlHandler.SetFontSizeMapping(fontSizeMapping);
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@endcode
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*/
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void SetFontSizeMapping(const wxArrayInt& fontSizeMapping);
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/**
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Sets the directory for storing temporary files.
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If empty, the system temporary directory will be used.
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*/
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void SetTempDir(const wxString& tempDir);
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/**
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Sets the list of image locations generated by the last operation.
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*/
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void SetTemporaryImageLocations(const wxArrayString& locations);
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};
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