wxWidgets/include/wx/motif/dcclient.h

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/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
#ifdef __GNUG__
#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowDC;
class WXDLLEXPORT wxWindow;
// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
// On many platforms, however, they will be the same.
//-----------------------------------------------------------------------------
// wxWindowDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
public:
wxWindowDC(void);
wxWindowDC( wxWindow *win );
~wxWindowDC(void);
virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE );
virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
virtual void DrawLine( long x1, long y1, long x2, long y2 );
virtual void CrossHair( long x, long y );
virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
virtual void DrawPoint( long x, long y );
virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawRectangle( long x, long y, long width, long height );
virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
virtual void DrawEllipse( long x, long y, long width, long height );
virtual bool CanDrawBitmap(void) const;
virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
virtual bool Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
virtual bool CanGetTextExtent(void) const;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
wxFont *theFont = NULL, bool use16 = FALSE );
virtual long GetCharWidth(void);
virtual long GetCharHeight(void);
virtual void Clear(void);
virtual void SetFont( const wxFont &font );
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
virtual void SetBackground( const wxBrush &brush );
virtual void SetLogicalFunction( int function );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual void SetBackgroundMode( int mode );
virtual void SetPalette( const wxPalette& palette );
virtual void SetClippingRegion( long x, long y, long width, long height );
virtual void DestroyClippingRegion(void);
virtual void DrawOpenSpline( wxList *points );
// Motif-specific
void SetDCClipping (); // Helper function for setting clipping
protected:
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
WXRegion m_userRegion; // User-defined clipping region
WXPixmap m_pixmap; // Pixmap for drawing on
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
// int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentPenDashCount ;
char* m_currentPenDash ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;
int m_autoSetting ; // See comment in dcclient.cpp
WXFont m_oldFont;
};
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
public:
wxPaintDC() {}
wxPaintDC(wxWindow* win): wxWindowDC(win) {}
};
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
public:
wxClientDC() {}
wxClientDC(wxWindow* win): wxWindowDC(win) {}
};
#endif
// _WX_DCCLIENT_H_