wxWidgets/include/wx/choice.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/choice.h
// Purpose: wxChoice class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_BASE_
#define _WX_CHOICE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "choiccmn.h"
#endif
#include "wx/control.h" // the base class
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoiceBase : public wxControl
{
public:
// ctor
wxChoiceBase() { m_clientDataItemsType = ClientData_None; }
// add a new item to the list
// no client data
void Append(const wxString& item) { DoAppend(item); }
// with client data which belongs to the caller
void Append(const wxString &item, void* clientData)
{ DoAppend(item); SetClientData(GetCount() - 1, clientData); }
// with client data which will be deleted by the control
void Append(const wxString &item, wxClientData* clientData)
{ DoAppend(item); SetClientObject(GetCount() - 1, clientData); }
// delete items from the list
// one item
virtual void Delete(int n) = 0;
// all of them
virtual void Clear() = 0;
// selection (at most one item may be selected in wxChoice)
// get the index of currently selected item or -1
virtual int GetSelection() const = 0;
// get the text of the currently selected item or empty string
virtual wxString GetStringSelection() const;
// set selectionto current item
virtual void SetSelection(int n) = 0;
// set selection to the current item, returns TRUE if ok
virtual bool SetStringSelection(const wxString& sel);
// accessors to the list of strings
// get the number of items in the list of strings
virtual int GetCount() const = 0;
// find string in the list, return wxNOT_FOUND if not found
virtual int FindString(const wxString& s) const = 0;
// get the string with the specified index
virtual wxString GetString(int n) const = 0;
// set/get the number of columns in the control (as they're not supporte on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// client data
// untyped (isn't deleted by the control)
void SetClientData( int n, void* clientData );
void* GetClientData( int n ) const;
// typed (is owned and deleted by the control)
void SetClientObject( int n, wxClientData* clientData );
wxClientData* GetClientObject( int n ) const;
// emulate selecting the item event.GetInt() from the control
virtual void Command(wxCommandEvent &event);
// deprecated functions, heer for backwards compatibility only
int Number() const { return GetCount(); }
private:
// pure virtuals to implement in the derived classes
virtual void DoAppend(const wxString& item) = 0;
virtual void DoSetClientData( int n, void* clientData ) = 0;
virtual void* DoGetClientData( int n ) const = 0;
virtual void DoSetClientObject( int n, wxClientData* clientData ) = 0;
virtual wxClientData* DoGetClientObject( int n ) const = 0;
// the type of the client data for the items
wxClientDataType m_clientDataItemsType;
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk/choice.h"
#elif defined(__WXQT__)
#include "wx/qt/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/choice.h"
#endif
#endif
// _WX_CHOICE_H_BASE_