wxWidgets/include/wx/motif/window.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#include "wx/region.h"
// ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindow : public wxWindowBase
{
friend class WXDLLIMPEXP_FWD_CORE wxDC;
friend class WXDLLIMPEXP_FWD_CORE wxWindowDC;
public:
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = true );
virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = true );
virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = NULL );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Get the unique identifier of a window
virtual WXWidget GetHandle() const { return GetMainWidget(); }
// implementation from now on
// --------------------------
// accessors
// ---------
// Get main widget for this window, e.g. a text widget
virtual WXWidget GetMainWidget() const;
// Get the widget that corresponds to the label (for font setting,
// label setting etc.)
virtual WXWidget GetLabelWidget() const;
// Get the client widget for this window (something we can create other
// windows on)
virtual WXWidget GetClientWidget() const;
// Get the top widget for this window, e.g. the scrolled widget parent of a
// multi-line text widget. Top means, top in the window hierarchy that
// implements this window.
virtual WXWidget GetTopWidget() const;
// Get the underlying X window and display
WXWindow GetClientXWindow() const;
WXWindow GetXWindow() const;
WXDisplay *GetXDisplay() const;
void SetLastClick(int button, long timestamp)
{ m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
// Gives window a chance to do something in response to a size message,
// e.g. arrange status bar, toolbar etc.
virtual bool PreResize();
// Generates a paint event
virtual void DoPaint();
// update rectangle/region manipulation
// (for wxWindowDC and Motif callbacks only)
// -----------------------------------------
// Adds a recangle to the updates list
void AddUpdateRect(int x, int y, int w, int h);
void ClearUpdateRegion() { m_updateRegion.Clear(); }
void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
// post-creation activities
void PostCreation();
// pre-creation activities
void PreCreation();
protected:
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Motif-specific
void SetMainWidget(WXWidget w) { m_mainWidget = w; }
// See src/motif/window.cpp, near the top, for an explanation
// why this is necessary
void CanvasSetSizeIntr(int x, int y, int width, int height,
int sizeFlags, bool fromCtor);
void DoSetSizeIntr(int x, int y,
int width, int height,
int sizeFlags, bool fromCtor);
// for DoMoveWindowIntr flags
enum
{
wxMOVE_X = 1,
wxMOVE_Y = 2,
wxMOVE_WIDTH = 4,
wxMOVE_HEIGHT = 8
};
void DoMoveWindowIntr(int x, int y, int width, int height,
int flags);
// helper function, to remove duplicate code, used in wxScrollBar
WXWidget DoCreateScrollBar(WXWidget parent, wxOrientation orientation,
void (*callback)());
public:
WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
int GetPixmapWidth() const { return m_pixmapWidth; }
int GetPixmapHeight() const { return m_pixmapHeight; }
void SetPixmapWidth(int w) { m_pixmapWidth = w; }
void SetPixmapHeight(int h) { m_pixmapHeight = h; }
// Change properties
// Change to the current font (often overridden)
virtual void ChangeFont(bool keepOriginalSize = true);
// Change background and foreground colour using current background colour
// setting (Motif generates foreground based on background)
virtual void ChangeBackgroundColour();
// Change foreground colour using current foreground colour setting
virtual void ChangeForegroundColour();
protected:
// Adds the widget to the hash table and adds event handlers.
bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
WXWidget formWidget, int x, int y, int width, int height);
bool DetachWidget(WXWidget widget);
// How to implement accelerators. If we find a key event, translate to
// wxWidgets wxKeyEvent form. Find a widget for the window. Now find a
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
// window. If it returns true (processed the event), skip the X event,
// otherwise carry on up the wxWidgets window hierarchy calling
// ProcessAccelerator. If all return false, process the X event as normal.
// Eventually we can implement OnCharHook the same way, but concentrate on
// accelerators for now. ProcessAccelerator must look at the current
// accelerator table, and try to find what menu id or window (beneath it)
// has this ID. Then construct an appropriate command
// event and send it.
public:
virtual bool ProcessAccelerator(wxKeyEvent& event);
protected:
// unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
void UnmanageAndDestroy(WXWidget widget);
// map or unmap an X widget (passing NULL is ok),
// returns true if widget was mapped/unmapped
bool MapOrUnmap(WXWidget widget, bool map);
// scrolling stuff
// ---------------
// create/destroy window scrollbars
void CreateScrollbar(wxOrientation orientation);
void DestroyScrollbar(wxOrientation orientation);
// get either hor or vert scrollbar widget
WXWidget GetScrollbar(wxOrientation orient) const
{ return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
// set the scroll pos
void SetInternalScrollPos(wxOrientation orient, int pos)
{
if ( orient == wxHORIZONTAL )
m_scrollPosX = pos;
else
m_scrollPosY = pos;
}
// Motif-specific flags
// --------------------
bool m_needsRefresh:1; // repaint backing store?
// For double-click detection
long m_lastTS; // last timestamp
unsigned m_lastButton:2; // last pressed button
protected:
WXWidget m_mainWidget;
WXWidget m_hScrollBar;
WXWidget m_vScrollBar;
WXWidget m_borderWidget;
WXWidget m_scrolledWindow;
WXWidget m_drawingArea;
bool m_winCaptured:1;
WXPixmap m_backingPixmap;
int m_pixmapWidth;
int m_pixmapHeight;
int m_pixmapOffsetX;
int m_pixmapOffsetY;
// Store the last scroll pos, since in wxWin the pos isn't set
// automatically by system
int m_scrollPosX;
int m_scrollPosY;
// implement the base class pure virtuals
virtual void DoGetTextExtent(const wxString& string,
int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *font = NULL) const;
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
DECLARE_DYNAMIC_CLASS(wxWindow)
wxDECLARE_NO_COPY_CLASS(wxWindow);
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// A little class to switch off `size optimization' while an instance of the
// object exists: this may be useful to temporarily disable the optimisation
// which consists to do nothing when the new size is equal to the old size -
// although quite useful usually to avoid flicker, sometimes it leads to
// undesired effects.
//
// Usage: create an instance of this class on the stack to disable the size
// optimisation, it will be reenabled as soon as the object goes out
// from scope.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxNoOptimize
{
public:
wxNoOptimize() { ms_count++; }
~wxNoOptimize() { ms_count--; }
static bool CanOptimize() { return ms_count == 0; }
protected:
static int ms_count;
};
#endif // _WX_WINDOW_H_