1998-05-20 10:01:55 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: splitter.h
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// Purpose: wxSplitterWindow class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __SPLITTERH_G__
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#define __SPLITTERH_G__
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#ifdef __GNUG__
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#pragma interface "splitter.h"
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#endif
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/string.h"
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#define WXSPLITTER_VERSION 1.0
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#define wxSPLIT_HORIZONTAL 1
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#define wxSPLIT_VERTICAL 2
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#define wxSPLIT_DRAG_NONE 0
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#define wxSPLIT_DRAG_DRAGGING 1
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#define wxSPLIT_DRAG_LEFT_DOWN 2
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/*
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* wxSplitterWindow maintains one or two panes, with
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* an optional vertical or horizontal split which
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* can be used with the mouse or programmatically.
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*/
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// TODO:
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// 1) Perhaps make the borders sensitive to dragging in order to create a split.
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// The MFC splitter window manages scrollbars as well so is able to
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// put sash buttons on the scrollbars, but we probably don't want to go down
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// this path.
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// 2) for wxWindows 2.0, we must find a way to set the WS_CLIPCHILDREN style
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// to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be
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// standard).
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class WXDLLEXPORT wxSplitterWindow: public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxSplitterWindow)
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public:
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////////////////////////////////////////////////////////////////////////////
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// Public API
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// Default constructor
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wxSplitterWindow(void);
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// Normal constructor
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wxSplitterWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSP_3D|wxCLIP_CHILDREN, const wxString& name = "splitter");
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~wxSplitterWindow(void);
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// Gets the only or left/top pane
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inline wxWindow *GetWindow1(void) { return m_windowOne; }
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// Gets the right/bottom pane
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inline wxWindow *GetWindow2(void) { return m_windowTwo; }
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// Sets the split mode
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inline void SetSplitMode(int mode) { m_splitMode = mode; }
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// Gets the split mode
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inline int GetSplitMode(void) const { return m_splitMode; };
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// Initialize with one window
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void Initialize(wxWindow *window);
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// Associates the given window with window 2, drawing the appropriate sash
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// and changing the split mode.
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// Does nothing and returns FALSE if the window is already split.
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// A sashPosition of -1 means choose a default sash position.
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bool SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition = -1);
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bool SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition = -1);
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// Removes the specified (or second) window from the view
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// Doesn't actually delete the window.
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bool Unsplit(wxWindow *toRemove = NULL);
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// Is the window split?
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inline bool IsSplit(void) const { return (m_windowTwo != NULL); }
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// Sets the sash size
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inline void SetSashSize(int width) { m_sashSize = width; }
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// Sets the border size
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inline void SetBorderSize(int width) { m_borderSize = width; }
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// Gets the sash size
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inline int GetSashSize(void) const { return m_sashSize; }
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// Gets the border size
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inline int GetBorderSize(void) const { return m_borderSize; }
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// Set the sash position
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void SetSashPosition(int position, bool redaw = TRUE);
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// Gets the sash position
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inline int GetSashPosition(void) const { return m_sashPosition; }
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// If this is zero, we can remove panes by dragging the sash.
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inline void SetMinimumPaneSize(int min) { m_minimumPaneSize = min; }
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inline int GetMinimumPaneSize(void) const { return m_minimumPaneSize; }
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// If the sash is moved to an extreme position, a subwindow
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// is removed from the splitter window, and the app is
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// notified. The app should delete or hide the window.
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virtual void OnUnsplit(wxWindow *removed) { removed->Show(FALSE); }
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// Called when the sash is double-clicked.
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// The default behaviour is to remove the sash if the
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// minimum pane size is zero.
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virtual void OnDoubleClickSash(int x, int y);
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////////////////////////////////////////////////////////////////////////////
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// Implementation
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// Paints the border and sash
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void OnPaint(wxPaintEvent& event);
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// Handles mouse events
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void OnMouseEvent(wxMouseEvent& ev);
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// Adjusts the panes
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void OnSize(wxSizeEvent& event);
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// Draws borders
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void DrawBorders(wxDC& dc);
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// Draws the sash
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void DrawSash(wxDC& dc);
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// Draws the sash tracker (for whilst moving the sash)
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void DrawSashTracker(int x, int y);
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// Tests for x, y over sash
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bool SashHitTest(int x, int y, int tolerance = 2);
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// Resizes subwindows
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void SizeWindows(void);
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// Initialize colours
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void InitColours(void);
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protected:
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int m_splitMode;
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wxWindow* m_windowOne;
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wxWindow* m_windowTwo;
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int m_dragMode;
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int m_oldX;
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int m_oldY;
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int m_borderSize;
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int m_sashSize; // Sash width or height
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int m_sashPosition; // Number of pixels from left or top
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int m_firstX;
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int m_firstY;
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int m_minimumPaneSize;
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wxCursor* m_sashCursorWE;
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wxCursor* m_sashCursorNS;
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wxPen* m_sashTrackerPen;
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wxPen* m_lightShadowPen;
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wxPen* m_mediumShadowPen;
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wxPen* m_darkShadowPen;
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wxPen* m_hilightPen;
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wxBrush* m_faceBrush;
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wxPen* m_facePen;
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DECLARE_EVENT_TABLE()
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};
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#endif
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