wxWidgets/include/wx/generic/splitter.h

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/////////////////////////////////////////////////////////////////////////////
// Name: splitter.h
// Purpose: wxSplitterWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __SPLITTERH_G__
#define __SPLITTERH_G__
#ifdef __GNUG__
#pragma interface "splitter.h"
#endif
#include "wx/defs.h"
#include "wx/window.h"
#include "wx/string.h"
#define WXSPLITTER_VERSION 1.0
#define wxSPLIT_HORIZONTAL 1
#define wxSPLIT_VERTICAL 2
#define wxSPLIT_DRAG_NONE 0
#define wxSPLIT_DRAG_DRAGGING 1
#define wxSPLIT_DRAG_LEFT_DOWN 2
/*
* wxSplitterWindow maintains one or two panes, with
* an optional vertical or horizontal split which
* can be used with the mouse or programmatically.
*/
// TODO:
// 1) Perhaps make the borders sensitive to dragging in order to create a split.
// The MFC splitter window manages scrollbars as well so is able to
// put sash buttons on the scrollbars, but we probably don't want to go down
// this path.
// 2) for wxWindows 2.0, we must find a way to set the WS_CLIPCHILDREN style
// to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be
// standard).
class WXDLLEXPORT wxSplitterWindow: public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxSplitterWindow)
public:
////////////////////////////////////////////////////////////////////////////
// Public API
// Default constructor
wxSplitterWindow(void);
// Normal constructor
wxSplitterWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSP_3D|wxCLIP_CHILDREN, const wxString& name = "splitter");
~wxSplitterWindow(void);
// Gets the only or left/top pane
inline wxWindow *GetWindow1(void) { return m_windowOne; }
// Gets the right/bottom pane
inline wxWindow *GetWindow2(void) { return m_windowTwo; }
// Sets the split mode
inline void SetSplitMode(int mode) { m_splitMode = mode; }
// Gets the split mode
inline int GetSplitMode(void) const { return m_splitMode; };
// Initialize with one window
void Initialize(wxWindow *window);
// Associates the given window with window 2, drawing the appropriate sash
// and changing the split mode.
// Does nothing and returns FALSE if the window is already split.
// A sashPosition of -1 means choose a default sash position.
bool SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition = -1);
bool SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition = -1);
// Removes the specified (or second) window from the view
// Doesn't actually delete the window.
bool Unsplit(wxWindow *toRemove = NULL);
// Is the window split?
inline bool IsSplit(void) const { return (m_windowTwo != NULL); }
// Sets the sash size
inline void SetSashSize(int width) { m_sashSize = width; }
// Sets the border size
inline void SetBorderSize(int width) { m_borderSize = width; }
// Gets the sash size
inline int GetSashSize(void) const { return m_sashSize; }
// Gets the border size
inline int GetBorderSize(void) const { return m_borderSize; }
// Set the sash position
void SetSashPosition(int position, bool redaw = TRUE);
// Gets the sash position
inline int GetSashPosition(void) const { return m_sashPosition; }
// If this is zero, we can remove panes by dragging the sash.
inline void SetMinimumPaneSize(int min) { m_minimumPaneSize = min; }
inline int GetMinimumPaneSize(void) const { return m_minimumPaneSize; }
// If the sash is moved to an extreme position, a subwindow
// is removed from the splitter window, and the app is
// notified. The app should delete or hide the window.
virtual void OnUnsplit(wxWindow *removed) { removed->Show(FALSE); }
// Called when the sash is double-clicked.
// The default behaviour is to remove the sash if the
// minimum pane size is zero.
virtual void OnDoubleClickSash(int x, int y);
////////////////////////////////////////////////////////////////////////////
// Implementation
// Paints the border and sash
void OnPaint(wxPaintEvent& event);
// Handles mouse events
void OnMouseEvent(wxMouseEvent& ev);
// Adjusts the panes
void OnSize(wxSizeEvent& event);
// Draws borders
void DrawBorders(wxDC& dc);
// Draws the sash
void DrawSash(wxDC& dc);
// Draws the sash tracker (for whilst moving the sash)
void DrawSashTracker(int x, int y);
// Tests for x, y over sash
bool SashHitTest(int x, int y, int tolerance = 2);
// Resizes subwindows
void SizeWindows(void);
// Initialize colours
void InitColours(void);
protected:
int m_splitMode;
wxWindow* m_windowOne;
wxWindow* m_windowTwo;
int m_dragMode;
int m_oldX;
int m_oldY;
int m_borderSize;
int m_sashSize; // Sash width or height
int m_sashPosition; // Number of pixels from left or top
int m_firstX;
int m_firstY;
int m_minimumPaneSize;
wxCursor* m_sashCursorWE;
wxCursor* m_sashCursorNS;
wxPen* m_sashTrackerPen;
wxPen* m_lightShadowPen;
wxPen* m_mediumShadowPen;
wxPen* m_darkShadowPen;
wxPen* m_hilightPen;
wxBrush* m_faceBrush;
wxPen* m_facePen;
DECLARE_EVENT_TABLE()
};
#endif