wxWidgets/include/wx/msw/wince/choicece.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/wince/choicece.h
// Purpose: wxChoice implementation for Smartphones
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 29.07.2004
// RCS-ID: $Id$
// Copyright: (c) Wlodzimierz Skiba
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICECE_H_BASE_
#define _WX_CHOICECE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "choicece.h"
#endif
#include "wx/defs.h"
#if wxUSE_CHOICE
#include "wx/dynarray.h"
class WXDLLEXPORT wxChoice;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins);
// ----------------------------------------------------------------------------
// Choice item
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoice : public wxChoiceBase
{
public:
// ctors
wxChoice() { }
virtual ~wxChoice();
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, choices, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
virtual int DoAppend(const wxString& item);
virtual int DoInsert(const wxString& item, int pos);
virtual void Delete(int n);
virtual void Clear() ;
virtual int GetCount() const;
virtual int GetSelection() const;
virtual void SetSelection(int n);
virtual int FindString(const wxString& s) const;
virtual wxString GetString(int n) const;
virtual void SetString(int n, const wxString& s);
// get the subclassed window proc of the buddy list of choices
WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
protected:
virtual void DoSetItemClientData( int n, void* clientData );
virtual void* DoGetItemClientData( int n ) const;
virtual void DoSetItemClientObject( int n, wxClientData* clientData );
virtual wxClientData* DoGetItemClientObject( int n ) const;
// MSW implementation
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// create and initialize the control
bool CreateAndInit(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name);
// free all memory we have (used by Clear() and dtor)
void Free();
// the data for the "buddy" list
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
// all existing wxChoice - this allows to find the one corresponding to
// the given buddy window in GetSpinChoiceCtrl()
static wxArrayChoiceSpins ms_allChoiceSpins;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
};
#endif // wxUSE_CHOICE
#endif // _WX_CHOICECE_H_BASE_