wxWidgets/include/wx/animate.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/animate.h
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIMATEH__
#define _WX_ANIMATEH__
#include "wx/defs.h"
#if wxUSE_ANIMATIONCTRL
#include "wx/animdecod.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/bitmap.h"
class WXDLLIMPEXP_ADV wxAnimation;
extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
extern WXDLLIMPEXP_DATA_ADV(const wxChar) wxAnimationCtrlNameStr[];
// ----------------------------------------------------------------------------
// wxAnimationBase
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxAnimationBase : public wxGDIObject
{
public:
wxAnimationBase() {}
virtual bool IsOk() const = 0;
// can be -1
virtual int GetDelay(size_t i) const = 0;
virtual size_t GetFrameCount() const = 0;
virtual wxImage GetFrame(size_t i) const = 0;
virtual wxSize GetSize() const = 0;
virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
protected:
DECLARE_ABSTRACT_CLASS(wxAnimationBase)
};
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
// do not autoresize to the animation's size when SetAnimation() is called
#define wxAC_NO_AUTORESIZE (0x0010)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
#define wxAC_DEFAULT_STYLE (wxNO_BORDER)
class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
{
public:
wxAnimationCtrlBase() {}
public: // public API
virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimation &anim) = 0;
virtual wxAnimation GetAnimation() const = 0;
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
wxBitmap m_bmpStatic;
private:
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the wxAnimationCtrl class
// ----------------------------------------------------------------------------
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/animate.h"
#else
#include "wx/generic/animate.h"
#endif
#endif // wxUSE_ANIMATIONCTRL
#endif // _WX_ANIMATEH__