2004-10-19 09:40:30 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/palmos/bitmap.h
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// Purpose: wxBitmap class
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2005-01-18 16:14:27 -05:00
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// Author: William Osborne - minimal working wxPalmOS port
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2004-10-19 09:40:30 -04:00
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// Modified by:
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// Created: 10/13/04
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2005-01-18 16:14:27 -05:00
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// RCS-ID: $Id$
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2004-10-19 09:40:30 -04:00
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// Copyright: (c) William Osborne
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/palmos/gdiimage.h"
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#include "wx/gdicmn.h"
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#include "wx/palette.h"
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxBitmapRefData;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxDC;
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#if wxUSE_WXDIB
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class WXDLLEXPORT wxDIB;
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#endif
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxPalette;
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class WXDLLEXPORT wxPixelDataBase;
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// ----------------------------------------------------------------------------
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// wxBitmap: a mono or colour bitmap
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmap : public wxGDIImage
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{
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public:
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// default ctor creates an invalid bitmap, you must Create() it later
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wxBitmap() { Init(); }
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// Initialize with raw data
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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// Initialize with XPM data
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wxBitmap(const char **data) { CreateFromXpm(data); }
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wxBitmap(char **data) { CreateFromXpm((const char **)data); }
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// Load a file or resource
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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// New constructor for generalised creation from data
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wxBitmap(void *data, long type, int width, int height, int depth = 1);
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// Create a new, uninitialized bitmap of the given size and depth (if it
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// is omitted, will create a bitmap compatible with the display)
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//
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// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
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// taking a DC argument if you want to force using DDB in this case
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wxBitmap(int width, int height, int depth = -1);
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// Create a bitmap compatible with the given DC
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wxBitmap(int width, int height, const wxDC& dc);
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#if wxUSE_IMAGE && wxUSE_WXDIB
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// Convert from wxImage
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wxBitmap(const wxImage& image, int depth = -1)
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{ (void)CreateFromImage(image, depth); }
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// Create a DDB compatible with the given DC from wxImage
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wxBitmap(const wxImage& image, const wxDC& dc)
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{ (void)CreateFromImage(image, dc); }
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#endif // wxUSE_IMAGE
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// we must have this, otherwise icons are silently copied into bitmaps using
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// the copy ctor but the resulting bitmap is invalid!
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wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
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wxBitmap& operator=(const wxIcon& icon)
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{
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(void)CopyFromIcon(icon);
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return *this;
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}
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wxBitmap& operator=(const wxCursor& cursor)
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{
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(void)CopyFromCursor(cursor);
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return *this;
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}
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virtual ~wxBitmap();
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#if wxUSE_IMAGE && wxUSE_WXDIB
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wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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// copies the contents and mask of the given (colour) icon to the bitmap
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bool CopyFromIcon(const wxIcon& icon);
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// copies the contents and mask of the given cursor to the bitmap
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bool CopyFromCursor(const wxCursor& cursor);
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#if wxUSE_WXDIB
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// copies from a device independent bitmap
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bool CopyFromDIB(const wxDIB& dib);
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#endif
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, const wxDC& dc);
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virtual bool Create(void *data, long type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
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wxBitmapRefData *GetBitmapData() const
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{ return (wxBitmapRefData *)m_refData; }
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// raw bitmap access support functions
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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#if wxUSE_PALETTE
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wxPalette* GetPalette() const;
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void SetPalette(const wxPalette& palette);
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#endif // wxUSE_PALETTE
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wxMask *GetMask() const;
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void SetMask(wxMask *mask);
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bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
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bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
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// these functions are internal and shouldn't be used, they risk to
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// disappear in the future
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bool HasAlpha() const;
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void UseAlpha();
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// implementation only from now on
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// -------------------------------
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public:
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void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
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WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
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#ifdef __WXDEBUG__
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void SetSelectedInto(wxDC *dc);
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wxDC *GetSelectedInto() const;
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#endif // __WXDEBUG__
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protected:
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// common part of all ctors
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void Init();
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virtual wxGDIImageRefData *CreateData() const;
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// creates the bitmap from XPM data, supposed to be called from ctor
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bool CreateFromXpm(const char **bits);
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// creates an uninitialized bitmap, called from Create()s above
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bool DoCreate(int w, int h, int depth, WXHDC hdc);
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#if wxUSE_IMAGE && wxUSE_WXDIB
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// creates the bitmap from wxImage, supposed to be called from ctor
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bool CreateFromImage(const wxImage& image, int depth);
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// creates a DDB from wxImage, supposed to be called from ctor
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bool CreateFromImage(const wxImage& image, const wxDC& dc);
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// common part of the 2 methods above (hdc may be 0)
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bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
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#endif // wxUSE_IMAGE
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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// ----------------------------------------------------------------------------
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// wxMask: a mono bitmap used for drawing bitmaps transparently.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask : public wxObject
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{
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public:
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wxMask();
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// Construct a mask from a bitmap and a colour indicating the transparent
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// area
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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// Construct a mask from a bitmap and a palette index indicating the
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// transparent area
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wxMask(const wxBitmap& bitmap, int paletteIndex);
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// Construct a mask from a mono bitmap (copies the bitmap).
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wxMask(const wxBitmap& bitmap);
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// construct a mask from the givne bitmap handle
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wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
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virtual ~wxMask();
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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bool Create(const wxBitmap& bitmap);
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// Implementation
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WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
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void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
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protected:
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WXHBITMAP m_maskBitmap;
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DECLARE_DYNAMIC_CLASS(wxMask)
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};
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// ----------------------------------------------------------------------------
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// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
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{
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public:
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wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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wxBitmapHandler(const wxString& name, const wxString& ext, long type)
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: wxGDIImageHandler(name, ext, type)
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{
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}
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// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
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// old class which worked only with bitmaps
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virtual bool Create(wxBitmap *bitmap,
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void *data,
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long flags,
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int width, int height, int depth = 1);
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virtual bool LoadFile(wxBitmap *bitmap,
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const wxString& name,
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long flags,
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int desiredWidth, int desiredHeight);
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virtual bool SaveFile(wxBitmap *bitmap,
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const wxString& name,
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int type,
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const wxPalette *palette = NULL);
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virtual bool Create(wxGDIImage *image,
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void *data,
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long flags,
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int width, int height, int depth = 1);
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virtual bool Load(wxGDIImage *image,
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const wxString& name,
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long flags,
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int desiredWidth, int desiredHeight);
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virtual bool Save(wxGDIImage *image,
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const wxString& name,
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int type);
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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#endif
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// _WX_BITMAP_H_
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