wxWidgets/utils/wxPython/demo/wxTimer.py

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from wxPython.wx import *
import time
#---------------------------------------------------------------------------
class TestTimer(wxTimer):
def __init__(self, log = None):
wxTimer.__init__(self)
self.log = log
def Notify(self):
wxBell()
if self.log:
self.log.WriteText('beep!\n')
#---------------------------------------------------------------------------
_timer = TestTimer()
class TestTimerWin(wxPanel):
def __init__(self, parent, log):
_timer.log = log
wxPanel.__init__(self, parent, -1)
wxStaticText(self, -1, "This is a timer example",
wxPoint(15, 30))
wxButton(self, 11101, ' Start ', wxPoint(15, 75), wxDefaultSize)
wxButton(self, 11102, ' Stop ', wxPoint(115, 75), wxDefaultSize)
EVT_BUTTON(self, 11101, self.OnStart)
EVT_BUTTON(self, 11102, self.OnStop)
def OnStart(self, event):
_timer.Start(1000)
def OnStop(self, event):
_timer.Stop()
#---------------------------------------------------------------------------
def runTest(frame, nb, log):
win = TestTimerWin(nb, log)
return win
#---------------------------------------------------------------------------
overview = """\
The wxTimer class allows you to execute code at specified intervals. To use it, derive a new class and override the Notify member to perform the required action. Start with Start, stop with Stop, it's as simple as that.
wxTimer()
------------------
Constructor.
"""