2002-03-26 16:54:23 -05:00
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/iconbndl.h
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// Purpose: wxIconBundle
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// Author: Mattia barbon
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// Modified by:
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// Created: 23.03.02
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// RCS-ID: $Id$
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// Copyright: (c) Mattia Barbon
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2002-03-26 16:54:23 -05:00
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ICONBNDL_H_
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#define _WX_ICONBNDL_H_
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2003-08-09 08:38:21 -04:00
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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2002-03-26 16:54:23 -05:00
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#pragma interface "iconbndl.h"
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#endif
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2002-03-28 09:14:00 -05:00
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#include "wx/dynarray.h"
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2002-03-26 16:54:23 -05:00
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// for wxSize
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#include "wx/gdicmn.h"
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2004-06-16 17:02:29 -04:00
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class WXDLLIMPEXP_CORE wxIcon;
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class WXDLLIMPEXP_BASE wxString;
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WX_DECLARE_EXPORTED_OBJARRAY( wxIcon, wxIconArray );
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// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
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// if you need them, you have to load them manually and call
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// wxIconCollection::AddIcon
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class WXDLLEXPORT wxIconBundle
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{
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public:
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// default constructor
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2002-05-07 17:58:27 -04:00
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wxIconBundle() : m_icons() {}
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// initializes the bundle with the icon(s) found in the file
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wxIconBundle( const wxString& file, long type ) : m_icons()
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{ AddIcon( file, type ); }
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// initializes the bundle with a single icon
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wxIconBundle( const wxIcon& icon ) : m_icons()
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{ AddIcon( icon ); }
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const wxIconBundle& operator =( const wxIconBundle& ic );
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wxIconBundle( const wxIconBundle& ic ) : m_icons()
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{ *this = ic; }
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~wxIconBundle() { DeleteIcons(); }
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// adds all the icons contained in the file to the collection,
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// if the collection already contains icons with the same
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// width and height, they are replaced
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void AddIcon( const wxString& file, long type );
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// adds the icon to the collection, if the collection already
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// contains an icon with the same width and height, it is
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// replaced
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void AddIcon( const wxIcon& icon );
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// returns the icon with the given size; if no such icon exists,
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// returns the icon with size wxSYS_ICON_[XY]; if no such icon exists,
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// returns the first icon in the bundle
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const wxIcon& GetIcon( const wxSize& size ) const;
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// equivalent to GetIcon( wxSize( size, size ) )
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const wxIcon& GetIcon( wxCoord size = wxDefaultCoord ) const
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{ return GetIcon( wxSize( size, size ) ); }
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private:
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// delete all icons
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void DeleteIcons();
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public:
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wxIconArray m_icons;
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};
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#endif
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// _WX_ICONBNDL_H_
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