243 lines
11 KiB
Plaintext
243 lines
11 KiB
Plaintext
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Title: Metrowerks w/ configure HOWTO
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Author: David Elliott
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Id: $Id$
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=== Introduction to Metrowerks command line tools ===
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Since CodeWarrior version 8, Metrowerks has provided command-line compilers
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hosted on OS X. There are three available targets.
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1) Mac OS X/PPC
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Compiler: mwcc
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Linker: mwld
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-- File formats --
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Executable: Mach-O
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Shared Library: Mach-O (bundle, dylib, etc.)
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Static Library: CodeWarrior
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Object: CodeWarrior
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2) Mach-O/PPC
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Compiler: mwccppc
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Linker: mwldppc
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-- File formats --
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Executable: Mach-O
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Shared Library: Mach-O (bundle, dylib, etc.)
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Static Library: Archived (ar) Mach-O (.a files)
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Object: Mach-O .o files
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3) Mac/PPC
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Compiler: mwpefcc
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Linker: mwpefld
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-- File formats --
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Executable: PEF
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Shared Library: PEF ("code fragments")
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Static Library: CodeWarrior
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Object: CodeWarrior
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As you can see, only one of these targets produces Mach-O .o files that
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normal ar and ranlib could hope to handle. It's no matter though,
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really all that ar and ranlib do is create a static library (.a) from a
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collection of .o files. This can be emulated by a shell script which
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calls the appropriate mwld. I've provided one called mwar which does this.
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For ranlib simply use true since mwar does all of the work.
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=== Metrowerks Environment Variables ===
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In order for any of these programs to work some environment variables
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must be set. The compiler must know where to look for headers (CIncludes).
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The linker needs to know where to look for libraries (Libraries) such as
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those specified on the commandline with -l as well as crt1.o (or sometimes
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mwcrt1.o) for OS X. The linker also needs to know if any additional
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libraries should be linked into executables (LibraryFiles). Finally,
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on OS X the linker needs to know where to look for Frameworks (FrameworkPaths).
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These are controlled by the following environment variables:
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1) Mac OS X/PPC
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CIncludes: MWCMacOSXPPCIncludes
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Libraries: MWMacOSXPPCLibraries
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LibraryFiles: MWMacOSXPPCLibraryFiles
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FrameworkPaths: MWFrameworkPaths
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2) Mach-O/PPC
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CIncludes: MWCMachPPCIncludes
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Libraries: MWMachPPCLibraries
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LibraryFiles: MWMachPPCLibraryFiles
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FrameworkPaths: MWFrameworkPaths
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3) Mac/PPC
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CIncludes: MWPEFCIncludes
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Libraries: MWPEFLibraries
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LibraryFiles: MWPEFLibraryFiles
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FrameworkPaths: (N/A)
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Notes (mwldppc 3.0.3 build 343):
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The environment variables (including MWPEFLibraries) aren't read until after
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the command line options have been parsed! The command line option parser
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actually tries to do the linking from within the parser and thus -l options
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which don't have a -L specifying where to look for the library do not work.
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Yes, this means that MWPEFLibraries is essentially useless AFAICT.
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I have provided an example mwvars.sh. It's what I use with CW 8.3. YMMV.
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=== Compiling wxWidgets targetting Mac OS X with Metrowerks ===
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With recent wxWidgets (2.5.5) it is possible to compile using the
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Metrowerks tools with minimal effort. You may use either mwcc/mwld
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or mwccppc/mwldppc. Ideally you will have the tools on your path
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on your path as well as the mwar script I've provided. You will also
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have had to source mwvars.sh (either yourself or by sourcing it from
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your .profile or .bash_profile).
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Before beginning I strongly recommend you write a simple C++ hello world
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program. I recommend #include <iostream> and cout << "Hello World" << endl;.
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This will ensure your C++ standard library is working. Note that
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you can compile this using mwcc hello.cpp. You will find a hello.cpp.o
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file as well as an a.out file if the compiler and linker were successful.
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Assuming your compiler can produce a.out you're ready to begin.
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As per usual, I recommend building outside the source tree.
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From the source tree (workingDirectory$ is the prompt)
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wxWidgets$ mkdir ../BUILD_MACd_CW8
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wxWidgets$ cd ../BUILD_MACd_CW8
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BUILD_MACd_CW8$ ../wxWidgets/configure --enable-debug --disable-shared CC=mwcc CXX=mwcc LD=mwld AR=mwar RANLIB=true
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[ configure hopefully succeeds ]
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BUILD_MACd_CW8$ make
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[ make hopefully succeeds ]
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BUILD_MACd_CW8$ make -C samples/minimal
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[ minimal make succeeds ]
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BUILD_MACd_CW8$ ./samples/minimal/minimal.app/Contents/MacOS/minimal
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[ minimal runs and your prompt will return when you Quit the app ]
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The important options are CC=mwcc CXX=mwcc LD=mwld AR=mwar RANLIB=true
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Right now you also need --disable-shared. Eventually I hope to add the
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ability to created shared libraries.
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If you wish to use the Mach-O compilers instead of the Mac OS X compilers
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then use CC=mwccppc CXX=mwccppc LD=mwldppc. You don't need a special
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AR or RANLIB with this compiler.
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At the moment, precompiled headers aren't supported though you don't need
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to pass --disable-precomp-headers since the Makefiles know they can't do PCH.
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I hope to add this soon.
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As you can see, this is not wildly different from compiling using any
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other compiler (for instance GCC). The same files that would be compiled
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by gcc are now compiled by mwcc. The same files that would be linked
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by the combination of ar and ranlib are now linked using the mwar shell
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script that calls mwld to do the work and using true in place of ranlib.
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The same files that would be linked using ld (i.e. the executable sample)
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are linked using mwld.
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=== Compiling wxWidgets targetting Mac OS (Carbon) with Metrowerks ===
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Compiling for Mac OS PEF Carbon is not really more or less difficult
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than compiling for OS X. However, there is still some work left to do.
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In particular, the -lCarbonLib and -lQuickTimeLib options to the linker don't
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work because of the aforementioned bug in mwpefld. To fix this you can add
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-L/path/to/Universal/Libraries/StubLibraries to LDFLAGS. Unfortunately
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because autoconf (2.59) doesn't always use eval appropriately you cannot
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have spaces in the path. What I recommend is to make a symlink from
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/Applications/Metrowerks CodeWarrior 8.0/Metrowerks CodeWarrior/MacOS Support to some path which can be accessed without using spaces.
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Something like this:
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~$ ln -snf "/Applications/Metrowerks CodeWarrior 8.0/Metrowerks CodeWarrior/MacOS Support" MW_MacOS
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There is also a problem with the samples Makefiles. Currently they clear
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the resource fork of the executable rather than append to it. This
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can be remedied by adding the -a option to Rez before making in that
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sample's directory. I hope to fix this soon.
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Assuming you work around these it's pretty straightforward:
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wxWidgets$ mkdir ../BUILD_MACCARBONd_CW8
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wxWidgets$ cd ../BUILD_MACCARBONd_CW8
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BUILD_MACCARBONd_CW8$ ../wxWidgets/configure --host=powerpc-apple-macos --enable-debug --disable-shared CC=mwpefcc CXX=mwpefcc LD=mwpefld AR=mwpefar RANLIB=true LDFLAGS=-L/Users/yourname/MW_MacOS/Universal/Libraries/StubLibraries
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[ configure hopefully succeeds ]
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BUILD_MACd_CW8$ make
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[ make hopefully succeeds ]
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BUILD_MACd_CW8$ make -C samples/minimal
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[ minimal make succeeds ]
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BUILD_MACd_CW8$ /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp ./samples/minimal/minimal
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[ minimal runs and your prompt will return when you Quit the app ]
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Unlike the OS X case not many people compile wxMac Carbon PEF using configure.
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From time to time there may be minor problems. Please report these using
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the sourceforge bug tracker.
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=== Other Metrowerks notes ===
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--- Object file extension ---
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By default, the mw compilers when used with the -c option will append .o
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to the source filename (following symlinks even). This is in contrast to
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normal compilers which replace the files extension with .o. To get the
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normal behavior you must add -ext o to the compiler options. The wxWidgets
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configure script does this and the macros to check for this are part of
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Bakefile (bakefile.sourceforge.net).
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--- Static library extension ---
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The CodeWarrior IDE typically uses the .lib extension for CodeWarrior static
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libraries and .a for Mach-O static libraries (ar/ranlib archives). The
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wxWidgets makefiles always use .a. This isn't really a problem just be
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aware that the .a files aren't really ar/ranlib archives and aren't useable
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by anything other than CodeWarrior itself.
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--- IDE ---
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As far as I know it should be possible to use libraries created by
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the command line tools from the IDE. For instance, you could compile
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wxWidgets using this method but continue to use the IDE for your application.
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Personally, I prefer sticking with the command line so I haven't tried this.
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--- OS X SDKs ---
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Before CodeWarrior 9.3 the usage of SDKs (those in /Developer/SDKs) is
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impossible. You might think that it would work simply be prefacing any
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/System or /usr paths with the SDK path when setting the environment variables.
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Unfortunately, the libraries and frameworks inside these SDKs contain absolute
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paths to libraries and frameworks which they depend on. Thus, the linker
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attempts to load the non-SDK version to satisfy the dependency.
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To ensure an app will work correctly on previous versions of the OS you
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can use Apple's availability macros.
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--- CodeWarrior 8.3 and Panther ---
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CodeWarrior 8.3 has some problems running on Panther. When using the IDE
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version it is typical to change the OS X directory to the 10.2 SDK.
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Unfortunately, this is impossible with the command line compiler due to
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the aforementioned bug. Thus, the only solution is to allow CodeWarrior
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8.3 to work with Panther's headers. Fortunately, this isn't as hard
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as some people (particularly those at Metrowerks) would make you think.
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First of all, there are issues with Apple's headers declaring conflicting
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types. Particularly with respect to wchar_t. Now, I'm sure you're
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aware of the "(wchar_t Support fix)" directory. What you need to do
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is create another one called "(wchar_t Support Panther fix)" using the
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provided machine/ansi.h file which contains some minor changes from
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the Metrowerks version.
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Secondly, there is an issue with crt1.o. Apple's position is that
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/usr/lib/crt1.o is intended to be used only with Apple's GCC.
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Metrowerks does provide an mwcrt1.o and when you're using the IDE you
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can perfectly well use it instead of Apple's crt1.o. Unfortunately,
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when you are using mwld it has crt1.o hardcoded. Very fortunately, it
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has only the filename encoded and it searches the libraries path!
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What I do is symlink "Mac OS X Support/Libraries/Startup/mwcrt1.o" to
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crt1.o in the same directory.
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--- MSL on OS X ---
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In mwvar.sh for the Mac OS X/PPC toolchain I've used MSL C++ with the
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BSD CRT. To do this I used the .a files. Earlier I used the .lib files
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but these also require the MSL C .lib. AFAIK using this would cause
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the MSL CRT to be used and I think I don't want that unless I'm using
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the MSL CRT headers. It did work although I never tested it with
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anything too complex. I suspect it would have failed although I'm
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wondering how it works with the CW projects because I think they do
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link with the MSL_C libs. This is probably very wrong.
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If you do decide to use the MSL_C libs you'll need to add
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"MSL/MSL_C/MSL_MacOS/Src/console_OS_X.c". Unfortunately,
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mwld is a linker and doesn't understand C source code. Thus you must
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compile this file and use the compiled version.
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What I did was simply run mwcc -c console_OS_X.c to generate a
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console_OS_X.c.o object file. This file must be in MWMacOSXPPCLibraryFiles.
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