wxWidgets/include/wx/mac/spinbutt.h

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/////////////////////////////////////////////////////////////////////////////
// Name: spinbutt.h
// Purpose: wxSpinButton class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
#ifdef __GNUG__
#pragma interface "spinbutt.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
/*
The wxSpinButton is like a small scrollbar than is often placed next
to a text control.
wxSP_HORIZONTAL: horizontal spin button
wxSP_VERTICAL: vertical spin button (the default)
wxSP_ARROW_KEYS: arrow keys increment/decrement value
wxSP_WRAP: value wraps at either end
*/
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
{
public:
// construction
wxSpinButton() { }
wxSpinButton(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = "wxSpinButton")
{
Create(parent, id, pos, size, style, name);
}
virtual ~wxSpinButton();
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = "wxSpinButton");
// accessors
virtual int GetValue() const;
virtual void SetValue(int val);
virtual void SetRange(int minVal, int maxVal);
// implementation
virtual void MacHandleControlClick( ControlHandle control , SInt16 controlpart ) ;
protected:
virtual wxSize DoGetBestSize() const;
int m_value ;
private:
DECLARE_DYNAMIC_CLASS(wxSpinButton)
};
#endif
// _WX_SPINBUTT_H_