1999-07-29 01:11:30 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: region.h
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// Purpose: wxRegion class
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1999-10-15 17:00:38 -04:00
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// Author: David Webster
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1999-07-29 01:11:30 -04:00
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// Modified by:
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1999-10-15 17:00:38 -04:00
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// Created: 10/15/99
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1999-07-29 01:11:30 -04:00
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// RCS-ID: $Id$
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1999-10-15 17:00:38 -04:00
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// Copyright: (c) David Webster
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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1999-07-29 01:11:30 -04:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#include "wx/bitmap.h"
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#include "wx/os2/private.h"
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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enum wxRegionContain {
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wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp { wxRGN_AND // Creates the intersection of the two combined regions.
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,wxRGN_COPY // Creates a copy of the region identified by hrgnSrc1.
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,wxRGN_DIFF // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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,wxRGN_OR // Creates the union of two combined regions.
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,wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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public:
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wxRegion( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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);
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wxRegion( const wxPoint& rTopLeft
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,const wxPoint& rBottomRight
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);
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wxRegion(const wxRect& rRect);
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wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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wxRegion();
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~wxRegion();
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//
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// Copying
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//
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inline wxRegion(const wxRegion& rSrc)
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{ Ref(rSrc); }
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inline wxRegion& operator = (const wxRegion& rSrc)
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{ Ref(rSrc); return (*this); }
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//
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// Modify region
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//
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//
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// Clear current region
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//
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void Clear(void);
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bool Offset( wxCoord x
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,wxCoord y
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);
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//
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// Union rectangle or region with this.
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//
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inline bool Union( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_OR
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);
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}
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inline bool Union( const wxRect& rRect) { return Combine(rRect, wxRGN_OR); }
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inline bool Union(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_OR); }
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//
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// Intersect rectangle or region with this.
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//
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inline bool Intersect( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_AND
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);
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}
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inline bool Intersect(const wxRect& rRect) { return Combine(rRect, wxRGN_AND); }
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inline bool Intersect(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_AND); }
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//
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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//
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inline bool Subtract( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_DIFF
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);
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}
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inline bool Subtract(const wxRect& rRect) { return Combine(rRect, wxRGN_DIFF); }
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inline bool Subtract(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_DIFF); }
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//
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// XOR: the union of two combined regions except for any overlapping areas.
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//
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inline bool Xor( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_XOR
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);
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}
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inline bool Xor(const wxRect& rRect) { return Combine(rRect, wxRGN_XOR); }
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inline bool Xor(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_XOR); }
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//
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// Information on region
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// Outer bounds of region
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//
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void GetBox( wxCoord& rX
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,wxCoord& rY
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,wxCoord& rWidth
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,wxCoord& rHeight
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) const;
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wxRect GetBox(void) const;
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//
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// Is region empty?
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//
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bool Empty(void) const;
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inline bool IsEmpty() const { return Empty(); }
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//
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// Tests
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// Does the region contain the point (x,y)?
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//
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wxRegionContain Contains( wxCoord lX
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,wxCoord lY
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) const;
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//
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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//
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wxBitmap ConvertToBitmap(void) const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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//
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// Does the region contain the point pt?
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//
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wxRegionContain Contains(const wxPoint& rPoint) const;
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//
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// Does the region contain the rectangle (x, y, w, h)?
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//
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wxRegionContain Contains( wxCoord x
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,wxCoord y
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,wxCoord lWidth
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,wxCoord lHeight
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) const;
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//
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// Does the region contain the rectangle rect?
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//
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wxRegionContain Contains(const wxRect& rRect) const;
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//
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// Internal
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//
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bool Combine( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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,wxRegionOp eOp
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);
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bool Combine( const wxRegion& rRegion
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,wxRegionOp eOp
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);
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bool Combine( const wxRect& rRect
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,wxRegionOp eOp
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);
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//
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// Get internal region handle
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//
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WXHRGN GetHRGN(void) const;
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void SetPS(HPS hPS);
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protected:
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virtual wxObjectRefData* CreateData(void) const;
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virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const;
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friend class WXDLLEXPORT wxRegionIterator;
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DECLARE_DYNAMIC_CLASS(wxRegion);
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}; // end of CLASS wxRegion
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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public:
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wxRegionIterator();
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wxRegionIterator(const wxRegion& rRegion);
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~wxRegionIterator();
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void Reset(void) { m_lCurrent = 0; }
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void Reset(const wxRegion& rRegion);
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operator bool (void) const { return m_lCurrent < m_lNumRects; }
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bool HaveRects(void) const { return m_lCurrent < m_lNumRects; }
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void operator ++ (void);
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void operator ++ (int);
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wxCoord GetX(void) const;
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wxCoord GetY(void) const;
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wxCoord GetW(void) const;
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wxCoord GetWidth(void) const { return GetW(); }
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wxCoord GetH(void) const;
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wxCoord GetHeight(void) const { return GetH(); }
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wxRect GetRect(void) const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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long m_lCurrent;
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long m_lNumRects;
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wxRegion m_vRegion;
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wxRect* m_pRects;
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}; // end of wxRegionIterator
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#endif
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// _WX_REGION_H_
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