wxWidgets/include/wx/mac/icon.h

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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#ifdef __GNUG__
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon();
// Copy constructors
wxIcon(const wxIcon& icon)
: wxBitmap()
{ Ref(icon); }
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const char bits[], int width , int height );
wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
{ return LoadFile( name , flags , -1 , -1 ) ; }
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
};
/*
class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
public:
inline wxICONFileHandler()
{
m_name = "ICO icon file";
m_extension = "ico";
m_type = wxBITMAP_TYPE_ICO;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
*/
class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
public:
inline wxICONResourceHandler()
{
m_name = "ICON resource";
m_extension = "";
m_type = wxBITMAP_TYPE_ICON_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
#endif
// _WX_ICON_H_