wxWidgets/samples/thread/test.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxWindows thread sample
// Author: Julian Smart(minimal)/Guilhem Lavaux(thread test)
// Modified by:
// Created: 06/16/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/*
TODO:
1. show how SetPriority() works.
2. use worker threads to update progress controls instead of writing
messages - it will be more visual
*/
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_THREADS
#error "This sample requires thread support!"
#endif // wxUSE_THREADS
#include "wx/thread.h"
#include "wx/dynarray.h"
#include "wx/time.h"
// Define a new application type
class MyApp : public wxApp
{
public:
bool OnInit();
};
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
// Define a new frame type
class MyFrame: public wxFrame
{
public:
// ctor
MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
// operations
void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
// callbacks
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnClear(wxCommandEvent& event);
void OnStartThread(wxCommandEvent& event);
void OnStopThread(wxCommandEvent& event);
void OnPauseThread(wxCommandEvent& event);
void OnResumeThread(wxCommandEvent& event);
void OnIdle(wxIdleEvent &event);
bool OnClose() { return TRUE; }
// called by dying thread
void OnThreadExit(wxThread *thread);
public:
wxArrayThread m_threads;
private:
// crit section protects access to the array below
wxCriticalSection m_critsect;
// the array of threads which finished (either because they did their work
// or because they were explicitly stopped)
wxArrayInt m_aToDelete;
// just some place to put our messages in
wxTextCtrl *m_txtctrl;
DECLARE_EVENT_TABLE()
};
class MyThread : public wxThread
{
public:
MyThread(MyFrame *frame);
// thread execution starts here
virtual void *Entry();
// called when the thread exits - whether it terminates normally or is
// stopped with Delete() (but not when it is Kill()ed!)
virtual void OnExit();
// write something to the text control
void WriteText(const wxString& text);
public:
size_t m_count;
MyFrame *m_frame;
};
MyThread::MyThread(MyFrame *frame)
: wxThread()
{
m_count = 0;
m_frame = frame;
}
void MyThread::WriteText(const wxString& text)
{
wxString msg;
msg << wxTime().FormatTime() << ": " << text;
// before doing any GUI calls we must ensure that this thread is the only
// one doing it!
wxMutexGuiLocker guiLocker;
m_frame->WriteText(msg);
}
void MyThread::OnExit()
{
m_frame->OnThreadExit(this);
}
void *MyThread::Entry()
{
wxString text;
text.Printf("Thread 0x%x started.\n", GetID());
WriteText(text);
for ( m_count = 0; m_count < 10; m_count++ )
{
// check if we were asked to exit
if ( TestDestroy() )
break;
text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
WriteText(text);
// wxSleep() can't be called from non-GUI thread!
wxThread::Sleep(1000);
}
text.Printf("Thread 0x%x finished.\n", GetID());
WriteText(text);
return NULL;
}
// ID for the menu commands
enum
{
TEST_QUIT = 1,
TEST_TEXT = 101,
TEST_ABOUT = 102,
TEST_CLEAR = 103,
TEST_START_THREAD = 203,
TEST_STOP_THREAD = 204,
TEST_PAUSE_THREAD = 205,
TEST_RESUME_THREAD = 206
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
EVT_IDLE(MyFrame::OnIdle)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP (MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
50, 50, 450, 340);
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(TEST_CLEAR, "&Clear log");
file_menu->AppendSeparator();
file_menu->Append(TEST_ABOUT, "&About");
file_menu->AppendSeparator();
file_menu->Append(TEST_QUIT, "E&xit");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
wxMenu *thread_menu = new wxMenu;
thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
thread_menu->AppendSeparator();
thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
menu_bar->Append(thread_menu, "&Thread");
frame->SetMenuBar(menu_bar);
// Show the frame
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title,
int x, int y, int w, int h)
: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{
CreateStatusBar();
m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
wxTE_MULTILINE | wxTE_READONLY);
}
void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
{
MyThread *thread = new MyThread(this);
if ( thread->Create() != wxTHREAD_NO_ERROR )
{
wxLogError("Can't create thread!");
}
wxCriticalSectionLocker enter(m_critsect);
m_threads.Add(thread);
if ( thread->Run() != wxTHREAD_NO_ERROR )
{
wxLogError("Can't start thread!");
}
}
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
{
// stop the last thread
if ( m_threads.IsEmpty() )
{
wxLogError("No thread to stop!");
}
else
{
m_threads.Last()->Delete();
}
}
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
{
wxCriticalSectionLocker enter(m_critsect);
// resume first suspended thread
size_t n = 0, count = m_threads.Count();
while ( n < count && !m_threads[n]->IsPaused() )
n++;
if ( n == count )
wxLogError("No thread to resume!");
else
m_threads[n]->Resume();
}
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
{
wxCriticalSectionLocker enter(m_critsect);
// pause last running thread
int n = m_threads.Count() - 1;
while ( n >= 0 && !m_threads[n]->IsRunning() )
n--;
if ( n < 0 )
wxLogError("No thread to pause!");
else
m_threads[n]->Pause();
}
// set the frame title indicating the current number of threads
void MyFrame::OnIdle(wxIdleEvent &event)
{
// first remove from the array all the threads which died since last call
{
wxCriticalSectionLocker enter(m_critsect);
size_t nCount = m_aToDelete.Count();
for ( size_t n = 0; n < nCount; n++ )
{
// index should be shifted by n because we've already deleted
// n-1 elements from the array
m_threads.Remove((size_t)m_aToDelete[n] - n);
}
m_aToDelete.Empty();
}
size_t nRunning = 0,
nCount = m_threads.Count();
for ( size_t n = 0; n < nCount; n++ )
{
if ( m_threads[n]->IsRunning() )
nRunning++;
}
wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
size_t count = m_threads.Count();
for ( size_t i = 0; i < count; i++ )
{
m_threads[i]->Delete();
}
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
"(c) 1998 Julian Smart, Guilhem Lavaux\n"
"(c) 1999 Vadim Zeitlin",
"About wxThread sample",
wxOK | wxICON_INFORMATION);
dialog.ShowModal();
}
void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
{
m_txtctrl->Clear();
}
void MyFrame::OnThreadExit(wxThread *thread)
{
int index = m_threads.Index(thread);
wxCHECK_RET( index != -1, "unknown thread being deleted??" );
wxCriticalSectionLocker enter(m_critsect);
m_aToDelete.Add(index);
}