wxWidgets/tests/waitforpaint.h

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/waitforpaint.h
// Purpose: Helper WaitForPaint class
// Author: Vadim Zeitlin
// Created: 2019-10-17 (extracted from tests/window/setsize.cpp)
// Copyright: (c) 2019 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TESTS_WAITFORPAINT_H_
#define _WX_TESTS_WAITFORPAINT_H_
#include "wx/stopwatch.h"
#include "wx/window.h"
// Class used to check if we received the (first) paint event.
class WaitForPaint
{
public:
explicit WaitForPaint(wxWindow* win)
: m_win(*win),
m_painted(false),
m_handler(&m_painted)
{
m_win.Bind(wxEVT_PAINT, m_handler);
}
// This function waits up to the given number of milliseconds for the paint
// event to come and returns true if we did get it or false otherwise.
bool YieldUntilPainted(int timeoutInMS = 250) const
{
wxStopWatch sw;
for ( ;; )
{
wxYield();
if ( m_painted )
return true;
if ( sw.Time() > timeoutInMS )
return false;
}
}
~WaitForPaint()
{
m_win.Unbind(wxEVT_PAINT, m_handler);
}
private:
wxWindow& m_win;
bool m_painted;
class PaintHandler
{
public:
// Note that we have to use a pointer here, i.e. we can't just store
// the flag inside the class itself because it's going to be cloned
// inside wx and querying the flag of the original copy wouldtn' work.
explicit PaintHandler(bool* painted)
: m_painted(*painted)
{
}
void operator()(wxPaintEvent& event)
{
event.Skip();
m_painted = true;
}
private:
bool& m_painted;
} m_handler;
};
#endif // _WX_TESTS_WAITFORPAINT_H_