62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: anitest.cpp
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// Purpose: anitest sample
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// Author: Julian Smart
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// Modified by:
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// Created: 02/07/2001
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/animate.h"
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// Define a new application
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class MyApp : public wxApp
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{
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public:
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bool OnInit();
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};
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class MyCanvas : public wxScrolledWindow
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{
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public:
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MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
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void OnPaint(wxPaintEvent& event);
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private:
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame
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class MyFrame : public wxFrame
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{
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public:
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MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, const long style);
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~MyFrame();
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void OnAbout(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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void OnUpdateUI(wxUpdateUIEvent& event);
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#if wxUSE_FILEDLG
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void OnOpen(wxCommandEvent& event);
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#endif // wxUSE_FILEDLG
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MyCanvas* GetCanvas() const { return m_canvas; }
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wxAnimationCtrl* GetAnimationCtrl() const { return m_animationCtrl; }
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protected:
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MyCanvas* m_canvas;
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wxAnimationCtrl* m_animationCtrl;
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private:
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DECLARE_EVENT_TABLE()
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};
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