wxWidgets/user/wxLayout/wxlwindow.h

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/*-*- c++ -*-********************************************************
* wxLwindow.h : a scrolled Window for displaying/entering rich text*
* *
* (C) 1998 by Karsten Ball<EFBFBD>der (Ballueder@usa.net) *
* *
* $Id$
*******************************************************************/
#ifndef WXLWINDOW_H
#define WXLWINDOW_H
#ifdef __GNUG__
# pragma interface "wxlwindow.h"
#endif
#include <wx/wx.h>
#include "wxllist.h"
#ifdef BROKEN_COMPILER
# define virtual
#endif
class wxLayoutWindow : public wxScrolledWindow
{
public:
wxLayoutWindow(wxWindow *parent);
wxLayoutList & GetLayoutList(void) { return m_llist; }
// clears the window and sets default parameters:
void Clear(int family = wxROMAN, int size=12, int style=wxNORMAL, int weight=wxNORMAL,
int underline=0, char const *fg="black", char const
*bg="white")
{
GetLayoutList().Clear(family,size,style,weight,underline,fg,bg);
SetBackgroundColour( *GetLayoutList().GetDefaults()->GetBGColour());
}
//virtual void OnDraw(wxDC &dc);
void OnPaint(wxPaintEvent &WXUNUSED(event));
virtual void OnMouse(wxMouseEvent& event);
virtual void OnChar(wxKeyEvent& event);
void UpdateScrollbars(void);
void Print(void);
void Erase(void)
{ m_llist.Clear(); Clear(); }
void SetEventId(int id) { m_EventId = id; }
wxPoint const &GetClickPosition(void) const { return
m_ClickPosition; }
virtual ~wxLayoutList() {} ;
private:
/// for sending events
wxWindow *m_Parent;
int m_EventId;
/// the layout list to be displayed
wxLayoutList m_llist;
/// have we already set the scrollbars?
bool m_ScrollbarsSet;
/// if we want to find an object:
wxPoint m_FindPos;
wxLayoutObjectBase *m_FoundObject;
wxPoint m_ClickPosition;
DECLARE_EVENT_TABLE()
};
#ifdef BROKEN_COMPILER
#undef virtual
#endif
#endif