wxWidgets/include/wx/richtext/richtextxml.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richeditxml.h
// Purpose: XML and HTML I/O for wxRichTextCtrl
// Author: Julian Smart
// Modified by:
// Created: 2005-09-30
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RICHTEXTXML_H_
#define _WX_RICHTEXTXML_H_
/*!
* Includes
*/
#include "wx/richtext/richtextbuffer.h"
#include "wx/richtext/richtextstyles.h"
#if wxUSE_RICHTEXT && wxUSE_XML
/*!
* wxRichTextXMLHandler
*/
class WXDLLIMPEXP_FWD_XML wxXmlNode;
class WXDLLIMPEXP_FWD_XML wxXmlDocument;
class WXDLLIMPEXP_RICHTEXT wxRichTextXMLHandler: public wxRichTextFileHandler
{
DECLARE_CLASS(wxRichTextXMLHandler)
public:
wxRichTextXMLHandler(const wxString& name = wxT("XML"), const wxString& ext = wxT("xml"), int type = wxRICHTEXT_TYPE_XML)
: wxRichTextFileHandler(name, ext, type)
{ Init(); }
void Init();
#if wxUSE_STREAMS
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
/// Recursively export an object
bool ExportXML(wxOutputStream& stream, wxRichTextObject& obj, int level);
bool ExportStyleDefinition(wxOutputStream& stream, wxRichTextStyleDefinition* def, int level);
wxString AddAttributes(const wxRichTextAttr& attr, bool isPara = false);
bool WriteProperties(wxOutputStream& stream, const wxRichTextProperties& properties, int level);
void OutputString(wxOutputStream& stream, const wxString& str);
void OutputStringEnt(wxOutputStream& stream, const wxString& str);
void OutputIndentation(wxOutputStream& stream, int indent);
static wxString AttributeToXML(const wxString& str);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
bool ExportXML(wxXmlNode* parent, wxRichTextObject& obj);
bool ExportStyleDefinition(wxXmlNode* parent, wxRichTextStyleDefinition* def);
bool AddAttributes(wxXmlNode* node, wxRichTextAttr& attr, bool isPara = false);
bool WriteProperties(wxXmlNode* node, const wxRichTextProperties& properties);
#endif
/// Make a string from the given property. This can be overridden for custom variants.
virtual wxString MakeStringFromProperty(const wxVariant& var);
/// Create a proprty from the string read from the XML file.
virtual wxVariant MakePropertyFromString(const wxString& name, const wxString& value, const wxString& type);
/// Recursively import an object
bool ImportXML(wxRichTextBuffer* buffer, wxRichTextObject* obj, wxXmlNode* node);
bool ImportStyleDefinition(wxRichTextStyleSheet* sheet, wxXmlNode* node);
bool ImportProperties(wxRichTextObject* obj, wxXmlNode* node);
/// Import style parameters
bool ImportStyle(wxRichTextAttr& attr, wxXmlNode* node, bool isPara = false);
#endif
/// Creates an object given an XML element name
virtual wxRichTextObject* CreateObjectForXMLName(wxRichTextObject* parent, const wxString& name) const;
/// Can we save using this handler?
virtual bool CanSave() const { return true; }
/// Can we load using this handler?
virtual bool CanLoad() const { return true; }
// Used during saving
wxMBConv* GetConvMem() const { return m_convMem; }
wxMBConv* GetConvFile() const { return m_convFile; }
// Implementation
bool HasParam(wxXmlNode* node, const wxString& param);
wxXmlNode *GetParamNode(wxXmlNode* node, const wxString& param);
wxString GetNodeContent(wxXmlNode *node);
wxString GetParamValue(wxXmlNode *node, const wxString& param);
wxString GetText(wxXmlNode *node, const wxString& param = wxEmptyString, bool translate = false);
protected:
#if wxUSE_STREAMS
virtual bool DoLoadFile(wxRichTextBuffer *buffer, wxInputStream& stream);
virtual bool DoSaveFile(wxRichTextBuffer *buffer, wxOutputStream& stream);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
// Used during saving
wxMBConv* m_convMem;
wxMBConv* m_convFile;
#endif
};
#endif
// wxUSE_RICHTEXT && wxUSE_XML
#endif
// _WX_RICHTEXTXML_H_