wxWidgets/wxPython/BUILD.osx.txt

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Building wxPython on Mac OS X
-----------------------------
NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things
are working now, but a few still don't. I know about most of
them and am addressing them as I have time. If you have any
ideas about a fix for the stuff that's still broken then
please persue them and send the fixes to me.
These are the steps I have used for building wxPython on Mac OS X 10.1
with the Apple Developer Tools, a.k.a the Darwin version. I assume
that you know your way around a command line and that you know how to
get things from various CVS repositories as needed.
1. Python 2.2 is required. There is a disk image with an installer
package in the wxPython Sourceforge download area, in this group:
http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730
If, for some reason you need to build your own Python, get the
source from www.python.org and follow theinstructions in the
Mac/OSX/README file to build and install Python.app and the
Python.framework.
If you build your own Python then you may want to make a symlink or
two in /usr/local/bin so that this version of Python can be found
from the command line. For example:
cd /usr/local/bin
sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2
sudo ln -s python2.2 python
Also, if you create a /usr/local/bin/pythonw script like the
following then you can run Python GUI apps (like wxPython) directly
from the command line:
#!/bin/sh
exec /Applications/Python.app/Contents/MacOS/python $@
Be sure to give this script execute permissions:
sudo chmod +x /usr/local/bin/pythonw
If you would like to make a MachoPython installer from what you
built then you may want to look at the scripts I use to do it
located in wxPython/distrib/mac/buildPython.
One last thing, make sure that /usr/local/bin is in your PATH
environment variable.
2. In a wxWindows CVS tree make a build directory.
cd ~/proj/wxWindows # or wherever you put it
mkdir build
3. Run configure from that build directory.
cd build
../configure --with-mac --with-opengl --enable-debug
4. Make and install wxMac.
make
sudo make install
5. Build and install wxPython.
cd ../wxPython
python setup.py IN_CVS_TREE=1 build install
6. Test. Just navigate in the Finder to the demo directory and double
click demo.py, or simple.py, or whatever you want to run. Or from
a command line you can run it this way:
cd demo
pythonw demo.py
7. Figure out what's wrong, figure out how to fix it, and then send
the patches to me. <wink>
--Robin