wxWidgets/include/wx/univ/spinbutt.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/spinbutt.h
// Purpose: universal version of wxSpinButton
// Author: Vadim Zeitlin
// Modified by:
// Created: 21.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_SPINBUTT_H_
#define _WX_UNIV_SPINBUTT_H_
#include "wx/univ/scrarrow.h"
// ----------------------------------------------------------------------------
// wxSpinButton
// ----------------------------------------------------------------------------
// actions supported by this control
#define wxACTION_SPIN_INC _T("inc")
#define wxACTION_SPIN_DEC _T("dec")
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
public wxControlWithArrows
{
public:
wxSpinButton();
wxSpinButton(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = wxSPIN_BUTTON_NAME);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = wxSPIN_BUTTON_NAME);
// implement wxSpinButtonBase methods
virtual int GetValue() const;
virtual void SetValue(int val);
virtual void SetRange(int minVal, int maxVal);
// implement wxControlWithArrows methods
virtual wxRenderer *GetRenderer() const { return m_renderer; }
virtual wxWindow *GetWindow() { return this; }
virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
virtual bool OnArrow(wxScrollArrows::Arrow arrow);
virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
// for wxStdSpinButtonInputHandler
const wxScrollArrows& GetArrows() { return m_arrows; }
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0,
const wxString& strArg = wxEmptyString);
protected:
virtual wxSize DoGetBestClientSize() const;
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
// the common part of all ctors
void Init();
// normalize the value to fit into min..max range
int NormalizeValue(int value) const;
// change the value by +1/-1 and send the event, return true if value was
// changed
bool ChangeValue(int inc);
// get the rectangles for our 2 arrows
void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
// the current controls value
int m_value;
private:
// the object which manages our arrows
wxScrollArrows m_arrows;
// the state (combination of wxCONTROL_XXX flags) of the arrows
int m_arrowsState[wxScrollArrows::Arrow_Max];
DECLARE_DYNAMIC_CLASS(wxSpinButton)
};
// ----------------------------------------------------------------------------
// wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
// wxStdScrollBarInputHandler) and processes keyboard events too
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
{
public:
wxStdSpinButtonInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
};
#endif // _WX_UNIV_SPINBUTT_H_