wxWidgets/include/wx/msw/region.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/region.h
// Purpose: wxRegion class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) 1997-2002 wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_REGION_H_
#define _WX_REGION_H_
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
enum wxRegionContain
{
wxOutRegion = 0,
wxPartRegion = 1,
wxInRegion = 2
};
// So far, for internal use only
enum wxRegionOp
{
wxRGN_AND, // Creates the intersection of the two combined regions.
wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
wxRGN_OR, // Creates the union of two combined regions.
wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
};
class WXDLLEXPORT wxRegion : public wxGDIObject
{
public:
wxRegion();
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
virtual ~wxRegion();
// Modify region
// -------------
// Clear current region
void Clear();
// Move the region
bool Offset(wxCoord x, wxCoord y);
// Union rectangle or region with this.
bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
// Information on region
// ---------------------
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
// Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(wxCoord x, wxCoord y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the white pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0);
// Internal
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
bool Combine(const wxRect& rect, wxRegionOp op);
// Get internal region handle
WXHRGN GetHRGN() const;
protected:
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
friend class WXDLLEXPORT wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion)
};
class WXDLLEXPORT wxRegionIterator : public wxObject
{
public:
wxRegionIterator() { Init(); }
wxRegionIterator(const wxRegion& region);
wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; }
wxRegionIterator& operator=(const wxRegionIterator& ri);
virtual ~wxRegionIterator();
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
bool HaveRects() const { return (m_current < m_numRects); }
#ifndef __SALFORDC__
operator bool () const { return HaveRects(); }
#endif
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
wxCoord GetX() const;
wxCoord GetY() const;
wxCoord GetW() const;
wxCoord GetWidth() const { return GetW(); }
wxCoord GetH() const;
wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetW(), GetH()); }
private:
// common part of all ctors
void Init();
long m_current;
long m_numRects;
wxRegion m_region;
wxRect* m_rects;
DECLARE_DYNAMIC_CLASS(wxRegionIterator)
};
#endif
// _WX_REGION_H_