wxWidgets/utils/glcanvas/win/glcanvas.h

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/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include <wx/scrolwin.h>
#include <windows.h>
#include "gl/gl.h"
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
/* these are enough constants for now, the remaining will be added later */
};
class wxGLCanvas; /* forward reference */
class wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext(
bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; }
public:
HGLRC m_glContext;
WXHDC m_hDC;
wxWindow* m_window;
};
class wxGLCanvas: public wxScrolledWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
// Replaces wxWindow::Create functionality, since we need to use a different window class
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
wxPalette m_palette;
WXHDC m_hDC;
DECLARE_EVENT_TABLE()
};
#ifdef __cplusplus
extern "C" {
#endif
/* Give extensions proper function names. */
/* N.B. - this is not completely implemented as yet */
/* EXT_vertex_array */
void glArrayElementEXT(GLint i);
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
void glGetPointervEXT(GLenum pname, GLvoid* *params);
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
/* EXT_color_subtable */
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
/* EXT_color_table */
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
/* SGI_compiled_vertex_array */
void glLockArraysSGI(GLint first, GLsizei count);
void glUnlockArraysSGI();
/* SGI_cull_vertex */
void glCullParameterdvSGI(GLenum pname, GLdouble* params);
void glCullParameterfvSGI(GLenum pname, GLfloat* params);
/* SGI_index_func */
void glIndexFuncSGI(GLenum func, GLclampf ref);
/* SGI_index_material */
void glIndexMaterialSGI(GLenum face, GLenum mode);
/* WIN_swap_hint */
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif