2008-03-08 08:52:38 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: sckipc.h
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2008-03-10 11:24:38 -04:00
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// Purpose: interface of wxTCPServer
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2008-03-08 08:52:38 -05:00
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxTCPServer
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A wxTCPServer object represents the server part of a client-server conversation.
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It emulates a DDE-style protocol, but uses TCP/IP which is available on most
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platforms.
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A DDE-based implementation for Windows is available using wxDDEServer.
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@library{wxnet}
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@category{FIXME}
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2008-03-10 11:24:38 -04:00
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@see wxTCPClient, wxTCPConnection, @ref overview_ipcoverview "IPC overview"
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*/
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class wxTCPServer : public wxObject
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{
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public:
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/**
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Constructs a server object.
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*/
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wxTCPServer();
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/**
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Registers the server using the given service name. Under Unix, the
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string must contain an integer id which is used as an Internet port
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number. @false is returned if the call failed (for example, the port
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number is already in use).
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*/
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virtual bool Create(const wxString& service);
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/**
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When a client calls @b MakeConnection, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxTCPConnection type, or of a user-derived type. If the
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topic is "STDIO", the application may wish to refuse the connection.
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Under Unix, when a server is created the OnAcceptConnection message is
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always sent for standard input and output.
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*/
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virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
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};
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2008-03-08 08:52:38 -05:00
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/**
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@class wxTCPClient
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A wxTCPClient object represents the client part of a client-server conversation.
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It emulates a DDE-style protocol, but uses TCP/IP which is available on most
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platforms.
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A DDE-based implementation for Windows is available using wxDDEClient.
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To create a client which can communicate with a suitable server,
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you need to derive a class from wxTCPConnection and another from wxTCPClient.
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The custom wxTCPConnection class will intercept communications in
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a 'conversation' with a server, and the custom wxTCPServer is required
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so that a user-overridden wxTCPClient::OnMakeConnection member can return
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a wxTCPConnection of the required class, when a connection is made.
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@library{wxnet}
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@category{FIXME}
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@see wxTCPServer, wxTCPConnection, @ref overview_ipcoverview "Interprocess
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communications overview"
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*/
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class wxTCPClient : public wxObject
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{
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public:
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/**
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Constructs a client object.
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*/
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wxTCPClient();
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/**
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Tries to make a connection with a server specified by the host
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(a machine name under Unix), service name (must
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contain an integer port number under Unix), and a topic string. If the
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server allows a connection, a wxTCPConnection object will be returned.
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The type of wxTCPConnection returned can be altered by overriding
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the OnMakeConnection() member to return your own
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derived connection object.
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*/
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virtual wxConnectionBase* MakeConnection(const wxString& host,
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const wxString& service,
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const wxString& topic);
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/**
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The type of wxTCPConnection returned from a MakeConnection() call can
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be altered by deriving the @b OnMakeConnection member to return your
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own derived connection object. By default, a wxTCPConnection
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object is returned.
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The advantage of deriving your own connection class is that it will
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enable you to intercept messages initiated by the server, such
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as wxTCPConnection::OnAdvise. You may also want to
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store application-specific data in instances of the new class.
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*/
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virtual wxConnectionBase* OnMakeConnection();
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/**
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Returns @true if this is a valid host name, @false otherwise.
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*/
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virtual bool ValidHost(const wxString& host);
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};
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2008-03-10 11:24:38 -04:00
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/**
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@class wxTCPConnection
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A wxTCPClient object represents the connection between a client and a server.
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It emulates a DDE-style protocol, but uses TCP/IP which is available on most
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platforms.
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2008-03-08 09:43:31 -05:00
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2008-03-08 08:52:38 -05:00
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A DDE-based implementation for Windows is available using wxDDEConnection.
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A wxTCPConnection object can be created by making a connection using a
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wxTCPClient object, or by the acceptance of a connection by a
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wxTCPServer object. The bulk of a conversation is controlled by
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calling members in a @b wxTCPConnection object or by overriding its
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members.
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2008-03-08 08:52:38 -05:00
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An application should normally derive a new connection class from
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wxTCPConnection, in order to override the communication event handlers
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to do something interesting.
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2008-03-08 09:43:31 -05:00
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2008-03-08 08:52:38 -05:00
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@library{wxnet}
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@category{FIXME}
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2008-03-08 09:43:31 -05:00
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2008-03-10 11:24:38 -04:00
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@see wxTCPClient, wxTCPServer, @ref overview_ipcoverview "Interprocess
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2008-03-08 08:52:38 -05:00
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communications overview"
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*/
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class wxTCPConnection : public wxObject
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{
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public:
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//@{
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/**
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Constructs a connection object. If no user-defined connection object is
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to be derived from wxTCPConnection, then the constructor should not be
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called directly, since the default connection object will be provided on
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requesting (or accepting) a connection. However, if the user defines his
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or her own derived connection object, the wxTCPServer::OnAcceptConnection
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and/or wxTCPClient::OnMakeConnection members should be replaced by
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functions which construct the new connection object. If the arguments of
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the wxTCPConnection constructor are void, then a default buffer is
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associated with the connection. Otherwise, the programmer must provide a
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a buffer and size of the buffer for the connection object to use in
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transactions.
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*/
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wxTCPConnection();
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wxTCPConnection(void* buffer, size_t size);
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//@}
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//@{
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/**
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Called by the server application to advise the client of a change in
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the data associated with the given item. Causes the client
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connection's OnAdvise()
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member to be called. Returns @true if successful.
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*/
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bool Advise(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client or server application to disconnect from the other
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program; it causes the OnDisconnect() message
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to be sent to the corresponding connection object in the other
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program. The default behaviour of @b OnDisconnect is to delete the
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connection, but the calling application must explicitly delete its
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side of the connection having called @b Disconnect. Returns @true if
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successful.
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*/
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virtual bool Disconnect();
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//@{
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/**
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Called by the client application to execute a command on the server. Can
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also be used to transfer arbitrary data to the server (similar
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to Poke() in that respect). Causes the
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server connection's OnExecute() member to be
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called. Returns @true if successful.
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*/
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bool Execute(const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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//@}
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/**
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Message sent to the client application when the server notifies it of a
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change in the data associated with the given item.
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*/
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virtual bool OnAdvise(const wxString& topic,
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const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the client or server application when the other
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application notifies it to delete the connection. Default behaviour is
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to delete the connection object.
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*/
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virtual bool OnDisconnect();
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/**
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Message sent to the server application when the client notifies it to
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execute the given data. Note that there is no item associated with
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this message.
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*/
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virtual bool OnExecute(const wxString& topic, const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the server application when the client notifies it to
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accept the given data.
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*/
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virtual bool OnPoke(const wxString& topic, const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the server application when the client
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calls Request(). The server
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should respond by returning a character string from @b OnRequest,
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or @NULL to indicate no data.
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*/
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virtual const void* OnRequest(const wxString& topic,
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const wxString& item,
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size_t* size,
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wxIPCFormat format);
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/**
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Message sent to the server application by the client, when the client
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wishes to start an 'advise loop' for the given topic and item. The
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server can refuse to participate by returning @false.
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*/
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virtual bool OnStartAdvise(const wxString& topic,
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const wxString& item);
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/**
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Message sent to the server application by the client, when the client
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wishes to stop an 'advise loop' for the given topic and item. The
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server can refuse to stop the advise loop by returning @false, although
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this doesn't have much meaning in practice.
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*/
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virtual bool OnStopAdvise(const wxString& topic,
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const wxString& item);
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//@{
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/**
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Called by the client application to poke data into the server. Can be
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used to transfer arbitrary data to the server. Causes the server
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connection's OnPoke() member
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to be called. Returns @true if successful.
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*/
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bool Poke(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client application to request data from the server. Causes
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the server connection's OnRequest() member to be called. Returns a
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character string (actually a pointer to the connection's buffer) if
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successful, @NULL otherwise.
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*/
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const void* Request(const wxString& item, size_t* size,
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wxIPCFormat format = wxIPC_TEXT);
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/**
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Called by the client application to ask if an advise loop can be started
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with the server. Causes the server connection's OnStartAdvise()
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member to be called. Returns @true if the server okays it, @false
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otherwise.
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*/
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virtual bool StartAdvise(const wxString& item);
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/**
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Called by the client application to ask if an advise loop can be
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stopped. Causes the server connection's OnStopAdvise() member
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to be called. Returns @true if the server okays it, @false otherwise.
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*/
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virtual bool StopAdvise(const wxString& item);
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};
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